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Old 2013-01-15, 10:37 AM   [Ignore Me] #1
james
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Liberator balance patch out tonight





Glad to see they are listening to the community. It will be quite interested to see the changes.

Last edited by james; 2013-01-15 at 10:42 AM.
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Old 2013-01-15, 10:47 AM   [Ignore Me] #2
NewSith
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Re: Liberator Balance patch out tonight


I hope they don't screw the Shredder Liberator, since I have over 2000 CP wasted into it.
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Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.
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Old 2013-01-15, 11:02 AM   [Ignore Me] #3
james
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Re: Liberator Balance patch out tonight


Originally Posted by NewSith View Post
I hope they don't screw the Shredder Liberator, since I have over 2000 CP wasted into it.
I'm guessing it will only be a nerf to the zepher, and perhaps a health decrease, and perhaps a decrease in the movement of the gun
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Old 2013-01-15, 11:13 AM   [Ignore Me] #4
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Re: Liberator Balance patch out tonight


Originally Posted by james View Post
I'm guessing it will only be a nerf to the zepher, and perhaps a health decrease, and perhaps a decrease in the movement of the gun
We can only hope.
There's more Liberators than MBT's now it seems.
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Old 2013-01-15, 11:54 AM   [Ignore Me] #5
james
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Re: Liberator Balance patch out tonight


Originally Posted by Assist View Post
We can only hope.
There's more Liberators than MBT's now it seems.
Yep, they basically are a flying super tank

They screwed up on the fact they tried to make the futures AC130, but they forgot the AC130 is not a tank in the sky, but rather a sitting duck.

Last edited by james; 2013-01-15 at 11:55 AM.
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Old 2013-01-15, 04:10 PM   [Ignore Me] #6
NewSith
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Re: Liberator Balance patch out tonight


Originally Posted by james View Post
I'm guessing it will only be a nerf to the zepher, and perhaps a health decrease, and perhaps a decrease in the movement of the gun
This is particularly a way to screw Shredder up.


Libs high up in the sky don't really care about damage, it's those sticking closer to the ground that suffer greatly. Especially with that surge in Skyguard numbers on Miller TR.


The only quick way to fix this would be to make Zephyr and Dalton - bomb bays instead of cannons and make AA MAXes being able to shoot 90º up. This would solve a lot of Liberator balance problems, now wouldn't it?
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Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.

Last edited by NewSith; 2013-01-15 at 04:11 PM.
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Old 2013-01-15, 04:14 PM   [Ignore Me] #7
ShadetheDruid
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Re: Liberator Balance patch out tonight


Yeah, as an ESF pilot and a Skyguard driver, I gotta say Lib health isn't the problem. They're like flying tanks and that's perfectly fine.

Like with most vehicles that have issues with OPness, it's the weapons not the craft itself. So I hope that's where the changes are focused.
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Old 2013-01-15, 05:10 PM   [Ignore Me] #8
StumpyTheOzzie
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Re: Liberator Balance patch out tonight


As a liberator gunner/pilot, I can tell you that the health goes down REALLY fast when the enemy is organised.

So it's not the health.

I think a more general HE nerf is required. The Dalton is just fine for AV - maybe 15% too hard hitting - but the Zephyr vs softies is just incredibly OP. 3 round's splash damage is enough. You don't even need to aim as much as with the dalton. The zephyr firing arc is pretty irrelevant.

Last edited by StumpyTheOzzie; 2013-01-15 at 05:14 PM.
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Old 2013-01-15, 05:27 PM   [Ignore Me] #9
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Re: Liberator Balance patch out tonight


I sense a disturbance in the force......

It's like the voices of a thousand pilots all cried out at once.
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Old 2013-01-15, 05:36 PM   [Ignore Me] #10
NewSith
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Re: Liberator Balance patch out tonight


Originally Posted by Bear View Post
I sense a disturbance in the force......

It's like the voices of a thousand pilots all cried out at once.
So remind me, please, what's the pilot's gain in Liberator piloting again?
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Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.
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Old 2013-01-15, 05:42 PM   [Ignore Me] #11
StumpyTheOzzie
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Re: Liberator Balance patch out tonight


warm fuzzies.

It's not XP, that's for sure. Do they even get assists?

That's why my outfit pairs up it's pilots and gunners.
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Old 2013-01-15, 06:11 PM   [Ignore Me] #12
james
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Re: Liberator Balance patch out tonight


Originally Posted by StumpyTheOzzie View Post
warm fuzzies.

It's not XP, that's for sure. Do they even get assists?

That's why my outfit pairs up it's pilots and gunners.
Pilots get gunner assists which i think is 50 xp
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Old 2013-01-15, 06:13 PM   [Ignore Me] #13
trollet
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Re: Liberator Balance patch out tonight


Originally Posted by StumpyTheOzzie View Post
warm fuzzies.

It's not XP, that's for sure. Do they even get assists?

That's why my outfit pairs up it's pilots and gunners.
Lib pilots get half of the xp the gunner gets, if gunner gets the kill
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Old 2013-01-15, 06:23 PM   [Ignore Me] #14
NewSith
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Re: Liberator Balance patch out tonight


Originally Posted by trollet View Post
Lib pilots get half of the xp the gunner gets, if gunner gets the kill
No, they get third (or even quarter), considering all the Kill Streak, Kill Streak Stop Bonuses, Kill Assists and occasional Headshots (Shredder) and Multiple Kills (Zephyr/Dalton).
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Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.
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Old 2013-01-15, 06:25 PM   [Ignore Me] #15
StumpyTheOzzie
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Re: Liberator Balance patch out tonight


Originally Posted by trollet View Post
Lib pilots get half of the xp the gunner gets, if gunner gets the kill

yeah, and nothing if they don't. The gunner gets assists all the time though, especially if there's 3 libs locking down an area.

So the pilot gets about 2k, the gunner gets about 15k. That's been my experience.

And what NewSith said. There's more to XP than just kills.

Last edited by StumpyTheOzzie; 2013-01-15 at 06:26 PM.
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