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Old 2013-01-06, 07:19 PM   [Ignore Me] #1
Neurotoxin
First Lieutenant
 
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Aircraft Health and Bullet Properties?


Hello,

I'm working on a Liberator tailgun minigame / damage testing model, and I'd like to have semi-accurate numbers for things that are being represented. Here's what I'm looking for:

Relative health levels of Liberator, Reaver, Mosquito, and Scythe
Rate of fire for default weapons and sidegrade weapons.
Damage per hit for each type of weapon
Projectile travel speed of each type of weapon
Cone of fire / variance for each weapon
Default ammo capacity for each weapon

I appreciate any help with this, and I'll list contributors in the credits! Thanks!
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Old 2013-01-07, 09:38 AM   [Ignore Me] #2
Hamma
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Re: Aircraft Health and Bullet Properties?


Sounds like you need to dig into the game files
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Old 2013-01-07, 10:06 AM   [Ignore Me] #3
Thunderhawk
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Re: Aircraft Health and Bullet Properties?


Originally Posted by Hamma View Post
Sounds like you need to dig into the game files
How does one dig into the game files ? - I'd be curious too to check some things out. Are there any guides out there ?
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Old 2013-01-07, 10:11 AM   [Ignore Me] #4
Eggy
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Re: Aircraft Health and Bullet Properties?


http://www.zspr.us/ps2stats.html

Your target vehicle is on the left of the screen, the damage dealing vehicle is on the right of the screen. You can add in the details of armour, weapon upgrades.
It shows the damage per clip and the overall TTK.

I dont think it covers all weapons yet but its still pretty imformative.
The author also says its all from game data files.

Not sure it goes into details such as projectile speed or CoF but most of the other stuff is there.
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