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2013-01-15, 11:54 AM | [Ignore Me] #5 | ||
Sergeant Major
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Yep, they basically are a flying super tank
They screwed up on the fact they tried to make the futures AC130, but they forgot the AC130 is not a tank in the sky, but rather a sitting duck. Last edited by james; 2013-01-15 at 11:55 AM. |
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2013-01-15, 04:10 PM | [Ignore Me] #6 | |||
Libs high up in the sky don't really care about damage, it's those sticking closer to the ground that suffer greatly. Especially with that surge in Skyguard numbers on Miller TR. The only quick way to fix this would be to make Zephyr and Dalton - bomb bays instead of cannons and make AA MAXes being able to shoot 90º up. This would solve a lot of Liberator balance problems, now wouldn't it? Last edited by NewSith; 2013-01-15 at 04:11 PM. |
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2013-01-15, 04:14 PM | [Ignore Me] #7 | ||
First Lieutenant
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Yeah, as an ESF pilot and a Skyguard driver, I gotta say Lib health isn't the problem. They're like flying tanks and that's perfectly fine.
Like with most vehicles that have issues with OPness, it's the weapons not the craft itself. So I hope that's where the changes are focused. |
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2013-01-15, 05:10 PM | [Ignore Me] #8 | ||
Second Lieutenant
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As a liberator gunner/pilot, I can tell you that the health goes down REALLY fast when the enemy is organised.
So it's not the health. I think a more general HE nerf is required. The Dalton is just fine for AV - maybe 15% too hard hitting - but the Zephyr vs softies is just incredibly OP. 3 round's splash damage is enough. You don't even need to aim as much as with the dalton. The zephyr firing arc is pretty irrelevant. Last edited by StumpyTheOzzie; 2013-01-15 at 05:14 PM. |
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2013-01-15, 06:25 PM | [Ignore Me] #15 | ||
Second Lieutenant
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yeah, and nothing if they don't. The gunner gets assists all the time though, especially if there's 3 libs locking down an area. So the pilot gets about 2k, the gunner gets about 15k. That's been my experience. And what NewSith said. There's more to XP than just kills. Last edited by StumpyTheOzzie; 2013-01-15 at 06:26 PM. |
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