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PSU: Makes wide right turns.
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2013-01-26, 04:26 PM | [Ignore Me] #1 | ||
Staff Sergeant
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http://www.twitch.tv/azuretwilight?u...ation.sony.com
Started about half an hour ago. Don't know how much longer it will go. |
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2013-01-27, 12:19 AM | [Ignore Me] #6 | ||
Master Sergeant
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Honestly there wasn't really any good part of the meeting. They presented their ideas, then Higby thought about it, then he said "okay we'll look into that" and brainstormed a bit. Nothing special tbh.
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2013-01-27, 06:58 AM | [Ignore Me] #11 | ||
Corporal
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higby basically says lattice will never be introduced because the game/our pcs can't cope with the large amount of players it promotes in one area.
So here's a suggestion, get 6 conts up and running as a starting point, introduce the lattice, LOWER pop locks on continents to a more manageable number, reduce the amount of pointless installations on each cont, redesign bases/towers. This gives us the beginnings of the meta game and promotes meaningful fights on the other conts, instead of ghost hacking them, in my opinion this is moving in the right direction. Remember ps1 had lower cont pop locks yet the fights were so much more epic and meaningful |
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2013-01-27, 07:26 AM | [Ignore Me] #12 | |||
Private
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People on forums care about a lattice system, but the vast majority of players dislikes it, it seems. Proponents of a lattice system will have to explain how their suggestion would be more successful than Amerish to convince me. |
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2013-01-27, 07:40 AM | [Ignore Me] #13 | ||
Contributor General
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I thought this was brilliant, very well done Nobel!
I mean this not so much for what was said that was concrete, @thegreekboy - no one should have expected an 'omg I didn't think of that, we're going to put that it right away', but for the insight into thew way Matt and the devs were thinking and the issues they believe there are. Personally I have no to very little faith in resources or the mission system - but I wait until I see the way it turns out. I also think the text chat is more important than what Matt seemed to think. It may be old but it works and in many respects works better than VOIP as a command channel for inter-outfit stuff. Overall very good. I think we got a lot of information and I saw Figment and Rockit who for different reasons nearly got a name check each. Last edited by ringring; 2013-01-27 at 07:54 AM. |
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2013-01-27, 10:53 AM | [Ignore Me] #14 | |||
Staff Sergeant
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The lattice made it clear what bases you could attack allowing defenders to set up defenses which made for interesting, dynamic battles. In other words two forces colliding and the winner would have to demonstrate superior tactical advantage over the enemy. You couldn't just zerg bases and 90% of the time meet no resistance like we see in PS2. Further demonstrating my point: look at the crown on Indar. The developers have stated Indar is the most popular while Amerish the least. The crown gives players the kind of fights they are looking for. The crown supports the fact that the hex system fails at it's function because most players have to pretend it doesn't exist to have an enjoyable fight. Last edited by CrazEpharmacist; 2013-01-27 at 11:02 AM. |
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2013-01-27, 11:30 AM | [Ignore Me] #15 | ||
Master Sergeant
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We actually did get one changed agreed upon. He said that changing resources to only flow to bases connected to warpgate was a "no-brainer" and although it would be a short term solution, it was insinuated this would be done. Also, the "Hex-walls" had feedback from higby that it would be sent to the rest of the team/technical to see how possible it was.
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