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2012-12-17, 01:51 AM | [Ignore Me] #1 | ||
Private
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I made this thread on the Official Forums, but it appears that threads get buried pretty quickly there. In any case, I saw that there was some pretty decent discussion here, and I'd like to see what you guys think about this. Here's a link to my original post.
http://forums.station.sony.com/ps2/i...ibility.67960/ |
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2012-12-17, 02:38 AM | [Ignore Me] #2 | ||
Lieutenant Colonel
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defensibility is something they apparently want to nerf hardcore at any chance they get. don't expect much else, ive learned to keep my mouth shut about any place that can be used as a choke point against an approaching enemy, because every time I, or any other member of PG uses it smartly, it gets nerfed at a rapid pace. /bittervet
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Retired NC CR5, Cerberus Company. Not currently playing PS2. Anyone with a similar name is not me. My only characters are listed in my stats profile here on PSU. |
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2012-12-17, 02:49 AM | [Ignore Me] #3 | |||
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2012-12-17, 02:55 AM | [Ignore Me] #4 | ||
Lieutenant Colonel
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techplants recently got nerfed because people were learning to use their layout to farm at.
scarred mesa skydock recently was overhauled from its former status as being able to be taken only by air biolabs now have raised landing pads for jump pads, along with a few other nerfs to their defensibility but they mostly came pre-nerfed. how many other examples do you want? shit, ive got a list somewhere to boot.
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Retired NC CR5, Cerberus Company. Not currently playing PS2. Anyone with a similar name is not me. My only characters are listed in my stats profile here on PSU. Last edited by p0intman; 2012-12-17 at 02:56 AM. |
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2012-12-17, 03:53 AM | [Ignore Me] #5 | ||
base defense and infantry fighting, the dinosaurs of planetside 2
my own opinions on the matter are well documented
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"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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2012-12-17, 06:33 AM | [Ignore Me] #7 | ||
Lieutenant Colonel
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~in theory~ if general usage of infantry for combat were to decline enough, they'd be forced to show their hand and act to rectify the problem.
There is a way to exploit this theory if done on a large enough scale to force SOE's hand. Again, ~in theory~, I am suggesting saying fuck infantry and using only liberators, heavy tanks, and lightnings with HE ammo on a mass scale so as to magnify the issue several fold in order to force a resolution. Or you could do like me and not log in much anymore, and go play other games like EVE or WW2OL
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Retired NC CR5, Cerberus Company. Not currently playing PS2. Anyone with a similar name is not me. My only characters are listed in my stats profile here on PSU. Last edited by p0intman; 2012-12-17 at 06:35 AM. |
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2012-12-17, 07:42 AM | [Ignore Me] #8 | |||
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"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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2012-12-17, 01:05 PM | [Ignore Me] #10 | ||
Major General
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Arclegger has recently shown interest in more defensable designs. He stated in the thread that they did not have enough time to do all these things before planned launch.
Check here: [Suggestion] Outpost Spawn Design (based on existing building) |
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2012-12-17, 05:54 PM | [Ignore Me] #14 | |||
Lieutenant Colonel
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2x galaxies, both fitted with mortars on either engine/wing section 12x troops for each galaxy, minus 5 people each (1x pilot, 4 gunners (2x wing gunners, 1 tail gunner, 1 top gunner)) equals roughly 14 guys on the ground securing the base with two orbiting galaxy gunships able to cover the point/spawn and any other buildings/areas around the base. As for spawns, have a sunderer set up at the bottom and use a galaxy as a lift transport once the immediate area is secure if anyone dies. if done properly, one spawn beacon with proper placement for each squad should be enough for each team. the squad leader should never also be the galaxy pilot or one of the main gunners for this reason. Taking it isn't that hard, this was an unneeded nerf. unless of course, the people defending it were better organised than you and had fucktons of AA in which case, your life as a pilot was made miserable. Either way, a step backwards for the game, because, my fucking god, a base in an MMOFPS that requires a level of teamwork and personal skill to take is horrific and absurd.
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Retired NC CR5, Cerberus Company. Not currently playing PS2. Anyone with a similar name is not me. My only characters are listed in my stats profile here on PSU. Last edited by p0intman; 2012-12-17 at 06:07 PM. |
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