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2012-12-11, 06:10 PM | [Ignore Me] #1 | ||
It is a simple one and im sure its been said before.
AI rocket pods and wait for it AV rocket pods Two seperate pods so one ESF can't dominate all roles of combat. Hell i'm even content having people who have already unlocked rocket pods have both of them and all certs they had dropped into the pods refunded or reassigned into the new variations. |
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2012-12-11, 06:24 PM | [Ignore Me] #2 | ||
Staff Sergeant
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I feel like the changes they're making are almost the same. Current rocketpods will be AV, with very little splash, so people will actually have to use the anti-infantry noseguns. That way, if people want to dominate everything on the ground, they actually have to give up their power against air.
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2012-12-11, 06:56 PM | [Ignore Me] #3 | |||
First Sergeant
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2012-12-11, 07:16 PM | [Ignore Me] #4 | ||
Sergeant Major
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Give players AA that is as effective vs ESFs as ESFs with rocketpods are against vehicles.
Remove IR/Thermal Imaging from the game. Or at least remove Infantry from it. Nerf Rocket Pod damage against non-max Infantry and Turrets. |
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2012-12-11, 08:22 PM | [Ignore Me] #6 | ||
Staff Sergeant
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No, I'm talking about the specifically anti-infantry noseguns. For VS, it's basically the same PPA that's available for the Mag, and TR get some machinegun with explosive bullets. The NC one is absolutely terrible, it's a shotgun of some sort, so that'll need to be buffed.
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2012-12-11, 08:25 PM | [Ignore Me] #8 | ||
Lieutenant General
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There's already very effective AI noseguns. No need for effective AoE against AI. Already far too much of that.
As for A2A dogfights, just get to a very high altitude. AA can't reach there. Last edited by Figment; 2012-12-11 at 08:26 PM. |
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2012-12-11, 09:31 PM | [Ignore Me] #9 | ||
Corporal
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I really don't see what's so hard about this, since I've seen and done it countless times. Join an outfit (or an organized squad) and pull your burster MAXes together. Boom, problem solved. A burster squad that has the slightest of clues will destroy an air assault in minutes, if not seconds. In a teamwork-oriented game, use teamwork. Aircraft are not designed to be mobile targets for solo MAXes or solo Heavy Assaults. They are designed to be effective Air-to-Ground OR Air-to-Air superiority fighters.
Basically, what I'm hearing is "nerf hell out of Aircraft so I can footzerg and tankspam with impunity." Try tactics for a change? Only ask for nerfs after you have exhausted all possible options. If my outfit can attain air superiority with mobile AA batteries in the current environment, why can't you? If you still aren't convinced and think AA sucks after watching a Reaver melt in 2 seconds to bursters, I'd make some concessions. Buff Skyguard DPS by 5% and range by 150 meters. Rework the Walker to not be awful (coming soon anyway). As far as the comparison to BFRs... Don't invalidate your previous posts by making ridiculous statements like this. |
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2012-12-11, 11:31 PM | [Ignore Me] #12 | ||
Pretty new to the game, but thought I'd weigh in as I do both air and ground. I get a decent amount of A2A kills, but rarely get vehicle kills in the Mosquito. Of course, I don't run rocket pods. Seriously though...with all of the AA flak guns, the MAX's bursting up the wazoo...and 2 other factions ESF's climbing down my throat, I have a hard time understanding anyone wanting to nerf the ESF's. I get shot down a lot...enough that I can't see why there is so much banter about nerfing them, or making ground based AA a 'god gun'.
Aren't the Lib's a much bigger problem to ground based units, anyways? I die to them a lot more when I'm on the ground than I do to ESF's. |
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