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2013-01-24, 10:45 PM | [Ignore Me] #1 | ||
Master Sergeant
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So please write exactly what you think this game needs more of out of the list below and explain why. Put the one that is on your highest priority.
Vehicles Guns Continents Explosions Lazers Babes Custom Armor Camo Disco Balls Squirrels Darkness ES Guns ES Vehicles Different Objectives/Missions Base Types |
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2013-01-24, 10:50 PM | [Ignore Me] #2 | ||
Sergeant
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ES Guns
ES Vehicles Ignoring the current gameplay issues that I feel can't be fixed by simply adding more features, these are what I would like to see. I mean who doesn't love more distinction between the empires capabilities and all of the "X is OP blah blah" issues that arise from it. |
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2013-01-25, 06:03 AM | [Ignore Me] #13 | ||
Major
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It needs only one server per region but more conts and then the ability to open and close conts as the population rises and falls.
Right now there are too many conts and too many servers open at once. Until you add more conts and less servers then you cannot control the population. |
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2013-01-25, 06:57 AM | [Ignore Me] #14 | ||
Captain
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command capability, as a Plt leader or squad leader I think the game needs to give the more map feature. They should first start with giving them the ability to write on the map, draw lines for routes and attack points.
Faction specific missions, I think that by giving factions weekly, or daily mission (not madatory). Example would be like on Monday orders for the TR to take and hold this base, along with this base, or to lock and hold a continent before a certain day in real time. Example would be: The NC must hold Tech plant along with bio lab for a certain time period. Or they can make it Resource base were a certain amount of resources must be gathered by a certain time or day. Faction specific events They could have like convoy events were a NPC convoy (air or ground) will be going from this base to that base and they would have to secure it. They could post the time and day it would be leaving (real time) and that faction would have to defend it till it made it to its point. The vehicles can be repaired and would have auto defence weapons but would also require the faction to help defend it along its route. Only the faction that is defending would know its route and the time its leaving. So if you see a large convoy of vehicle leaving a tech plant, its probably an event and you should try to take it out. It would require more than just a rocket or two to take it out, massive hit points (like a raid boss). It would require more than just a couple of solo guys to take it out. I think with events like these they should have a cert pay out if missions are accomplished. I also think that it would be fun as hell assaulting convoys, and also defending them. I think the faction missions should be posted weekly, and when there complete they should be marked as complete, and at the end of the week if they are completed there should be a small cert payout. These are just Idea's, I was going to go with the squirrel thing but there to cute to shoot. |
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2013-01-25, 07:28 AM | [Ignore Me] #15 | ||
1. Render Distance
2. Intercontinental Vehicle Warpgates (To port with your vehicle not ditch it) 3. A Reason to fight for bases 4. A Timer to lock a base for X minutes once it's been taken over (I know Higby is always against this, but i don't care, it's needed) |
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