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2012-12-29, 07:35 AM | [Ignore Me] #1 | ||
I think we can all agree that the ESF Pods are a huge problem for infantry right now. It has been said over and over that Air is the superior counter to air. I do not want to start a new debate about this, but I would like to point something out.
Right now, if you spec A2A, you are essentially playing a charitable role for your team. I am exclusively A2A. I can wipe out squads of ESF's with little effort, as many of you probably can also. The problem with being responsible for taking out other ESF's for my infantry buddies, is that I can go all day long without earning one kill. I have brought it up in the past, and I'm bringing it up again now, because I think that by allowing people to continuously suicide when they realize they've been beat is a huge discouraging factor to blowing certs and/or money into being an effective interceptor. This is especially true, considering how a pod ESF can farm infantry all day long, and these folks (infantry) can not simply self-destruct, thus they (pod'ers) benefit greatly. If the counter to ESF is another ESF, then we need to consider, seriously, rewarding blatant suicides with cert gain and a kill point to us A2A guys. I really do think that more people will be attracted to this role in the game, and Air will be more about tactics than farming.
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Last edited by Tooterfish; 2012-12-29 at 09:42 AM. |
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2012-12-29, 07:40 AM | [Ignore Me] #2 | ||
First Lieutenant
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Yeah, they really need to do something about people being able to bail out any time they like. Even something as simple as not letting you get out unless you've landed, or even disabling bailing if you've taking 50% or more damage.
The former would have the advantage of stopping accidental bail outs too. Edit: That said, I still find A2A combat fun regardless of annoying suiciders. Last edited by ShadetheDruid; 2012-12-29 at 07:44 AM. |
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2012-12-29, 07:45 AM | [Ignore Me] #3 | |||
Major
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But what is most important is the exp you get for your work. So I think it might be a better idea to up the exp for killing ESF's with 100 exp. BTW as a Lib pilot you never get any more kills then an A2A ESF either... |
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2012-12-29, 07:49 AM | [Ignore Me] #4 | ||
First Lieutenant
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Well, there is that ejection seat cert sitting there unused because you can just jump out any time. If people really wanted to eject and do epic things (in the event of a change where you can't just do it all the time), they could take that.
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2012-12-29, 08:13 AM | [Ignore Me] #5 | |||
Major
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I agree with this, don't let pilots bail without the cert, that kinda makes sense, since bailing as a pilot is pretty much suicide anyway. I'd keep bailing for passengers without a cert as it's handy for lib gunners to hop out to repair before the wheels touch down,
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2012-12-29, 09:04 AM | [Ignore Me] #8 | |||
Major
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Best thing about this game is all the vehicles and anyone that try to lobby SOE to change that is going to have a debate with me. Of course infantry has it's place in the the game but it's not the most important factor that has to be in the focus. |
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2012-12-29, 09:10 AM | [Ignore Me] #9 | ||
Private
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The point of the ejector seat is that you don't inherit the momentum from the aircraft and gravity is temporarily persuaded to look the other way (same way as a Gal drop) so even if you didn't pack LA you probably won't wind up smeared across the landscape. The response of whoever just shot you down is still your problem to solve though.
I'd be in favour of saying 'no leaving an ESF doing more than 150kph without an ejector seat' and upping the xp for an ESF destruction though. Last edited by Yuzral; 2012-12-29 at 09:12 AM. |
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2012-12-29, 09:19 AM | [Ignore Me] #11 | ||
Major
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Eh, xp doesn't make that much of a difference for their destruction because you can't increase it to the point that it makes people really go into it for the xp without hurting other aspects of the game because the increase would be so much to get the action you want. I'm definitely on board with the ejection seat needed for bailing if you're going over a certain speed though. Also there needs to be a negative side effect for equipping any type of missile system simply because they're both currently straight upgrades to the aircraft rather than sidegrades.
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By hook or by crook, we will. |
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2012-12-29, 09:27 AM | [Ignore Me] #12 | |||
Major
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As for pilot ejection, it's a total viable and logical action. I actually prefer the ejection seat to be standard/uncertable as it seems to make more sense to me to score a vehicle disable kill when a pilot bails out plus a player kill if you shoot the ejecting pilot out of the sky. The mid-air deconstruction option sucks though and I'm sure they will patch this. |
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2012-12-29, 09:28 AM | [Ignore Me] #13 | ||
First Lieutenant
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If we could cert into/improve our afterburners (the extra tanks, I mean), that would definitely make them a more attractive proposition to some than missiles/rockets.
Last edited by ShadetheDruid; 2012-12-29 at 09:30 AM. |
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2012-12-29, 09:29 AM | [Ignore Me] #14 | ||
Private
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They should reward additional exp to the attacker of a person who suicide just to spite them. I'm not sure what to call it, something that tells the attacker that their victim panicked and jumped out of their vehicle to their death.
Also, vehicle deconstructing isn't just air. Iv had it happen several times trying to destroy sunderers. HE rounds are pretty bad on armor and Iv had several people deconstruct on me when they knew they couldn't shake me. It's VERY frustrating and scummy. Last edited by yadda; 2012-12-29 at 09:33 AM. |
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2012-12-29, 09:38 AM | [Ignore Me] #15 | ||
I don't necessarily agree that bailing or suicides should result in humiliation or punishment. Nothing needs to change at all. You can still jump out of your ESF, fly into a mountain, whatever you want. I hate to say it, but if you have played Battlefield 3 you may have noticed that this type of griefing is discouraged by rewarding your pursuer, or anyone attacking you during your suicide to score a kill point off of you. As a result, people fight until the end, as they should, or they eject safely, which is why we have that option in certs. Somebody please explain to me how this is a bad idea in any way.
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