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2012-12-27, 01:39 PM | [Ignore Me] #1 | ||
Major
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UPDATE: This topic has made it into an official published article. Feel free to upvote it if you like it :-)
The Zerg, the Swarm, the Steamroller. It’s the most notorious phenomenon in Planetside 2. It’s the ultimate consequence of the game’s promise that size matters. This huge spaghetti of mostly vehicles makes people rage quit and endlessly cry in forums. It calls out for loud demands to the developers to do something about it. It’s a seemingly uncontrollable, untamable beast. Driven by greed and the unstoppable hunger for base capture XP. This topic is NOT about what SOE should change to control this phenomenon. There are other topics for that. This thread is about what we can do NOW in the game to tame this beast. In order to control it we must understand it. There are many mechanics in this game that reward sticking together in a big horde. Feel free to give your own analysis about this. In the end I think it comes down that being part of a Zerg seems the easy way to win in this game. You have to keep in mind that many players are not organized in outfits that can bring multiple platoons to the table at any given time. For those players, joining an anonymous horde seems the most convenient way to gain XP. You just ride along; feeling invincible, kill off a few enemies here and there while the base cap XP keeps piling up your cert stock. Easy does it. So, if easy winning and XP is one of the main drivers of the Zerg, what can we do to fight it? Below, I give a few ideas. Feel free to add your own and let’s discuss.
So far my ideas of dealing with the Zerg. Add your own ideas and let’s discuss how we can tame this beast. Last edited by Rolfski; 2013-01-16 at 12:22 PM. |
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2012-12-27, 01:41 PM | [Ignore Me] #2 | ||
Lieutenant Colonel
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Your command of MS paint is surely the mark of a superior tactician. No sarcasm.
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Retired NC CR5, Cerberus Company. Not currently playing PS2. Anyone with a similar name is not me. My only characters are listed in my stats profile here on PSU. |
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2012-12-27, 09:04 PM | [Ignore Me] #6 | ||
Major
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The only way any of those strategies work is if you equal in numbers to the zerg, which means you're zerging, too.
I'm sure you've done this and felt good about yourself, but failed to realize you're zerging too as you tend to pay less attention to the swarm of friendlies around you then those enemies in front of you. |
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2012-12-27, 09:39 PM | [Ignore Me] #9 | ||
Major
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The best strategy for culling the zerg is just letting it go really far, and then capping the territory it leaves in its wake. Sooner or later, you'll bog the zerg down in a bio lab and that will let you really conquer.
Another strategy is quite simply to be a free-thinking player who goes where you think you are needed. |
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2012-12-27, 11:09 PM | [Ignore Me] #13 | |||
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The same is true for some of the other situations, simply having 1 full tank squad with competent players that play defensively is often enough to take care of several times their number by playing smart and retreating while overwhelmed and simply help flank another part of the zerg. The zerg might look like a big force moving with one mind, but it's very easy to lure small parts / groups of tanks out of main zerg group and finish them off separately without losses. (with a little coordination you can also deal with almost any amount of air by getting 5-6 people to switch to AA Max suits/occupy nearby AA cannons) Last edited by Mriswith; 2012-12-27 at 11:40 PM. |
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2012-12-27, 11:20 PM | [Ignore Me] #14 | ||
Private
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Fighting Zergs seems different on Briggs, probably because of the lower population than the US servers.
If only redirecting them was easy enough. On Indar, VN and NC basically refuse to fight, instead going for TR. Last edited by xXArsisXx; 2012-12-27 at 11:33 PM. |
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