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2012-12-16, 12:48 PM | [Ignore Me] #5 | ||
Yea, it is a bit creepy to say the least. It is eerie to witness a galaxy, loaded full of MAX units and precious squad mates, fly off into the tracer riddled sunset on what appears to be auto-pilot. There should be a human being sitting in the cockpit that I can see with my eyes.
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2012-12-16, 01:46 PM | [Ignore Me] #6 | |||
Major
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2012-12-16, 01:47 PM | [Ignore Me] #7 | ||
Sergeant Major
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I first noticed this in Sunderers, the vehicle where it is, IMO, most obvious. Simply pressing T while in a Sunderer and panning around reveals an empty drivers seat with a ghostly rotating steering wheel, seemingly moving on its own. How difficult can it be to place the model of the driver in the drivers seat? It seems to work, albeit with a few bugs, on the Flash.
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2012-12-16, 02:19 PM | [Ignore Me] #9 | |||
Major
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...Peter Cullen! |
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2012-12-16, 04:41 PM | [Ignore Me] #10 | ||
When you look around the cockpit in MechWarrior Online, you see your pilot's limbs etc, when you turn the torso, you see him tilt the joystick to the side, when you accelerate you see him move the foot pedals, etc. It's a really nice touch.
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2012-12-16, 08:40 PM | [Ignore Me] #15 | ||
Major
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Having a model in vehicles (ones with windows anyway) is kinda needed in games if you ask me. More so that if hitting it affects the driver. That could help with an ESF hovering in place spamming rockets more than some think. Adds more skill based gameplay for those that can pull off those kinds of shots.
Not a real deal breaker either way. Very nice to have, but other things need done first. |
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