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2012-12-23, 12:25 AM | [Ignore Me] #1 | ||
Major
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I'll be honest. I love to spawn camp. I love discouraging potential new players because Sony allows me to do it. Nothing is more gratifying than launching tank shells or rocket pods into some idiot who has some false hope that he can defend. Moreover, my k/d ratio, as poor as it is, wouldn't be half as good if I couldn't do this.
Thank you Sony. |
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2012-12-23, 12:58 AM | [Ignore Me] #5 | ||
Major
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Regardless, my k/d ratio went up a point in the last two weeks since I started concentrating on this. It will continue to climb.
Not my nc character mind you. Nc sucks at spawn camping IMO. Last edited by Beerbeer; 2012-12-23 at 01:01 AM. |
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2012-12-23, 01:05 AM | [Ignore Me] #6 | ||
Master Sergeant
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I just bought HE Prowler on triple station cash day, and I realize this is not new info for people but the thing is just hilariously overpowered. I drove down to Zurvan from Crimson Watch, and just sat around the corner of a mountain about a good 150m from the northern satellite, backing up behind the mountain anytime I got a lock from the 4-5 people that were trying to shoot rockets at me.
I almost felt bad for them, because one guy had the dumbfire launcher, and you could see he was trying so hard to shoot the thing before I would see him and one-shot him; he would come out the door, sprint behind a rock, and pop out and shoot the most hasty and comically off-target rocket shots in this vain effort to get one lucky shot in before he died. He tried all kinds of stuff with those rockets; he tried popping up on the rooftop of the spawn, but that didn't matter because I had the high ground and could see all the rooftops. Tried dashing between different buildings and popping out from random locations like fricking whack-a-mole, that didn't matter, I would get him with the AoE. Why he didn't get a tank himself, I have no idea (I would have had no chance with my HE turret against a stock tank), but there are tons of people in this game that are either really dumb or really stubborn, I can't tell which. |
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2012-12-23, 01:08 AM | [Ignore Me] #7 | ||
Major
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Prowler is 10x better than the vanguard shelling infantry. No ifs, ands or buts.
Most of my targets are br7 and below. They don't know any better. They aren't corrupted yet. They either quit or convert and considering the paltry population, they quit. |
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2012-12-23, 05:42 AM | [Ignore Me] #8 | ||
Going to plug my dynamic XP thread as possible solution.
Well, to prevent you getting crazy XP for camping at least. Bases will need some redesign to truly fix the problem. |
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2012-12-23, 05:45 AM | [Ignore Me] #9 | ||
Lieutenant Colonel
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magnify this issue until it forces their hand.
also said this in another thread but it bears repeating [03:17:36] < P0INTMAN >so i noticed there are actually a lot of very bad players in day-z and other arma2 mods. [03:18:15] < P0INTMAN >im actually suprised that people are shocked when I return fire [03:24:25] < P0INTMAN >its so unsatisfying though, it isn't fucking persistant. [03:29:44] < P0INTMAN >it would be fucking fantastic if there were an mmofps where being infantry was viable.
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Retired NC CR5, Cerberus Company. Not currently playing PS2. Anyone with a similar name is not me. My only characters are listed in my stats profile here on PSU. Last edited by p0intman; 2012-12-23 at 05:46 AM. |
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2012-12-23, 07:35 AM | [Ignore Me] #10 | ||
Corporal
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Since I don't use rocket pods or HE tank rounds, I don't really get to "spawn camp" like all the "good" players do. One time I used a Dalton liberator bomb on a spawn (from a friend's lib), but that's about it.
I get minimal enjoyment from spawn camping; I more enjoy killing players who have a chance to fight back. |
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2012-12-23, 08:23 AM | [Ignore Me] #12 | |||
Major General
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Sometimes in PS1 taking the spawns or gen out right away was a lame move. Mostly due to the fact that you ended a fight that could have been controlled while the base was being hacked. You got more for the base hack with more fighting at the base during the duration of the hack. EDIT: And yeah, we should be exploiting the hell out of spawns by spamming them with tank shells. How else will the issue be seen? Last edited by Crator; 2012-12-23 at 08:27 AM. |
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2012-12-23, 08:45 AM | [Ignore Me] #14 | |||
Another example of how the dynamic XP system in PS1 motivated players to pursue fair gameplay. Alright, I'm going to shut up now. (Hamma, where did the beating-a-dead-horse smiley go?!) |
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