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2003-03-29, 01:36 AM | [Ignore Me] #4 | ||||
Lieutenant Colonel
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from the AGN transcript
In the FAQ, no real descriptive info
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[ Signature removed by Nazis ] |
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2003-03-29, 03:18 PM | [Ignore Me] #11 | ||
Just figured i'd add (incase dave missed something)
What types of towers are there? What terminals are in them? There are three different types of towers. The gun tower is three stories tall and has gun turrets mounted on the roof. The watch tower is five stories tall without gun turrets. The air tower has air vehicle landing pads and also has gun turrets. Towers have no terminals of any sort. Only spawn tubes and lockers are available in them. What can I capture? and how do I capture it? Any Base Complex or Tower can be captured. Base capture can be accomplished by infiltrating or invading a building and hacking its Control Console. In a Base Complex, control must be kept for some time before the building will actually change sides. Towers will change sides as soon as the Control Console has been successfully hacked. How are facilities linked? Each of the Base Complexes is interlinked with all other facilities on a continent. Each of the buildings has an ownership benefit. When you own a building, all other buildings that your Empire owns on that continent accrue the same benefit, regardless of which one you are inside. Thus, strategies for attacking continents will also need to take into account the buildings possessed by your chosen enemy. The facility benefits are as follows: Amplifier Station Increases the radius of the Sphere of Influence (SOI) Activates shields on the wall turrets Reduces the amount of NTU consumed by 50% (friendly facilities remain operational for notably longer before needing resupplied) Bio Lab Reduces respawn delay at other friendly facilities Upgrades medical terminals to advanced medical terminal functionality (where health and armor are repaired) Interlink Facility Reveals the majority of enemy vehicles on radar when within an SOI Wall turrets will fire upon any of the revealed vehicles in automated form when not manned Tech Plant Provides access to all vehicles except for the Galaxy dropship Other facilities can only produce standard vehicles, but when linked to the Tech Plant they can then produce heavy assault vehicles. Dropship Center The Dropship Center does not carry any link benefits of its own, but it is the only facility that has a Galaxy terminal. What is the benefit of a Sphere of Influence? Orbital drop pods cannot come down in a Sphere of Influence. Also, radar functions only operate within a controlled Sphere of Influence and deployable sensors and turrets may only be placed within a Sphere of Influence. Do facilities require resources to maintain? Each facility requires an NTU Silo to be powered in order to maintain energy in the grid for terminals and such. The Silo drains as the facility is used, and very slowly even if not used, and if it reaches zero, then all energy to the facility is lost. If an NTU Silo loses all energy, then the facility reverts to Neutrality and must be recaptured. To power a Silo with a full charge of NTUs, a driver must acquire an Advanced Nanite Transport (ANT) at any vehicle terminal and then drive it to a warpgate where it will deploy and charge from the energy in the bubble. The driver will then drive to the Silo that needs recharging. The ANT is deployed next to the Silo and energy is transferred smoothly http://planetside.station.sony.com/faq.jsp (read it hehe) |
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