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Old 2012-12-29, 01:28 AM   [Ignore Me] #1
ComerEste
Corporal
 
Render problem amplified...


First I shall start off with, I AM NOT STATING THIS OUTFIT IS EXPLOITING. This will simply be a recount of what happened tonight that lasted for at least 20-30 minutes. I am bringing this up for the purpose of pointing out how the render distance problem is going to start wearing people down and not wanting to play, which is bad for any game, even a FTP.

So I log on my NC guy on Waterson to play with my buddy. It logged us in on Indar, after checking the map for whether or not we should stay or go to the other continents, we decided to stay. We pulled Reavers, but as soon as we left the warp gate, we started taking fire. We ran back into the bubble and proceeded to check the surrounding area. We didn't see anything, so we headed out again, this time my buddy didn't make it back to the warp gate in time before he was shot down with Burster flak. So since I have seen people camp the rock butte by the warp gate before, I went to fly over it with my Reaver. The outfit, C22(TR), didn't render on my screen until I was on top of them but they obviously saw me as I started taking damage the moment I left the warp gate.

I saw at least a platoon worth of Burster's, Medics, and Engineers from C22(TR). It was at that point that me and my friend simply didn't want to play anymore. If that's what this game is going to turn into, we don't want to waste our time playing it waiting for empty developer promises on a fix.

Instead of just logging off, we decided to fight fire with fire. If they are going to camp the warp gate, then we'll try to disrupt them but from the TR instead. So we logged on our TR characters and proceeded to jump in the various aircraft and made ramming runs on them. We even both used station cash to purchase the Zephyr for the Lib so we could bomb them.

Now some people might be thinking that we're cowards or we're playing cheap, but keep in mind that we only resorted to this to combat a large group of people camping our warp gate. Even if you were to use the argument that they were using a legitimate strategy, so were we. Last I checked, espionage and sabotage are legitimate strategies in war.

The point of this post though is drive home the fact that SOE really needs to find something to do about this render distance problem as getting killed on a DAILY basis by invisible enemies is driving me away from this game, and I'm sure I'm not the only one.

P.S. - If you C22 guys truly didn't know that you weren't rendering to the NC, then I hope you join in on the quest to get SOE to fix the problem. We made each other laugh at the ridiculousness of the situation. I think one skeeter pass must've taken out like 15 of you at once.
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Old 2012-12-29, 01:38 AM   [Ignore Me] #2
moosepoop
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Re: Render problem amplified...


wow, what a loser.
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Old 2012-12-29, 01:46 AM   [Ignore Me] #3
ComerEste
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Re: Render problem amplified...


How so?
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Old 2012-12-29, 02:47 AM   [Ignore Me] #4
gunshooter
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Re: Render problem amplified...


What the hell made you think that posting this is a good idea? You're just total scum.
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Old 2012-12-29, 03:19 AM   [Ignore Me] #5
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Re: Render problem amplified...


I hope your account gets banned for griefing.
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Old 2012-12-29, 03:20 AM   [Ignore Me] #6
Meatball Mobeus
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Re: Render problem amplified...


Eh... I agree that the render issue is a major problem, and it is destroying my enjoyment of the game.

But I don't think I'll ever resort to what you did, I may get frustrated from time to time because of it, but I think I would just log off after a bit.
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Old 2012-12-29, 03:22 AM   [Ignore Me] #7
ComerEste
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Re: Render problem amplified...


Again, how so? How are people camping the warp gate better than me in terms of morals? Also the fact that you bring morals into a WAR game is funny, but that's besides the point. I don't see a difference.

They are using their numbers to control the NC warp gate. They are up high on a rock formation only reachable by air or from dropping down from above, either way they still have the advantage because they don't render on your screen for you to counter them in any way. So since we couldn't counter them on the NC, we "infiltrated the TR" and attempted to disrupt them that way since it was only the 2 of us.

How many times have we all seen the developers themselves state that "strategy trumps zerging", which is why they don't see zerging as a problem? Why is it when an enemy has Superior numbers and my friend and I decide the "strategy" we're going to use is to disrupt them any way possible, that we're all of a sudden "total scum"?

Edit: Wanted to add that if we could have done something about them as NC, we would have. The first thing I said when I saw this happening was that "I wish I had an orbital strike right now". We had just logged on so logging off didn't enter our minds. We also wanted to help our empire and try to do something about the campers, but with just us 2 against a whole platoon, our options were extremely limited. We took the TK route simply because we couldn't approach them any other way. If the render distance wasn't so bad, we could've rocket spammed them from the warp gate.

Last edited by ComerEste; 2012-12-29 at 03:29 AM.
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Old 2012-12-29, 03:25 AM   [Ignore Me] #8
gunshooter
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Re: Render problem amplified...


You can't counter them? You realize you don't have to fly? Get some people together and fly a galaxy in low or at the flight ceiling (Flak can't hit that high up) and drop them, or get some LA's and fly up the cliff. It's ridiculous and sad enough that you did this, but it's just incomprehensible that you're defending it and using the term "sabotage" unironically, do you think this is a real war and you're a heroic spy? I mean really, YOU PAID SC FOR A ZEPHYR SO THAT YOU CAN GRIEF THEM BETTER? What am I reading?

