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2012-12-31, 06:25 PM | [Ignore Me] #1 | ||
correct me if im wrong but i thought we got exp for defending? defended about 4-5 bases tonight and not even a thank you lol. feck all exp from any on EU or US servers. why defend if you get nothing for it? i know it has been mentioned in the past but i thought they added exp to make defending worth something.
i do it to deny the enemy the base but alot dont and its hard with only a few caring about the map and faction positions on it.
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2012-12-31, 07:08 PM | [Ignore Me] #2 | ||
Lieutenant Colonel
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Its the real reason the game is broke(well that an air spam) - no defense rewards - you instead get a bonus to all actions done while defending.
People rightly feel they have better odds of getting certs for attack than for defending.
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2012-12-31, 07:14 PM | [Ignore Me] #3 | |||
Contributor Major
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I love defending, the only bases I attack anymore are Amp Stations. I love Tech plants now too, but no one defends them. But I personally go base to base defending. The real problem right now is population imbalance from continent to continent. NC on Waterson doesn't even play on Indar anymore, they've just left it pretty much. Right now it's 47vs/44tr/8nc on Indar, 11/34/54 Esamir, 24/55/20 Amerish. Waterson never has NC on Indar and never has VS on Amerish. There's no good fights on any continent right now because of the population imbalance continent to continent. They need to change the reward system for domination and increase rewards in preventing dominations. Last edited by Assist; 2012-12-31 at 07:23 PM. |
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2012-12-31, 08:38 PM | [Ignore Me] #4 | ||
Captain
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I also love defending and agree that the 15% bonus is pretty good. The problem is that it's just not nearly as tangible as seeing that XP pop up alongside the BASE DEFENDED message and that's where it loses alot of players. Personaly I think that you should get the defense bonus as well as the resecure chunk of XP if only to get more folks to help defend. That would likely change the way that many of the players would go about it.
The only way to really fix it is to use dynamic XP as so many have pointed out lately. That way you're only getting chump change for flipping empty bases. |
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2013-01-01, 12:50 AM | [Ignore Me] #5 | |||
Lieutenant Colonel
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Its more than enough is you get enough kills. Most people dont. A kill is worth 1/10 of a big cap. So to get the xp of one large cap you would have to kill 60 people in a given base defense. Even if you get half your xp from support that still 30 kills. Very few people do that - even before the changes to Tech Centers. The reward system is broken by design.
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Wherever you went - Here you are. |
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2013-01-01, 02:21 AM | [Ignore Me] #6 | ||
Major
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15% is nothing when it's given to defense related roles.
(ignore the 2X XP and forgive that I may use wrong numbers) This is the 15% you get for defending related jobs. (not in any order but thinking of) Repair - 5XP = .75XP Heal - 10XP = 1.5XP Revive - 75XP = 11.25XP AMS spawn - 2XP = .3XP Troop Kill - 100XP = 15XP (I don't know the vehicle kill XP or Id add that to the list.) Now lets say you're defending a base worth 1,000XP attacking and see how much of each is needed to get that 1,000XP for defenders. Repair - 1333.333333333 Heal - 666.66666 Revive - 88.88888 AMS spawn - 3333.3333 Troop kill - 66.666666 Mix and match any of those you want. XP gain will never be anywhere as good as that flat 1,000XP you get for attacking without spending many hours, more or less out of action, doing what I love to call "bitch work". The work you get the local idiots to do without pay if you're able. One fix is to add the dynamic XP Iv seen talked about (never played PS1). But that will still leave the piss poor 15% defenders get. So I vote of making a base cap take at LEAST 10 minutes if all points are manned (outposts around 2.5 to show that they aren't meant to defend but made for staging attacks) and to put the damned spawns in an infantry only area with ZERO way to get anything bigger than a flash to the spawn doors. Something to give defenders time to make that 15% worth it. As is now, that 15% just will not give anything due to how little time defenders have in a base to, well, defend before getting pushed out. Devs need to choose to either be a FPS or a MMOFPS. What works for one can not work for the other on map layouts. |
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2013-01-01, 03:03 AM | [Ignore Me] #7 | ||
Staff Sergeant
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15% bonus to pretty much every thing you do is more than enough.
Hell... It's the equivalent of one month of membership subscription. People pay for that. It's more than enough - in theory. In the rare late night fights when we have the right amount of attackers and defenders for a drawn out fight, I'd take the defending side every chance I get. Howerver... The reality is that you can't really get anything done while on the defensive due to the base layouts, the zerg and the vehicle dominance near capture points. It's been mentioned here on PSU ad nauseum lately and it needs to be fixed sooner rather than later (just for clarification; I mean the actual game needs fixing, not the pointing out. We need the flaws pointed out until they get fixed). Last edited by Boomzor; 2013-01-01 at 03:20 AM. |
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2013-01-01, 04:41 AM | [Ignore Me] #8 | |||
Major
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Unlike paid games, there's nothing holding the devs back from doing a 180 and redoing what needs done (that's if they have the balls to do it). Be it an entire map redo or remaking bases for better defensibility, there wont be a reason for refund in a free to play. As you didn't buy the game itself as a whole, just the items within it. |
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2013-01-01, 07:02 AM | [Ignore Me] #9 | ||
Something a bit wrong when you can turn up at a major base during the last minute of an attack and bag 1000XP, yet doggedly cling on defending and get nothing (well, next to nothing - wasn't even aware of the 15% bonus).
If the "tug of war" tips more than half way, then you should get a bonus upon successful completion of the defence. |
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2013-01-01, 07:23 AM | [Ignore Me] #10 | ||
Major
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Back in beta when you got a chunk of exp when successfully defended a base you waisted your time when successfully defended the flag as the game did not recognize the base under attack until some enemy started to influence the flag. So giving a defense bonus is a better idea on paper at least.
Now 15% exp boost is enough or not.... I would say it depends on the size of the enemy. If a platoon attacks then yes. But if 3-4 players decided to attack a base maybe not so mush if we are just trying to gain exp ASAP. Now to make players defend more I don't think it's a good idea to give them more exp for it. But make loosing bases hurt the faction more on the resource gain front or limit the factions game play in some other way. |
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2013-01-01, 08:45 AM | [Ignore Me] #12 | |||
Major
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But the implications of loosing a resource generating base does not have that big impact right now, especially if you have 50% or more of a continent. And if you run out of resources you can just switch continent to one where your faction have 8+ bases and wait for 10 minutes and you maxed out your resource stock pile. That and the 10% discount of locking a continent is not a big enough motivation to really bother about anything else then exp in this game. I think the conquering game play needs a much bigger carrot and a whip. |
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2013-01-01, 08:51 AM | [Ignore Me] #13 | |||
Corporal
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2013-01-01, 09:19 AM | [Ignore Me] #14 | ||
In my Dynamic XP thread I proposed better notifications for defense XP coupled with dynamic XP for base captures, requiring that attackers actually be present during during the duration of a battle to get any significant XP reward.
These together would make attack versus defending much more fair. As long as the XP rewarded to an attacker for a base capture approximates the bonus defense XP rewarded to a defender during the defense of that base, we're in good shape. Last edited by Electrofreak; 2013-01-01 at 09:24 AM. |
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