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Old 2012-12-05, 06:54 PM   [Ignore Me] #1
Beerbeer
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One Tank/ESF Per hour


I know we have this whole resource thing, but I honestly believe it is way too easy to spam these vehicles. One hour limits should be in place for tanks and esfs (and maybe libs). Lightnings, sunderers, flash and galaxies would be immune to this

It promotes reckless play. It exacerbates disparities and balance issues.

Maybe the subscriber could cut 30% off that time?

People would be more careful with their vehicles. You won't see crazy rocket spamming idiots who suicide into tanks or libs. Dare I say AA, in its current form, would look a lot more deadly.
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Old 2012-12-05, 06:55 PM   [Ignore Me] #2
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Re: One Tank/ESF Per hour


Won't happen. They won't limit them this much due to investment of time and real money in the roles.
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Old 2012-12-05, 07:02 PM   [Ignore Me] #3
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Re: One Tank/ESF Per hour


Have you been in Duke's booze cabinet? You're off your face
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Old 2012-12-05, 07:05 PM   [Ignore Me] #4
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Re: One Tank/ESF Per hour


The solution isn't timers. It's a resource system that works properly. If it did, we wouldn't need timers.
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Old 2012-12-05, 07:24 PM   [Ignore Me] #5
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Re: One Tank/ESF Per hour


They won't do this.
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Old 2012-12-05, 07:32 PM   [Ignore Me] #6
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Re: One Tank/ESF Per hour


I know why they're afraid of doing it: frightened they my scare away the average player?

I don't think it will have the negative effects people may think it will have. Heck, even in bf, tanks and planes were at a premium if I remember correctly? Here, nothing.

If anything, people might care more, want to cert deeper into them for countermeasures, attack capabilities, etc., because if they get destroyed, they know they'll have to wait an hour (or less if subscribed) to get another.

Anyways, just a thought.
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Old 2012-12-05, 07:37 PM   [Ignore Me] #7
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Re: One Tank/ESF Per hour


Higby has said many times they don't want to keep people from playing the way they want, thats not fun. I suspect we won't see much more than we have already.
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Old 2012-12-05, 07:44 PM   [Ignore Me] #8
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Re: One Tank/ESF Per hour


Well, the biggest problem with that logic is that the current system encourages play in those vehicles more than any others, even if you don't want to, since they are so powerful.

Last edited by Beerbeer; 2012-12-05 at 07:45 PM.
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Old 2012-12-05, 07:49 PM   [Ignore Me] #9
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Re: One Tank/ESF Per hour


Once they add more vehicles to the game this will likely fix itself. They could even increase the acquisition timer for MBT when they add more vehicles. Remember those nifty implants in beta that let you reduce the acquisition timer? Those will probably return at this point to allow dedicated MBT drivers to get the tank faster. Should even out the amount of them at that point.

ESF, I got nothing. But I don't think limiting them in # is necessary. They just need some tweaking as far as damage towards different types of units I think.
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Last edited by Crator; 2012-12-05 at 07:51 PM.
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Old 2012-12-05, 07:55 PM   [Ignore Me] #10
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Re: One Tank/ESF Per hour


The balance see-sawing that's probably going to happen is going to piss off as many people as it pleases.

Making changes like this might be enough to tilt things, without affecting actual game play mechanics. Leave them in their powerful state, but make them rare (or rarer).

Last edited by Beerbeer; 2012-12-05 at 07:56 PM.
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Old 2012-12-05, 08:06 PM   [Ignore Me] #11
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Re: One Tank/ESF Per hour


So let's say you log on and you're in the mood to fly in ESF, you get the aircraft just about to get out the warpgate and a gal comes careering into you. You flip, nosedive into the ground and well that's the end of your play session, no more Planetside for you for an hour you only want to be a fighter.

That kind of bull happens to often for an hour to work, people will just feel cheated, it wasn't a lack of skill or less certs that lost you your plane it was bad luck.

Also think of the griefing it would allow for. Come on you know there's gonna be that one guy just siting at the spawn pad with C4 or rockets

Last edited by Mooseay; 2012-12-05 at 08:10 PM.
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Old 2012-12-05, 09:31 PM   [Ignore Me] #12
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Re: One Tank/ESF Per hour


I'm not going to wait an hour just to play how I want to play.
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Old 2012-12-05, 09:42 PM   [Ignore Me] #13
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Re: One Tank/ESF Per hour


Why is it so hard for everyone to deal with ESF and tanks.

Can't you read the map and find out where the battles you like are?

If you're getting killed by tanks/ESF's to the point of frustration you're playing wrong.
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Old 2012-12-05, 10:09 PM   [Ignore Me] #14
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Re: One Tank/ESF Per hour


Ok, this is getting ridiculous.. You HAVE to be trolling this forum. Aren't you the same one that has said that the NC weapons are underpowered? The Gauss SAW has such a ridiculous TTK in CQC that anyone complaining about it might benefit from a head examination... or perhaps just aiming practice. And while we're on that topic, the EM6 is a damn fully automatic shotgun disguised as an assault rifle. The game is getting boring after 2 weeks? Most players and outfits haven't even hit their stride yet. The game is still evolving with new tactics every day.
Now we should have ridiculous timers so that no vehicles interfere with massive infantry zerg smashes? This would probably be the best way for SOE to destroy their own game. If they were to take your suggestion, they would also have to remove all lock-on AV and AA weapons from the game, as well as nerf AA flak by 15 to 20% just so there would be a point to pulling vehicles. It would almost certainly destroy any kind of organized gameplay within outfits that specialize in Armored Divisions or Air Wings. If you really don't like vehicles in your first person shooters, why did you pick Planetside?
Tell you what... If you want to see what happens when people are scared to lose MMO items that they put a lot of resources/time/money into, go give Eve Online a try. See how many people avoid a fight because they don't want to lose their e-stuff.
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Old 2012-12-05, 10:29 PM   [Ignore Me] #15
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Re: One Tank/ESF Per hour


Relax, I was just expressing my thoughts.

What I was trying to say, more or less, is they should leave everything as-is, but just give these things a timer.

People who play clans will log in, raw, and not be affected by the timer, unless they just logged out.

I was offering an alternative to the see-saw that we're going to have.
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