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Old 2012-12-08, 08:55 PM   [Ignore Me] #1
Palerion
Sergeant Major
 
The Issue With Weapons


After thinking long and hard about the weapons and progression system of Planetside 2, I've found one outstanding flaw in the entire system.

The problem is, the weapons seem to just be a bunch of different stats. They're all the same thing with just a couple different little functions. Look at the LC2 Lynx and LC3 Jaguar for TR players. The way this weapon system works, I don't want to buy station cash to get new weapons because weapons tend to become obsolete. That is a huge problem. They aren't really unique.

In a nutshell, when I buy a weapon, I want it to become a valuable part of my arsenal that I will enjoy every so often, kind of like a toy for a kid. Instead, with Planetside 2's current system, it just fades away when the next great weapon with better stats comes out.
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Old 2012-12-08, 09:42 PM   [Ignore Me] #2
Ghoest9
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Re: The Issue With Weapons


So far they have not introduced any new weapon that obsoletes any existing weapon.

So while you may indeed have been thinking - you havent found anything.

Think harder maybe?
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Old 2012-12-08, 09:54 PM   [Ignore Me] #3
Beerbeer
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Re: The Issue With Weapons


They did this on purpose so people can't buy their way to victory. However, these weapons can enhance things if the boosted attribute fits your play style, like fast reload weapons for close quarters hit and run, or faster rate of fire, etc., each fits a different situation, so choose your style and buy accordingly.
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Old 2012-12-08, 09:55 PM   [Ignore Me] #4
Palerion
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Re: The Issue With Weapons


In response to Ghoest9, they have, actually. The LC3 Jaguar is like the LC2 Lynx with a bunch less recoil and slightly less ROF. And you're quite good at making arrogant posts. Instead of replying with sarcastic answers, perhaps you should consider gently "pointing me in the right direction". I appreciate your response BeerBeer. I feel that there simply isn't enough diversity to justify spending money on it though, and that is a serious problem. They can't keep releasing the same gun with a different stat and expect positive reception.

Last edited by Palerion; 2012-12-08 at 09:57 PM.
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Old 2012-12-08, 09:57 PM   [Ignore Me] #5
Ghoest9
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Re: The Issue With Weapons


The general consensus is that the new weapons introduced this week are lateral at best many people think they are worse than the existing options.
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Old 2012-12-08, 09:59 PM   [Ignore Me] #6
Beerbeer
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Re: The Issue With Weapons


They're all supposed to be lateral.
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Old 2012-12-08, 09:59 PM   [Ignore Me] #7
Palerion
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Re: The Issue With Weapons


Not the Jaguar, for sure, Ghoest. But aside from that they need to introduce new dynamics to the weapons. Everything is looking, feeling, and acting the same and it doesn't justify buying anything new. And I'm not exactly understanding the use of the word "lateral" in this context.
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Old 2012-12-08, 10:02 PM   [Ignore Me] #8
Beerbeer
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Re: The Issue With Weapons


Well, I agree the models suck and are bland. They definitely need to enhance this.
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Old 2012-12-08, 10:02 PM   [Ignore Me] #9
Crator
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Re: The Issue With Weapons


Compulsive buyers beware. All I'm sayin'.
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Old 2012-12-08, 10:04 PM   [Ignore Me] #10
Palerion
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Re: The Issue With Weapons


I also think they should stop making so many weapons that seem to overlap in their situational uses. It is irritating to have so many variants of one gun, like burst and S versions, and they really need to make it more streamlined so the choice of which weapon we want for what situation is more clear. I hate having to sift through the stats of two very similar weapons to figure out which one I want.
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Old 2012-12-08, 10:08 PM   [Ignore Me] #11
AThreatToYou
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Re: The Issue With Weapons


They need to make more fun and unique weapons.
Like the TR could get a quad-rocket launcher on their infantry. It has 4 shots per load and is anti-infantry, kills on headshot has tiny AOE. Just more unique weapons! Just using bland fire-bullets-or-plama-thingies will get old.
TR could get that, NC could get a bolter rifle, and VS could get like I dunno, a Razorjack.

No, fuck that, NC get the razorjack. By unique, I mean unique within PlanetSide 2. It's OK if it's a near-ripoff of a weapon from another game, like a flak cannon, bio-gel gun, or razorjack would be. but these weapons are more entertaining than just bland rifles.

Last edited by AThreatToYou; 2012-12-08 at 10:10 PM.
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Old 2012-12-09, 12:07 AM   [Ignore Me] #12
Palerion
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Re: The Issue With Weapons


Exactly.
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Old 2012-12-09, 01:23 AM   [Ignore Me] #13
cooonips
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Re: The Issue With Weapons


think how lame cod/battlefield would be if they just had 10 or so variants of a m16 and no other guns.
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Old 2012-12-09, 01:43 AM   [Ignore Me] #14
Rasui
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Re: The Issue With Weapons


For me, it's not any potential obsolete effect. It's that they all feel like the same gun. It's just... bland and boring.
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Old 2012-12-09, 11:22 AM   [Ignore Me] #15
Palerion
Sergeant Major
 
Re: The Issue With Weapons


That is the problem. And I watched a youtube video where a guy reviewed the serpent in comparison to the VX6-7, and he made a very good point that is very similar to this discussion of weapons becoming obsolete. He said he doesn't feel comfortable with the fact that he bought the VX6-7 because it had the fastest time to kill/fire rate, then the serpent came out with even higher fire rate and they expect him to pay them again. Watch this 8 minutes 20 seconds into the video:
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