What you're doing is intentionally teamkilling. This is not war, this is a videogame with set mechanics that you're abusing because you're angry at dying. Pathetic, sad person.

Last edited by gunshooter; 2012-12-29 at 03:27 AM.
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Old 2012-12-29, 03:36 AM   [Ignore Me] #9
ComerEste
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Re: Render problem amplified...


Your right, this is a video game, so how do you counter an enemy you can't see? Also, are you really suggesting we should've tried inviting random people into a squad, hoping they weren't noobs, and charge an organized platoon of people we can't even see until we're right on top of them? Never mind the fact that doing this probably would've taken hours to try and setup.

We are not proud that we had to do this, but given the circumstances, I don't see how you can blame us. Not everyone is so lucky to be in an organized outfit. Your also ignoring the primary cause of why this happened. If the TR camping the warp gate had rendered, we would've gladly stayed on NC and attempted to kill them properly. We only did this because there were no other reasonable options.

EDIT: To be honest, I do not wish to defend our actions. I simply made the post in hopes that people would see the rendering issue is a much bigger problem than some would like to admit. If SOE deems our actions as griefing, then so be it, we will never do it again. But I find it funny that I should be hated and scorned for using my damn brain to try and figure out how to solve a problem. Just because I didn't choose the solution you would've, doesn't make me a bad person.

Last edited by ComerEste; 2012-12-29 at 04:01 AM.
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Old 2012-12-29, 04:12 AM   [Ignore Me] #10
LoliLoveFart
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Re: Render problem amplified...


The annihilator has really amplified the problem for me, being locked on by people you cant see firing invisbile missles from hundreds of meters away WITHOUT the render issues is bad enough but when 400-500 people are in the same fight and you cant see things until you are right on top of them but they can see your vehicle miles away, totally unfun, vehicles should at least be able to defend themselves, not be left to wonder what direction and where the fire is coming from.
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Old 2012-12-29, 06:15 AM   [Ignore Me] #11
MrEclectic
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Re: Render problem amplified...


First post here, but this really got me outraged.

So, let's see if I got this right: An organised platoon of an outfit, probably during a weekly event (that's when outfits manage to do something like this - and it's a social event for those members), got their act together, and finally manage to get to a great tactical position just outside the enemy's warpgate. They manage to dig in, demonstrating initiative and resourcefulness. Among other things, they manage to repel a couple of "aces". And what these "aces" do? They alt characters, and grief them. Well done!

If you have to resort to such cheesiness, perhaps a career in the dairy industry would be more appropriate...
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Old 2012-12-29, 06:18 AM   [Ignore Me] #12
Sturmhardt
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Re: Render problem amplified...


Wow... what move from you and your buddy. I agree that the render distance is an issue, but griefing by changing faction? Man, that is a whole other level of assholism. Next time play fair or go to another cont or something, but don't be an asshole.
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Old 2012-12-29, 06:31 AM   [Ignore Me] #13
Timealude
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Re: Render problem amplified...


while, i dont like your tatics, this is one of the reasons im against the cross faction characters.

Anyways to your point, I mostly play infiltrator...tonight on mattherson we had a huge NC push on crossroads after fighting them between broken arch and tarwich for about an hour. When they started rolling infantry zerg they were able to get most of their heavies and MAXes up to the tower simply because of the render being bad enough to where we cant even hit them because there are so many. I could see how a huge outfit could use this as an advantage and force this render issue on blitzkrieg battles and allow them to push all the way up to a tower base or outpost simply because we render for them but they dont render for us.
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Old 2012-12-29, 06:36 AM   [Ignore Me] #14
kijuro
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Let me start by saying, you are obviously not the only ones that got shot down. Spamming a rally call to kill them would have given you a much more satisfied victory.
You could have used that situation to organize nearly every NC pilot and sneak in behind them. You could have created something epic because other people were likely angry.
Try to be the one to organize a zerg for a purpose instead.

Now the devs allowed faction switching on same server without a different account. I would have to say this was valid use of a feature of the game. If you don't like it, petition the devs to go back and require a different account so it's clear someone is a trash heap instead of playing the game as intended.

Sent from my POS using Tapatalk 2
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Old 2012-12-29, 06:47 AM   [Ignore Me] #15
Suitepee
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Re: Render problem amplified...


Originally Posted by MrEclectic View Post
First post here, but this really got me outraged.

So, let's see if I got this right: An organised platoon of an outfit, probably during a weekly event (that's when outfits manage to do something like this - and it's a social event for those members), got their act together, and finally manage to get to a great tactical position just outside the enemy's warpgate. They manage to dig in, demonstrating initiative and resourcefulness. Among other things, they manage to repel a couple of "aces". And what these "aces" do? They alt characters, and grief them. Well done!

If you have to resort to such cheesiness, perhaps a career in the dairy industry would be more appropriate...
Pretty much sums up the thread.
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