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2013-01-23, 04:51 PM | [Ignore Me] #2 | ||
Private
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It'd be nice if they spent their time trying to figure out how to make 1 other base or outpost actually defensible.
I'm not saying the Crown is done 100% right. But how about we address the nature of some other outposts and bases. Maybe then more fights would take place in other areas. |
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2013-01-23, 05:39 PM | [Ignore Me] #3 | ||
Lieutenant Colonel
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less defensible. keep those defensible locations and ambush points secret, folks, they still don't 'get' it.
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Retired NC CR5, Cerberus Company. Not currently playing PS2. Anyone with a similar name is not me. My only characters are listed in my stats profile here on PSU. |
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2013-01-23, 08:07 PM | [Ignore Me] #4 | |||
Private
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From the team that gave us buildings with no doors or windows and main bases with remote external spawn rooms. Please stop breaking the things that aren't broke and fix the things that are. Please give us some doors and windows in bases Please put the spawn inside the main building with tunnels leading out to the walls and the base Bases are meant to be defended. It is the greatest joy of the players to work out ways of breaking that defense. Stop trying to take that away from us. |
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2013-01-23, 10:59 PM | [Ignore Me] #10 | ||
Major
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Until SOE put the underslung MCG on the store and fix the population issues I'm not coming back. I had a lot of fun in the beta and at launch but the game always feels dead now. Unless you're playing during peak time the battles feel smaller than BF3, the whole hex system just spreads the players that are there out too much. Also having 3 conts open all the time just means everyone is spread out even more when the population is down and it doesn't help that there are too many servers.
Like most the time when I log on it's not during peak time and everything is dead. I wish they had one server per region and just open a new cont when the current cont gets pop locked. I just don't get why they didn't fix this problem from Planetside. It wasn't a problem in beta because there was only one server and one cont for the most part. It wasn't a problem at launch because the game had lots of players, every cont was locked and you could have big battles all day long. Now however, most the time I login I can cap bases on my own. |
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2013-01-24, 12:30 AM | [Ignore Me] #15 | |||
First Sergeant
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I'd settle if it just took half as much work to take a base as in PS1, it would still feel like achieving something instead of achieving a win in patience at PS2. Since you win an attack when other side gets bored and leaves. You can only defend adequately with equal numbers since the bases have so many tactical weaknesses. Open backdoors, jetpackers scaling walls, planes shooting in the yard, wall jumppads quickly moving around opposition all over the base, too much ground to cover since the bases are so big. With smaller bases you lack everything else . You have tight space but nothing to give you a tactical leverage against the oncoming hordes. :/ Last edited by Vashyo; 2013-01-24 at 12:31 AM. |
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