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Old 2013-01-23, 09:56 PM   [Ignore Me] #1
Palerion
Sergeant Major
 
Reinforcements Needed


This latest hotfix, as many of you know, added a new section to the deployment screen.

This section, "Reinforcements Needed", has personally made the game much more fun for me.

Although this post seems pointless, if you want a positive post about the game, here it is.

I'm finding action much more often and am really enjoying the new feature.

Anyway, just wanted to throw out some positive feedback here.

So, is anyone else absolutely loving this addition?
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Old 2013-01-23, 09:59 PM   [Ignore Me] #2
MeshTheOne
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Re: Reinforcements Needed


I think it's a good addition to the game,I like it.
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Old 2013-01-23, 10:06 PM   [Ignore Me] #3
OCNSethy
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Re: Reinforcements Needed


Worked well at the Ti Alloy Inc outpost (Briggs) last night. We managed to repel 3 concerted attacks having the reinforcements arrive in a timely manner.

They where good fights too. Glad to see this in the game.

Last edited by OCNSethy; 2013-01-23 at 10:50 PM.
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Old 2013-01-23, 10:16 PM   [Ignore Me] #4
Wargrim
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Re: Reinforcements Needed


How does this actually work, does anyone know?

For me it seemed totally arbitrary, and i had the impression it was drawing people away from where we actually needed them.
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Old 2013-01-23, 10:23 PM   [Ignore Me] #5
Hamma
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Re: Reinforcements Needed


I'm a fan as well it's pretty nice! I'm uncertain how it determines where needs defending.
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Old 2013-01-23, 10:36 PM   [Ignore Me] #6
Saintlycow
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Re: Reinforcements Needed


Seems accurate enough to me. Said to go to quartz ridge. Platoon of TR are there. Killed TR with all the peeps who were able to spawn. It makes getting around to action easier
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Old 2013-01-23, 10:40 PM   [Ignore Me] #7
Palerion
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Re: Reinforcements Needed


It's bringing newfound consistency to the game for me.

Where finding a place to test my combat skills used to mean drop podding to certain death, I can now consistently find action, no timer limiting the action I find, and I spawn in the spawn room, not in the middle of a circle of enemies.
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Old 2013-01-23, 11:02 PM   [Ignore Me] #8
Ghoest9
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Re: Reinforcements Needed


I just tried it one of the 3 options was were I was standing - and nothing was happening. So I chose another one - nothing was happening there either.

Instant action is about 1000 times better it seems. I know there will be people to kill there if I hot drop on an enemy tile.
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Last edited by Ghoest9; 2013-01-23 at 11:03 PM.
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Old 2013-01-23, 11:13 PM   [Ignore Me] #9
OCNSethy
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Re: Reinforcements Needed


As I stated above, it seem to work well for me but there was a couple of instances where I arrived as everyone was packing up and leaving... missed the fight

Not sure about how this feature works or the mechanics of how it decides where the cavalry is needed.

Still loving it though.
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Old 2013-01-23, 11:41 PM   [Ignore Me] #10
Dougnifico
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Re: Reinforcements Needed


I agree. Great idea by the devs. TR on connery held Mesa for a good hour plus from a decent NC assault.

I also love that my AA rockets finally do stuff. lol
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Old 2013-01-24, 12:47 AM   [Ignore Me] #11
SixShooter
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Re: Reinforcements Needed


I like it a lot but it's not very consistant. A few times I spawned into total ghost towns but overall it's a great addition.
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Old 2013-01-24, 04:07 AM   [Ignore Me] #12
Catfart
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Thumbs up Re: Reinforcements Needed


I’m not sure if it was as a result of the new reinforcements option, but there was a very good infantry battle on Indar, Woodman last night around the Snake Ravine/TI Alloys area. Toe to toe for at least an hour around 10pm GMT.

Not sure if the NC managed to take TI Alloys in the end, as we had been pushed back again around 10:15 but still a splendid battle.
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Old 2013-01-24, 04:24 AM   [Ignore Me] #13
Vashyo
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Re: Reinforcements Needed


Originally Posted by Catfart View Post
I’m not sure if it was as a result of the new reinforcements option, but there was a very good infantry battle on Indar, Woodman last night around the Snake Ravine/TI Alloys area. Toe to toe for at least an hour around 10pm GMT.

Not sure if the NC managed to take TI Alloys in the end, as we had been pushed back again around 10:15 but still a splendid battle.
TI Alloys/crossroads watchtower/crown = holy trinity of XP farming, nearly allways is the most contested area in the game. Save for couple of times when certain outfits want to go elsewhere.


When you stop seeing enemies elsewhere, and you start to wonder where did everybody go. That's the place everyone gravitates towards since its the most lucrative/fun place to be.

Last edited by Vashyo; 2013-01-24 at 04:25 AM.
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Old 2013-01-24, 06:20 AM   [Ignore Me] #14
Boomzor
Staff Sergeant
 
Re: Reinforcements Needed


I believe it's due to the leader cert "request reinforcements"

Sometimes it's not removed/updated after the fighting there has moved on so you do end up in a ghost town.
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Old 2013-01-24, 07:26 AM   [Ignore Me] #15
psijaka
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Re: Reinforcements Needed


Like this addition a lot. I redeployed a couple of times last night to some good action.

No doubt some fine tuning needed but overall a good addition to the game.
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