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2013-01-23, 09:56 PM | [Ignore Me] #1 | ||
Sergeant Major
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This latest hotfix, as many of you know, added a new section to the deployment screen.
This section, "Reinforcements Needed", has personally made the game much more fun for me. Although this post seems pointless, if you want a positive post about the game, here it is. I'm finding action much more often and am really enjoying the new feature. Anyway, just wanted to throw out some positive feedback here. So, is anyone else absolutely loving this addition? |
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2013-01-23, 10:06 PM | [Ignore Me] #3 | ||
Major
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Worked well at the Ti Alloy Inc outpost (Briggs) last night. We managed to repel 3 concerted attacks having the reinforcements arrive in a timely manner.
They where good fights too. Glad to see this in the game. Last edited by OCNSethy; 2013-01-23 at 10:50 PM. |
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2013-01-23, 10:40 PM | [Ignore Me] #7 | ||
Sergeant Major
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It's bringing newfound consistency to the game for me.
Where finding a place to test my combat skills used to mean drop podding to certain death, I can now consistently find action, no timer limiting the action I find, and I spawn in the spawn room, not in the middle of a circle of enemies. |
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2013-01-23, 11:02 PM | [Ignore Me] #8 | ||
Lieutenant Colonel
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I just tried it one of the 3 options was were I was standing - and nothing was happening. So I chose another one - nothing was happening there either.
Instant action is about 1000 times better it seems. I know there will be people to kill there if I hot drop on an enemy tile.
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Wherever you went - Here you are. Last edited by Ghoest9; 2013-01-23 at 11:03 PM. |
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2013-01-23, 11:13 PM | [Ignore Me] #9 | ||
Major
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As I stated above, it seem to work well for me but there was a couple of instances where I arrived as everyone was packing up and leaving... missed the fight
Not sure about how this feature works or the mechanics of how it decides where the cavalry is needed. Still loving it though. |
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2013-01-24, 04:07 AM | [Ignore Me] #12 | ||
Contributor Private
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I’m not sure if it was as a result of the new reinforcements option, but there was a very good infantry battle on Indar, Woodman last night around the Snake Ravine/TI Alloys area. Toe to toe for at least an hour around 10pm GMT.
Not sure if the NC managed to take TI Alloys in the end, as we had been pushed back again around 10:15 but still a splendid battle. |
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2013-01-24, 04:24 AM | [Ignore Me] #13 | |||
First Sergeant
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When you stop seeing enemies elsewhere, and you start to wonder where did everybody go. That's the place everyone gravitates towards since its the most lucrative/fun place to be. Last edited by Vashyo; 2013-01-24 at 04:25 AM. |
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