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2012-12-05, 08:06 AM | [Ignore Me] #1 | ||
Sergeant
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@DisrespectingQT next week we have some badass anti vehicle stuff coming.
by John Smedley about 34 minutes ago To me vehicles are weak enough, AV is strong enough and as more and more people are getting unlocks it is becoming more and more powerful. I mean a tank from behind takes like 2 or 3 rockets and from the front it is only around 5 or 6. When you have so many people fighting your tank goes down so fast, in seconds and you cannot turn around and run away because you get blown up even faster. I can see one problem only with tanks and that is the standard gun is too powerful. It kills any infantry in one shot and does so much damage to all other vehicle types. You give that to a driver and you can solo a tank where the main gunner should be on the passenger seat. We have Lightnings that are sitting there doing nothing because they should have been the solo tank but are not. I cannot see any argument for a buff in AV, otherwise it ends up like BF3 where vehicles are way too weak and they ain't fun to use. Again people moaning about AA, as more and more people unlock I'm noticing it becoming ever so present in the game. Playing last night I could not fly over a base without nearly being killed, luckily I have speed cert unlocks for it but 50/50 of me being killed. I have to contend with everyone on the ground and other pilots and it's so much harder than being in a ground vehicle. I'm constantly being shot at and I do not fight Aircraft OP at all. There are only two problems I see. 1. The Lib gun has no effects, it can shoot your tank and it looks and sounds like small arms fire. I was sitting there in a Prowler and 3 shots and I was dead in what seemed like someone with a pistol was shooting me. It needs explosive effects so we can tell what it is. 2. Rocket Pods need to be split up like all other vehicle damage types. Right now they do damage to everything, if you split the damage up between AI and AV so you have to choose then they become balanced. They don't need a nerf, they just need changing to match other weapons in the game and how you choose what damage type to do. I really hope they just make these two changes and not do some massive vehicle nerf, tbh I thought they were weak as it is compared to Planetside, I don't want it to turn out into Battlefield where they die in seconds. |
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2012-12-05, 08:13 AM | [Ignore Me] #2 | ||
Staff Sergeant
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The Skyguard is a joke considering it costs 1000 certs to use and requires at least four collaberating skyguards to destroy a single ESF. An ESF can destroy a skyguard with one salvo. It doesn't matter how you put it, the Skyguard needs to be tweaked, buffed, whatever. Something needs to be done. Something that costs 1000 points to cert into and happens to be useless at its given role, considering the Skyguard cannot efficiently kill infantry, ground vehicles, or specifically air is extremely underpowered.
I mean, the traveling time for the Skyguard's AA rounds is long, the rounds do not have any sort of proximity detonation, and even when you're unloading at an ESF at point-blank range an entire 50 round drum isnt enough to destroy an ESF. Last edited by RykerStruvian; 2012-12-05 at 08:15 AM. |
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2012-12-05, 08:21 AM | [Ignore Me] #3 | ||
Sergeant Major
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Air is currently OP, it should not take like 7 rockets to take down a lib, and that a single rocket strafe from a esf can take down a mbt is broken .
Tanks are ok, as they aren't to hard to take down. I reccomend increasing the lock on range of the hawk and your balance should be fine. |
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2012-12-05, 08:48 AM | [Ignore Me] #5 | ||
Major
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I would wait to see exactly what he means before getting up in arms.
Vehicles are strong. I don't think any can deny this. Personally, I would spend more time redesigning bases. Getting door spammed sucks, but we're all so use to it, and probably do it ourselves (I do), that no one gives this much thought anymore. Because everyone knows that there are two absolutes in this game: getting door spammed, or door spamming. But to me, it's a lame part of this game (and vehicles in general). Last edited by Beerbeer; 2012-12-05 at 08:51 AM. |
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2012-12-05, 09:17 AM | [Ignore Me] #7 | ||
Colonel
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As far as balance goes I think the vehicles generally are where they need to be. The one thing that bothers me is the skyguard. This turret is very underpowered against aircraft and needs a buff on its damage.
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2012-12-05, 09:26 AM | [Ignore Me] #9 | ||
First Lieutenant
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All the problems people have with vehicles aren't problems with vehicles, but problems with the underlying systems (like the resource system). Any balance changes to do with vehicles and anti-vehicle weapons is going to screw up more things than it fixes, especially for people who it doesn't apply to (ie. giving people uber anti-tank stuff to counter tank zergs/spawn camping screws people who actively don't take part in tank zergs or spawn camping).
On the subject of the tweet though, I hope it's AV MANA turrets. Also I just went and looked through the tweets and he said "anti vehicle" includes more AA too, so who knows. Maybe AA MANA turrets too? Placeable anti-vehicle barricades would be pretty cool too, and would definitely come under "anti vehicle" stuff. Have to wait a week and see what pops out. |
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2012-12-05, 09:30 AM | [Ignore Me] #10 | ||
First Lieutenant
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Ok...someone help me out here, SOE has stated that this game will be in develpment/refinment for years to come...so..why is everyone hangining on every little detail and having extreme reactions when reality is the game probably won't hit it's stride for another year or 2???
If you don't like it don't play, if you do like it play it and get comforatable with the idea that this game will be an on going project that you must give some time. The meta game improvements and everything else are coming.... Consider this game similar to a F2P mod and waiting for new content...things break things get fixed it's the way it is.... |
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2012-12-05, 09:44 AM | [Ignore Me] #12 | |||
Private
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2012-12-05, 09:58 AM | [Ignore Me] #14 | ||
Major General
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Bad title is bad title. No, the sky isn't falling. SOE has, a what, 3 year plan? Things will change over time to make the game better. How's about we not go around speculating over every little thing? Can't we just wait to see what the changes do then provide feedback?
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