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Old 2012-12-07, 02:23 AM   [Ignore Me] #1
basti
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Smed State of the game 12/6


http://forums.station.sony.com/ps2/i...-6-2012.61400/



Originally Posted by Smed
Hello everyone,

As you may have heard this weekend we are running a double xp weekend to say thanks for your patience during our launch. Our stability is in good shape now. Client crashes are down 95%. We have a patch coming next week to address a bunch more bugs and make some balance changes Matt Higby mentioned in another post. In addition we will be making big improvements in the infantry render distance issue. We get that it isn't good sometimes so this will be a big improvement. We also have a new anti vehicle weapon coming.

We continue to work on bugs and optimizations. We have something we hope will be a big improvement coming in January. It's significant and needs real QA time before we can put it out. That's only one optimization. The team continues to improve this and won't stop.

In early January we will be putting up our plan for the next 6 months and open that plan up to your comments and change requests. It's not written in stone and you're going to have the opportunity to weigh in and have us change it based on your collective feedback. We are hard at work on a lot of cool stuff like orbital strikes... Vehicle transport.. And other fun things.

One other important issue I wanted to address - cheating. We are all aware of the cheaters who us aimbots and other tools. We are tracking and banning these people. I don't want to pretend there is a magic answer to this. We have a great deal of tools at our disposal and people who fight this every day. I assure you this is a top priority and with each patch you'll see us address more of the things we see and a lot of stuff that you may not. Please continue to report using the /report function. You may not see the drone strike but when the idiot disappears quietly and without fanfare just know our anti hacking team has no mercy and enjoys the job. Please help us fight the good fight and understand that this is a war and its one we won't stop fighting.

Thanks for playing

Smed

Last edited by Hamma; 2012-12-07 at 09:51 AM.
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Old 2012-12-07, 02:32 AM   [Ignore Me] #2
Jaged
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Re: Smed State of the game 12/6


I do love the development team that this game has. They do a great job of listening to the community and keeping us informed.
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Old 2012-12-07, 06:02 AM   [Ignore Me] #3
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Re: Smed State of the game 12/6


It would actually be funny to see cheaters getting killed by drones before being banned.
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Old 2012-12-07, 06:49 AM   [Ignore Me] #4
Simokon
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Re: Smed State of the game 12/6


Originally Posted by ChipMHazard View Post
It would actually be funny to see cheaters getting killed by drones before being banned.
If I saw this all I have to say to SOE is shut up and take my money!
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Old 2012-12-07, 07:20 AM   [Ignore Me] #5
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Re: Smed State of the game 12/6


Originally Posted by ChipMHazard View Post
It would actually be funny to see cheaters getting killed by drones before being banned.
100% agree... a minature mushroom cloud, with a special death sound like someone burning in a fire, and charred bones left in its wake.

Would make SOE very special in my heart to see that happen to confirmed cheaters. Nuke 'em all...
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Old 2012-12-07, 07:22 AM   [Ignore Me] #6
Deadeye
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Re: Smed State of the game 12/6


Oh god! Not orbital strikes! Please, god, don't let them do it! I'm tired of being scared to go outside.
-_-
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Old 2012-12-07, 07:33 AM   [Ignore Me] #7
Seafort
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Re: Smed State of the game 12/6


I'm scared to go outside now :P

I'm either rocketpodded to death, bombarded by Liberator bomb spam or sniped :P

And then there's the tanks splash damage killing me inside a tower or grenade spam through doorless openings.

But there's nothing wrong with vehicle spam, right? The whole game design needs a rethink or they'll lose alot of people to boredom and stupid game mechanics.
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Old 2012-12-07, 07:34 AM   [Ignore Me] #8
RobUK
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Re: Smed State of the game 12/6


Originally Posted by Deadeye View Post
Oh god! Not orbital strikes! Please, god, don't let them do it! I'm tired of being scared to go outside.
-_-
In my opinion, Orbital Strikes will be fine so long as they're as rare as rocking horse shit.

It got ridiculous in the latter years in PS1. So many people had it in the end and instead of an OS being a tactical trump card like it should have been, it became a dull and predictable spam weapon that instantly ended potentially good fights before they'd hardly begun.
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Old 2012-12-07, 07:37 AM   [Ignore Me] #9
PredatorFour
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Re: Smed State of the game 12/6


They wont be rare thats for sure. Even with long timers the scale of the game is huge compared to the original. Once everyone has certed them it will be a total spamfest at large fights. Probably be available for 1000 certs lol.
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Old 2012-12-07, 08:02 AM   [Ignore Me] #10
Storn
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Re: Smed State of the game 12/6


They need more name control (dont want to say it but) some of the names these people have make it very difficult to report them. You end up thinking is that a Capitol I or a lower case L.
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Old 2012-12-07, 09:48 AM   [Ignore Me] #11
Sledgecrushr
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Re: Smed State of the game 12/6


I was killed by a aim botter the other day, i think his name was wwwwwwwvvvwwwwwwvwww
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Old 2012-12-07, 09:48 AM   [Ignore Me] #12
Whiteagle
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Re: Smed State of the game 12/6


Originally Posted by ChipMHazard View Post
It would actually be funny to see cheaters getting killed by drones before being banned.
Screw the drones, let's test Orbital Strike on their asses!

We shall call it: "The Wrath of Mod!"
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Old 2012-12-07, 09:53 AM   [Ignore Me] #13
Crator
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Re: Smed State of the game 12/6


Originally Posted by ChipMHazard View Post
It would actually be funny to see cheaters getting killed by drones before being banned.
Hover the cheater in the air (like a Darth Vadar death grip) and let player shoot them over and over again until they log out.
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Old 2012-12-07, 10:08 AM   [Ignore Me] #14
Aaron
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Re: Smed State of the game 12/6


Originally Posted by Deadeye View Post
Oh god! Not orbital strikes! Please, god, don't let them do it! I'm tired of being scared to go outside.
-_-
I think I remember the dev teams saying that they weren't going to be as big.
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Old 2012-12-07, 10:09 AM   [Ignore Me] #15
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Re: Smed State of the game 12/6


I would like to be able to throw more grenades. Maybe I haven't figured out how to work the grenades, but last night we were getting over run and I could only throw one per resupply. I think it should be at least 5, maybe in 5 second intervals. If I'm doing something wrong someone please let me know.

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