Originally Posted by Jaybonaut
You didn't write it to mean 'been there, done that, here's some footage in the first game I have been discussing as superior for weeks that shows proof'? If not, maybe an edit is needed.
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No, I was simply objectively responding to someone who tried to find some sort of rational dismissive reason and said it was all down to lag that this was possible - and did so with a video showing exactly that sort of behaviour of people.
And yes, PS1
is superior in many ways, equal in some and PS2 is superior in a few aspects as well. If you had quoted that other post, the link I sent to Bags, THAT actually
is a PS1 > PS2 comment.
And so what if it is? It's not like you'd never see a positive comment about PS2 from me, fact is, that right now, there's so many negative things to improve in short order and focus on to retain playerbase, that there's very little reason to make positive comments.
We're all interested in a proper PS2 game. We all have differences in opinion, some greater, some smaller, but it doesn't help any discussion to exclude references because you're personally sick of hearing about it. Like it or not, there's thousands of systems in PS1 that can be referenced and if you didn't notice in that discussion with White Eagle on infils yesterday, there is quite a few systems and designs in PS1 that I also critique (pretty much the entire base viral design, BR40, extend to which interlink radar influenced fights, too narrow corridors, a few too few entrances, horrible cave design (AA, spawn buildings, ziplines, map and access), Battle Island inter-island and continental lattice configuration, Raider manpower reqs., capital shields, Flails, BFRs, Galaxy Gunship, plasma spam, etc, etc, etc.).
PLENTY of things to critique, many of which luckily didn't go into PS2, but some did in another way, shape or form. Many lessons have not been learned.
I try to avoid using rose teinted goggles. PS1 wasn't perfect, but PS2 should at the very least have been of equal worth (not equal design decisions) in its core mechanics design.
Critique has to be heard and dealt with now rather than in a year because in / the closer to beta, the more fundamental the changes you can make and yeah, they do have to look at PS1 more closely because many of its subsystems simply ARE better alternatives, where they started from scratch. You'll hear those arguments from voice macros to SOIs to niche units to cert systems to whatever, there's just so many systems to evaluate! If you tire of the reference term "PS1" , that's your problem, not mine. It doesn't mean anyone who mentions it wants a carbon copy. Heaven forbid no, the above complaints would get in.
But keep the derogatory, disparaging and prejudiced comments to yourself, please.