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Old 2012-12-08, 08:12 PM   [Ignore Me] #1
Sawboss
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Vanu Esamir Domination


On Woodman, the Vanu always have at least 50% pop on Esamir. Those magriders..

Is this the same on other servers?
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Old 2012-12-09, 04:12 AM   [Ignore Me] #2
Helwyr
Sergeant Major
 
Re: Vanu Esamir Domination


It's mostly like that on Connery, but the VS usually have little territory or presence on Amerish ever... which I'm fine with as it turned out to be my least favorite map.
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Old 2012-12-09, 04:20 AM   [Ignore Me] #3
boogy
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Re: Vanu Esamir Domination


Yeah, you can't stop the magrider. There will never be balance in this game until the magrider is somehow adjusted or we can get a decent counter to it.
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Old 2012-12-09, 05:12 AM   [Ignore Me] #4
KaskaMatej
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Re: Vanu Esamir Domination


Originally Posted by boogy View Post
Yeah, you can't stop the magrider. There will never be balance in this game until the magrider is somehow adjusted or we can get a decent counter to it.
Lock-on rocket launcher = instant counter.
ESF + rocket pods = best counter.
Liberator + Zpehyr/Dalton = natural counter.

Don't know why you people whine about Magriders, I really don't.
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Old 2012-12-09, 08:19 AM   [Ignore Me] #5
boogy
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Re: Vanu Esamir Domination


"Don't know why you people whine about Magriders, I really don't. "

You may not understand why people are so frustrated with the magrider but the reality is people are and have been ever since beta. It's not even a tank. It moves and controls like a soldier but only 10x faster, with 10x more armor, and 10x the damage. You can counter tank with air, but that does not address faction tank balance. Two completely different topics.
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Old 2012-12-09, 08:37 AM   [Ignore Me] #6
ShadetheDruid
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Re: Vanu Esamir Domination


Magriders seem pretty powerful, until you get them in an enclosed space. They still suffer from the same weakness as other tanks, where infantry can pop out of buildings nearby and wreck them (even with dumbfire), and they can't do much about it. It may even be worse for them if they have less armour than the other two (I don't know if they do, because it's not very noticeable).

They also don't like crags and ditches. A few times now i've been able to chase down badly damaged Magriders on foot and destroy them, purely because they found themselves slowed by the non-flat terrain. A Magrider in very rough terrain quickly loses its mobility advantage.
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Old 2012-12-09, 08:52 AM   [Ignore Me] #7
Infernalis
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Re: Vanu Esamir Domination


The Magrider is mostly too strong because it has basically the same armor as others tanks even on the sides, less bullet drop, strong mobility and the Saron AV turret on top of that.

A good balance between a classic and strafing tank is BF2142 : same gun so same bullet drop, same armor, same secondary gun, the only diff is the strafe and fixed gun and it is enough to alter the gameplay entirely.
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Old 2012-12-09, 12:15 PM   [Ignore Me] #8
KaskaMatej
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Re: Vanu Esamir Domination


Magrider is the strongest tank but it's not overpowered, just as TR guns are the best but not OP.
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Old 2012-12-09, 12:32 PM   [Ignore Me] #9
velleity
Corporal
 
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Re: Vanu Esamir Domination


This isn't rocket science. The vs have the strongest starting position on the map in that they aren't coming out of the warp gate check by jowl with another faction.

Just like the vs generally avoid amerish except biolab farms, because the starting position is absolute trash with the faction tech plant closer to the tr warp gate and 2 mountain ranges away. The only thing worth doing there is defending the biolab. Everything else is not fun, except flying.

In short, esamir great for vs. Amerish trash and probably influenced by Malorn, a self interested, lying, and corrupt fuck.
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Old 2012-12-09, 12:40 PM   [Ignore Me] #10
Rago
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Re: Vanu Esamir Domination


Originally Posted by KaskaMatej View Post
Magrider is the strongest tank but it's not overpowered, just as TR guns are the best but not OP.
Agree ! Hey Kaska nice to see you arround here
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Old 2012-12-09, 12:52 PM   [Ignore Me] #11
sylphaen
Lieutenant Colonel
 
Re: Vanu Esamir Domination


Originally Posted by velleity View Post
In short, esamir great for vs. Amerish trash and probably influenced by Malorn, a self interested, lying, and corrupt fuck.
Really ? Wow !
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Old 2012-12-09, 09:09 PM   [Ignore Me] #12
Sifer2
Major
 
Re: Vanu Esamir Domination


Well at least you can cut off the Vanu's Magrider addiction by taking the Tech Plant. But they always respond at least on my server by spamming Liberators. If they can't have their OP tank spam no one will lol. Vanu Infantry continue of course to be mostly a myth except for the Mag drivers who get out an flip the points sometimes.
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Old 2012-12-10, 04:29 AM   [Ignore Me] #13
IronDragon
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Re: Vanu Esamir Domination


I feel like Vanu have the advantage on Esamir due to the higher accuracy and lower recoil of their weapons. Overall, I don't like dueling with VS players at longer ranges because it tends to go against me. On Esamir, there's a lot of flat, open space with not that many areas to take cover. It's easy for an attacking force to sit back at long range and pummel a facility to prevent the defenders from being able to break out effectively.

In this same vein, I feel NC are strongest on Amerish where there is plenty of cover to hide behind and ambush with NC's inaccurate, but strong weapons at close range.
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Old 2012-12-10, 05:14 AM   [Ignore Me] #14
Azren
Sergeant Major
 
Re: Vanu Esamir Domination


VS own Esamir because they have the easiest access to the single tech plant. Same reason they are not present on Amerish.

This is what happenes when you make uncappable continents and warpgates - the map layout defines territory control, not tactics and strategy.
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Old 2012-12-10, 05:30 AM   [Ignore Me] #15
Figment
Lieutenant General
 
Re: Vanu Esamir Domination


Originally Posted by velleity View Post
This isn't rocket science. The vs have the strongest starting position on the map in that they aren't coming out of the warp gate check by jowl with another faction.

Just like the vs generally avoid amerish except biolab farms, because the starting position is absolute trash with the faction tech plant closer to the tr warp gate and 2 mountain ranges away. The only thing worth doing there is defending the biolab. Everything else is not fun, except flying.

In short, esamir great for vs. Amerish trash and probably influenced by Malorn, a self interested, lying, and corrupt fuck.
Uhm... Esamir was already live before Malorn signed up at SOE...

Malorn is from the TR Enclave outfit.

Besides, Malorn thinks the map still needs a lot of work. So to say what you just said is... pretty damn stupid random lashing out.


NC have the worst position on Amerish, but it is the best starting point of all three current continents for NC and relatively fair. VS have the mediocre starting point on Indar and Amerish, best on Esamir. TR have the best on Indar and Amerish and the mediocre one on Esamir. VS have easiest access to tech on Esa, TR easiest to all three techs on Amerish. Indar is reasonably balanced, but bottom warpgate zergs are pushed into each other a lot more than they can go north to fight TR.
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