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Old 2013-01-22, 10:30 PM   [Ignore Me] #1
Methonius
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Darker Nights/Flares?


I think that if they bring back darker nights they should add in a command rank ability to launch a flare in the air that slowly falls and brightens up a circular area of about 100m would be really sweet and have optional colors depending on what faction you are, like red and white TR, yellow and blue for NC, and purple and green for VS.

What do you guys think?
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Old 2013-01-22, 11:37 PM   [Ignore Me] #2
Morsong
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Re: Darker Nights/Flares?


I'm all for it. Night definitely needs to be darker, that's why it's called night. Twilight isn't good enough.
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Old 2013-01-23, 01:08 AM   [Ignore Me] #3
Momember
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Re: Darker Nights/Flares?


You know what they say, great minds think a like
I was thinking about this the other day.

+ a flare gun aimed at the ground makes for a neat night time rally point or potential diversion as the flare burns and fizzles on the ground.
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Old 2013-01-23, 02:49 AM   [Ignore Me] #4
typhaon
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Re: Darker Nights/Flares?


One millionth time for this thread...
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Old 2013-01-23, 05:18 PM   [Ignore Me] #5
Methonius
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Re: Darker Nights/Flares?


Originally Posted by typhaon View Post
One millionth time for this thread...
Must be a good idea if there is that many threads on it.
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Old 2013-01-23, 05:48 PM   [Ignore Me] #6
GLaDOS
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Re: Darker Nights/Flares?


I would love darker nights too. I think there's already a command cert to drop flares, but if they made them actually have a use in combat to light things up, it would be awesome.

They might just serve as Liberator bait, though. I could see commanders dropping them on enemy forces to light them up for the Libs, while they scramble to take the flare out. Maybe that's not the intended use, but it would still be pretty cool.
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Old 2013-01-23, 07:25 PM   [Ignore Me] #7
Mordicant
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I asked Higby about flares in a twitch chat one time. He said that flares would be a huge system resource cost, so most likely no.
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Old 2013-01-24, 01:33 AM   [Ignore Me] #8
Rago
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Re: Darker Nights/Flares?


We also liked the darker Nights.
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Old 2013-01-24, 03:22 AM   [Ignore Me] #9
Dougnifico
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Re: Darker Nights/Flares?


Ya. I liked that screen of darkness they had in early beta. Made night optics, flashlights, and headlights important.
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Old 2013-01-24, 03:55 AM   [Ignore Me] #10
NeoStratiC
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Re: Darker Nights/Flares?


I would love to see darker nights, possibly having some nights as it is now combined with the darker ones, giving a sense of moon-like phases.
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Old 2013-01-24, 06:11 AM   [Ignore Me] #11
DhrRob
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Do it, now!


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Old 2013-01-24, 08:22 AM   [Ignore Me] #12
Seafort
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Re: Darker Nights/Flares?


Yeah I've always wanted a lot darker nights. The devs made the nights lighter because a lot of people in beta complained about them being too dark so they made them lighter.

Who are these people? They don't seem to represent any Planetside player I know.

I wish SOE would ask more dedicated planetside players what they thought before changing things on a whim.
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Old 2013-01-24, 12:37 PM   [Ignore Me] #13
Artimus
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The nights need to be dark, like for real dark.
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Old 2013-01-24, 12:52 PM   [Ignore Me] #14
Sunrock
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Re: Darker Nights/Flares?


As I sad in a previous thread on the same topic here. Yes I want darker nights and I mean dark enough for flashlights and headlights on vehicles is needed to use. Right now you're a fool if you don't turn off your lights ASAP you spawn a vehicle even during the night.
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Old 2013-01-27, 05:43 AM   [Ignore Me] #15
karlchiu
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Re: Darker Nights/Flares?


I agree with this so much :P
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