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2012-12-14, 09:48 AM | [Ignore Me] #1 | ||
Major
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Until they add xp gains for defending territory, the mission system will be flawed when introduced imo. Just imagine making a mission to defend a base, while there is also a mission to attack a base.... hmmm i wonder where the troops/zerg will go ?? Always to where the xp is.
You would end up with people only wanting to attack and not defend.... which on a whole is what the gameplay is like already. They need to give defenders XP for successful base/ outpost defends before this gets introduced or it wont work. Last edited by PredatorFour; 2012-12-14 at 09:49 AM. |
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2012-12-14, 09:53 AM | [Ignore Me] #2 | ||
PSU Admin
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You get bonus percentage on top of normal XP for base defense rather than a bulk reward, which means you could actually get more XP for defending a base than attacking it.
Problem is that's not communicated and people don't know it's happening so it seems like there is no incentive. |
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2012-12-14, 09:54 AM | [Ignore Me] #3 | ||
Contributor Lieutenant Colonel
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Hmm, hadn't thought of that but I can see the possibility.
Personally though, as a commander, if possible I'd put down several missions for defense to try to lure as many people as possible to do the right thing as possible. Ex: At a tech plant ideally there'd be a mission for some Bursters on the roof, plus a mission for engys and medic support for them; a mission for defensive troops in/around the smaller buildings outside the superstructure to hold the gens; a mission for armored sallies to push out; a super huge high priority mission set on each of the exterior hard spawn points...I will give ALL the XP and things to get these bastards to play the game like they ought. Unless of course I can only place one mission every 5 min or something like that, then it'd be a 'hold this tech plant please' and then I'd cry a little. |
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2012-12-14, 10:02 AM | [Ignore Me] #4 | |||
Private
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In addition, to get the bonus you actually have to do something and can't just idle in the area while the control bar changes color. I've pointed out how defense can net more xp many times on the official forum but gotten nowhere. |
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2012-12-14, 10:10 AM | [Ignore Me] #5 | |||
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"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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2012-12-14, 10:15 AM | [Ignore Me] #6 | ||
Captain
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Well, instead of more xp i would rather say attacking rewards you with "more easy" xp.
Unlike defending you have a guaranteed sum of xp without having to actively do xp-worthy acts. And from a pure min-max perspective, if you have a hotdrop avaible would you rather: - Drop on a major facility where the bar of your faction is allready moving up and you get a guaranteed 1k xp or - Drop on a major facility under assault and shoot 9 baddies / do alot of support to gain the same amount of xp "manually" The first choice nets you a guaranteed 1k xp in a rather short amount of time, the second is unreliable and takes longer. |
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2012-12-14, 12:17 PM | [Ignore Me] #7 | |||
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2012-12-14, 12:34 PM | [Ignore Me] #8 | |||
Major
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This would also allow you to really specialize in a role (i.e. anti air max) and then become some sort of mercenary, always looking for assignments where you're specific role is needed. I don't expect the version 1.0 of this system to be this detailed though. Last edited by Rolfski; 2012-12-14 at 12:39 PM. |
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2012-12-14, 12:35 PM | [Ignore Me] #9 | ||
Lieutenant General
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One of the problems I'm beginning to see is defenders not sticking around to secure a base. IF the enemy has taken your tech plant and you finally push them out, clear all spawns, and have plenty of reinforcements, even with full staff on cap points it takes too long to revert back to your control. You're not getting any bonus xp by waiting around for a cap to go through.
On offense your waiting for an xp boost, on Defense...the satisfaction of knowing the enemy has to cap through a whole progress bar? But back on topic to mission system: It's really a shame we haven't seen anything on it yet. It always seemed like one of Higby's biggest points when selling the game, it was THE BRIDGE for the gap between new and experienced players. Since every single review gave PS2 great scores but couldn't help mentioning the EXTREMELY steep learning curve and no new player assistance what so ever, I can only wonder if PS2 would have got some perfect scores if the Mission System was in place. But we don't even know ANYTHING about it. NO concepts, no tests, no beta, no articles, no mentions, we really have no proof it's still planned to be implemented
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Last edited by Lonehunter; 2012-12-14 at 12:40 PM. |
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