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2012-12-22, 01:03 AM | [Ignore Me] #1 | ||
Private
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I am asking this question because so far i have only played on Indar and would like to start playing on Amerish.
I am asking what outpost on Amerish is clearly the most fought over? For instance, the crown is pretty much the hotspot on Indar. I want to know because every time i fight for control of the crown i get on average 25 certs every hour which is a lot faster than if i was doing anything else. |
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2012-12-22, 02:12 AM | [Ignore Me] #4 | ||
Private
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On Briggs there is nowhere like The Crown. All other outposts mean nothing. I wonder if SOE had named it something else whether people would look at it differently?
In so far as Amerish its pretty much a ghost town unless a platoon decides they want to roll the continent. |
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2012-12-22, 06:36 AM | [Ignore Me] #9 | |||
Major
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Thing is, Amerish was designed with bases that are suppose to be semi-defensible, but since playing defence isn't NEARLY as rewarding... ...Yeah, no one bothers entrenching most of the time, so Zerg mobs just sweep the Continent from Warpgate to Warpgate... The most fought over base, however, is ironically the little old AuraxiCom Substation since it's in the only area working as intended. The huge valley the base occupies is one of the best tank fighting arenas in the game right now. |
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2012-12-22, 06:51 AM | [Ignore Me] #10 | |||
Sergeant
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Defense can be profitable. It's only not when a) game design doesn't allow you to defend or b) your faction doesn't have the critical mass to hold a facility. |
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2012-12-22, 07:00 AM | [Ignore Me] #11 | |||
Major
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That's the thing, defenders shouldn't have to require a massive stream of Infantry flowing over a point to hold it, it should be the OTHER WAY AROUND! |
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2012-12-22, 07:12 AM | [Ignore Me] #12 | ||
Sergeant
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I don't know which situation/facility you're talking about exactly, but a good defence requires you to push out from time to time to flip the tide and take out some important elements of the enemies force (Sunders parked near the walls, Tanks, ...).
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2012-12-22, 04:46 PM | [Ignore Me] #15 | ||
Sergeant
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Amerish is a good example of how a great flowing continent with defensible outposts can be completely undermined by air. It's a continent designed with some degree of linear movement with winding paths that are supposed to allow for epic moments of battle progression and capping. All this is destroyed when air completely obliterates ground movement and progression through the level. Air ignores the intended flow and cap points like they would on a flat continent, like Indar or Esamir. An adjacent hex is an adjacent hex. Tanks and infantrymen have to go around mountains to get to the various hexes, air doesn't.
We have some proof of this. During Beta when air was nerfed and irrelevant, Amerish was declared the best continent ever. It had the best battle flow. Some of Indar was in fact redesigned to be like Amerish. But then all of a sudden Air was buffed again and now Amerish is completely broken and forgotten. The only easy way to fix Amerish is to remove Liberators and ESFs from the continent. In the end I think this continent is just going to be dusted under the rug. |
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