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Old 2013-01-18, 07:35 PM   [Ignore Me] #1
Hamma
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FNO Discussion Thread


Tonight a variety of new items were revealed on FNO:
  • New Spawn Rooms
  • SMGs
The tunnels didn't make it sadly.

SMGs
  • All weapon models will be made more unique. (Badassification project)
  • SMGs will have faster ADS movement.
  • Unique SMG animations
  • Different types of iron sights and animations.
  • All classes except MAXs

Spawn Room
  • New spawn rooms with cover on tio
  • Much larger doors and windows, that can be shot out of.
  • Often times will have tunnels.
  • New Bio-Lab Spawn
  • Larger platforms off spawn room doors. [Bio]
  • Openings on the top [Bio]

Misc
  • Raised vehicle pads.




















Tank Kills on Indar Matherson Jan 17th


Tank Kills on Indar Waterson Jan 17th
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Last edited by Hamma; 2013-01-18 at 11:18 PM.
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Old 2013-01-18, 07:39 PM   [Ignore Me] #2
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Re: FNO Discussion Thread


I am so excited now

especially about the model updates

spawn rooms look great, especially with the force fields on windows

Last edited by SturmovikDrakon; 2013-01-18 at 07:41 PM.
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Old 2013-01-18, 07:41 PM   [Ignore Me] #3
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Re: FNO Discussion Thread


Welp, there go my SMG-MAX squad plans.
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Old 2013-01-18, 07:44 PM   [Ignore Me] #4
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Re: FNO Discussion Thread


Sorry for the small images - last minute thought to take screenshots
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Old 2013-01-18, 07:46 PM   [Ignore Me] #5
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Re: FNO Discussion Thread


Is it going to be on youtube/twitch.tv soon?

http://nl.twitch.tv/planetside2/b/358314671

^ here it is.

Last edited by Figment; 2013-01-19 at 05:43 AM.
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Old 2013-01-18, 07:52 PM   [Ignore Me] #6
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Re: FNO Discussion Thread


Not until it ends but yea I'm sure.
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Old 2013-01-18, 08:02 PM   [Ignore Me] #7
Chewy
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Re: FNO Discussion Thread


I need new pants now.
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Old 2013-01-18, 08:02 PM   [Ignore Me] #8
CrazEpharmacist
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Re: FNO Discussion Thread


Wow, everything looks amazing. I can't wait to see how this affects game-play.
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Old 2013-01-18, 08:17 PM   [Ignore Me] #9
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Re: FNO Discussion Thread


Woo, SMGs! Can't wait to use them! Sadly they didn't have VS' gun modeled yet but I hope they won't be the same for all empires.
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Old 2013-01-18, 08:18 PM   [Ignore Me] #10
ShadetheDruid
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Re: FNO Discussion Thread


Very, very awesome stuff.
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Old 2013-01-18, 08:59 PM   [Ignore Me] #11
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Re: FNO Discussion Thread


Originally Posted by Hamma View Post
Tonight a variety of new items were revealed on FNO:
  • New Spawn Rooms

    - EXCELLENT great step in the right direction for defense.
  • SMGs

    - MEH for the most part. Plain IDIOTIC to allow cloakers to use these
The tunnels didn't make it sadly.

- Hoping for vast networks of tunnels that are wide and high.

SMGs
  • All weapon models will be made more unique. (Badassification project)

    - So when is retail
  • SMGs will have faster ADS movement.
  • Unique SMG animations
  • Different types of iron sights and animations.
  • All classes except MAXs - Giving infils SMGs is as bad as giving them shotguns



Misc
  • Raised vehicle pads.

    -Great alteration
A solid B- so far.
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Last edited by Mastachief; 2013-01-18 at 09:00 PM.
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Old 2013-01-18, 09:01 PM   [Ignore Me] #12
bpostal
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Re: FNO Discussion Thread


I saw the 'observer mode' in FNO and it seems to be an invisible vehicle of some sort.
If it's an invisible vehicle, maybe it can carry passengers and if it is invisible and can carry passengers...is it the Phantasm?

If that's true, can I get one?
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Old 2013-01-18, 09:02 PM   [Ignore Me] #13
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Re: FNO Discussion Thread


cloakers with SMGs will be hilarious to watch, and it will end up the same way as cloakers with shotguns.
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Old 2013-01-18, 09:10 PM   [Ignore Me] #14
Mastachief
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Re: FNO Discussion Thread


Originally Posted by bpostal View Post
I saw the 'observer mode' in FNO and it seems to be an invisible vehicle of some sort.
If it's an invisible vehicle, maybe it can carry passengers and if it is invisible and can carry passengers...is it the Phantasm?

If that's true, can I get one?
We can only hope for the return of the phantasm.

- For the newbs

http://wiki.planetsidesyndicate.com/...title=Phantasm
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Old 2013-01-18, 09:17 PM   [Ignore Me] #15
Koadster
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Re: FNO Discussion Thread


Looks great, only problem is I bought a scout rifle so my infiltrator could have cqb abilities now they get SMGs.. Think im just gonna wait a year before spending SC now. Otherwise stuff you buy will get outdated the next few weeks

New spawn room layouts look good, slowly getting more defense options
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