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Old 2012-12-13, 03:39 PM   [Ignore Me] #1
MrBloodworth
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I uh..just...uggg....





We warned them...in beta.
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Old 2012-12-13, 03:42 PM   [Ignore Me] #2
Figment
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Re: I uh..just...uggg....


Correction. Alpha.
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Old 2012-12-13, 03:42 PM   [Ignore Me] #3
MrBloodworth
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Re: I uh..just...uggg....


My bad.
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Old 2012-12-13, 03:43 PM   [Ignore Me] #4
bpostal
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Re: I uh..just...uggg....


I do recall seeing posts like this but really, with this setup how could this NOT happen? Personally though I think this is a temporary thing and will be fixed once more gameplay elements are added.
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Old 2012-12-13, 03:44 PM   [Ignore Me] #5
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Re: I uh..just...uggg....


Looks like Vanu are not going to Amerish like they're supposed to.
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Old 2012-12-13, 03:48 PM   [Ignore Me] #6
Sturmhardt
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Re: I uh..just...uggg....


lol. I hope cross continental warfare comes soon.
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Old 2012-12-13, 03:53 PM   [Ignore Me] #7
Mox
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Re: I uh..just...uggg....


It was just silly to launch with 3 conts. 4 conts may work.. WTF even 2 conts would be better...
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Old 2012-12-13, 04:40 PM   [Ignore Me] #8
xuur
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Re: I uh..just...uggg....


just gives me more reason to work on my ICBM cert
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Old 2012-12-13, 05:07 PM   [Ignore Me] #9
JumpJetter
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Re: I uh..just...uggg....


Surprised that NC took esamir. Map benefits VS the most, with the huge ass valley road thing that is rather annoying to advance across.
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Old 2012-12-13, 05:27 PM   [Ignore Me] #10
Whiteagle
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Re: I uh..just...uggg....


...Crown... fucking HATE THE CROWN!!!
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Old 2012-12-13, 06:05 PM   [Ignore Me] #11
Rivenshield
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Re: I uh..just...uggg....


Oh, but it's okay because we don't need sancs or rotating warp gates or anything, because that only adds a loading screen, amirite? And anyway if you don't enjoy being the outzerged holdout on somebody else's continent, you can just go to the main menu and join the winners. See? Fixed.

Also, we need generators outside where they can be attacked more easily and more launch pads that lead straight to them. That leads to more dynamic gameplay. 'Base defense' is just a code word for 'farming', after all.

For the first time I am utterly horrified by the direction this game is taking. They are fine-tuning it to the needs of the instant-gratification CoD-kiddie crowd, and they will get bored and leave in four to six months. Then comes server merges. Then comes collapse.

Adding more continents merely means more empty bases to harvest for free path-of-least-resistance XP, preferably at the highest rate of speed possible. The few defenders will continue to be cut down. Those of us that don't enjoy the ghost-zerging grind on the one hand or futile defense on the other will join the exodus.

I actually reinstalled BF2142 last night. I could find fights there. There were chokepoints to defend. It was... fun. Or more fun than this last weekend was.

PS2 may not even *make* it to next summer.

/head in hands

Last edited by Rivenshield; 2012-12-13 at 06:08 PM.
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Old 2012-12-13, 06:40 PM   [Ignore Me] #12
velleity
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Re: I uh..just...uggg....


Originally Posted by Tooterfish View Post
Looks like Vanu are not going to Amerish like they're supposed to.
The newly indefensible tech plant is two mountain ranges away and takes 15 minutes to get to by ground, and is closer and easier to get to from the TR warp gate. All of it is inhospitable to tanking. What you are seeing is what is good for vs, lib/scythe around the biolab.
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Old 2012-12-13, 06:51 PM   [Ignore Me] #13
Miffy
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Re: I uh..just...uggg....


You don't need Sancs, you just need more conts and cont locking and a goal. That way also you could only have one server per region and open and close conts as the popular rises and falls.

Also what ever happened to the mission systems and the meta game that was meant to be in the game? None of that ended up happening lol. The game is so rushed out though that some weapons got their non place holder sounds last patch......

I have no idea why SOE launched this year, we all warned them. Also releasing so late, being ignored because COD took up all of the marketing space and people not being bored cause they have a brand new COD to play, means no end of year buss for GOTY :\ Funny because they're not on many sites as they did launch during a busy time so close to the end, also they will have no buzz next year either because they wont be counted in it.

6 more months of development and a Summer release woulda been fine.
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Old 2012-12-13, 07:00 PM   [Ignore Me] #14
Tooterfish
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Re: I uh..just...uggg....


Originally Posted by velleity View Post
The newly indefensible tech plant is two mountain ranges away and takes 15 minutes to get to by ground, and is closer and easier to get to from the TR warp gate. All of it is inhospitable to tanking. What you are seeing is what is good for vs, lib/scythe around the biolab.
Agreed. What I meant, however, was that there is an even enough pop of TR and NC at Amerish, and VS have not joined the fight. Correct me if I'm wrong, but OP seems to imply that empires are zerging one cont at a time uncontested, while the pop bars at Amerish say otherwise.
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Old 2012-12-13, 07:33 PM   [Ignore Me] #15
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Re: I uh..just...uggg....


Originally Posted by Tooterfish View Post
Agreed. What I meant, however, was that there is an even enough pop of TR and NC at Amerish, and VS have not joined the fight. Correct me if I'm wrong, but OP seems to imply that empires are zerging one cont at a time uncontested, while the pop bars at Amerish say otherwise.
Most likely started with one faction taking a map and the other 2 bailing out for another out of not wanting to be farmed. Basic snowball effect that happens when ever one faction gets an upper hand for a single map. Outfits are the ones to blame for this if they group up to make an army.

It can start with as little as a 5% pop advantage and grow to what the pics show in a matter of 1-3 hours. Most pup players want an easy to fair fight. So they'll stay if there are even numbers and farming possibilities or bail for better odds to moment they see a pop advantage either in their favor or against.

Adding more maps and the ability to lock them will help with this "problem". Till then you have to get a group to man up and make a push in a low pop map. Once a good push is seen other grouped players will see it as a good fight and join, then the herd will follow over time and hopefully form a zerg.
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