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2013-01-21, 03:18 PM | [Ignore Me] #1 | ||
Private
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I was thinking of some metagame ideas and I thought of this...apparently something like it is in Halo but here it goes..
This a mission that goes on during the global war, where you have to kill a specific player who is currently online on the other team. This could be for a squad or lone wolf. You'd get experience if you kill them in a certain amount of time (could go down the longer it takes) and the assasinee gets experience depending on how long they stay alive. It would be chosen at random but the candidate assasinee can choose not to become the POI (person of interest)... so you log in...start playing like normal...about 10 minutes in you get a notification that you've been chosen to be a POI...you can accept or decline...if you accept you can gain x amount of experience or certs if you travel to these checkpoints without dying (from the assassin or assassins), or stay live for x minutes |
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2013-01-21, 03:26 PM | [Ignore Me] #2 | ||
Second Lieutenant
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maybe if instead of having the player declining or accepting it . maybe you could have VIP targets chosen like big outfit leaders or devs? which would help in the meta game because you reduce the enemy moral or decline them a value asset by eliminating their leader.
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2013-01-21, 03:30 PM | [Ignore Me] #5 | ||
Sergeant Major
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I love the idea but I think it fits James Bond more than Planetside.
I'm not one to be skeptical of ideas, but I'm afraid this wont blow over well with most people. It seems to direct the focus too much on killing one player, who will respawn in a matter of seconds. By the way, the checkpoint idea: light assault + flash. Kind of hard to catch. |
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2013-01-21, 03:36 PM | [Ignore Me] #6 | |||
Second Lieutenant
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A bit like in Arma? this could also be a mechanic for small spec ops outfits . if the meta game of "leaders" in general is incremented by giving them more real function both strategically and tactically on the battlefield then taking one out would be a "real" and important objective |
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2013-01-21, 03:36 PM | [Ignore Me] #7 | ||
Sergeant
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I don't like the fact that a random person could become a PoI as you call it. It has no relevance to the game.
Outfit leaders, perhaps. I'd argue that a high percentage of the outfit leaders out there aren't any more relevant than your average solo player though. Their outfit could be one that is not organised at all or it might be possible that another outfit member is leading their ops, therefore killing them would have no additional effect compared to killing a random player. |
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2013-01-21, 03:37 PM | [Ignore Me] #8 | ||
Private
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lol i think i thought it after thinking about a james bond game i played on the N64...some rendezvous mission...funny that you made that connection..
i see what your saying about it not working with some people...but those people can just decline...if you dont want to be part of it you can just not accept...and the point wouldnt be to eliminate them from the map...just to kill them...lol and whatever the assasinee can do, the assassin can do, as well but not getting my hopes to high for something like it...i just want to do more things in this game! |
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2013-01-21, 03:38 PM | [Ignore Me] #9 | ||
Sergeant Major
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I think you're getting somewhere destiny. If we made major outfit leaders "VIPs" on the battlefield, they could somehow be implemented into the game to actually effect the rest of the team.
How? I know not. New thread if you want I guess xD |
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2013-01-21, 03:39 PM | [Ignore Me] #10 | ||
Private
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like i said this is something that doesnt have to do with the game..just another thing to do other than capturing the same bases over and over again..it could affect the game if the poi was someone important...but i think it would be exciting to look for one person on the other team instead of just killing everyone in sight all the time (which you can still do if you wanted while on the quest)
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2013-01-21, 03:44 PM | [Ignore Me] #11 | |||
Second Lieutenant
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1th point we need to get back all the ps1 functionality the CR5 had . then we have to make sure that those people are visible maybe 1 free cosmetic ; such as a commissar hat or a cape for TR a heavier armor for NC a specific "aura" for VS (using 40k picture for illustration sake) i don't think it would impact greatly on the income because those "VIPs" need to be of a very limited number maybe 10 or less per faction . or we could have a chain of command with less important VIPs than others. if you are VIP it is also very likely that you have invested money into the game anyways. or we could also have radio operatives in each squad via back pack which would give the squad tactical benefits such has faster order receive? or being able to hear enemy transmitting order to their squads? radio operative could also be assasination target because they relay information ? Last edited by Phantomdestiny; 2013-01-21 at 03:55 PM. |
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2013-01-21, 03:50 PM | [Ignore Me] #12 | ||
Private
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what about an npc (or volunteer player) to be the vip (or poi i like that better :P) and they have to travel from one base to another and they are protected by a whole outfit or platoon...other empires can get a notice that this is happening and intercept if they want and try to assassinate the vip or poi
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2013-01-21, 03:59 PM | [Ignore Me] #13 | |||
Second Lieutenant
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2) well you would need to give a reason for that player to be moved from base to base 3) this isn't just an xp thing in my opinion to me the assasination needs to have a direct impact on the battlefield like disruption of their command structure . for example after killing let's say a high profile officer none of his squad leaders can give any order for the next 5 minutes nor use platoon chat or the mission system some thing like that |
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2013-01-21, 04:02 PM | [Ignore Me] #14 | ||
Major
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This thread is contributing to heretical thought amongst PlanetSide players and design.
Basically, it doesn't belong in PlanetSide. The game is not about single players or singling out single players. It's about bases and territory. This just doesn't fit the game. Last edited by AThreatToYou; 2013-01-21 at 04:04 PM. |
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2013-01-21, 04:08 PM | [Ignore Me] #15 | |||
Second Lieutenant
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killing an platoon leader should make it easier to capture a base by reducing the influence of that platoon on the field. And did i ever say this was about lone wolf players if this type of mechanic is put into place do you seriously thing that outfits will not try to protect their own VIPs better in order to have a healty command structure? this also for small spec ops outfits an alternative to gen hold by giving them assasination attemps for example . Last edited by Phantomdestiny; 2013-01-21 at 04:14 PM. |
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