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Old 2013-01-26, 04:26 PM   [Ignore Me] #1
CrazEpharmacist
Staff Sergeant
 
Communit design meeting with Higby and T-ray


http://www.twitch.tv/azuretwilight?u...ation.sony.com

Started about half an hour ago. Don't know how much longer it will go.
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Old 2013-01-26, 04:50 PM   [Ignore Me] #2
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Re: Communit design meeting with Higby and T-ray


Thanks.
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Old 2013-01-26, 06:57 PM   [Ignore Me] #3
Rockit
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Re: Communit design meeting with Higby and T-ray


They saved the recording here...

http://www.twitch.tv/azuretwilight/b/360977329
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Old 2013-01-26, 10:59 PM   [Ignore Me] #4
Rivenshield
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Re: Communit design meeting with Higby and T-ray


Somebody wanna recap the highlights for us...?
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Old 2013-01-27, 12:14 AM   [Ignore Me] #5
MonsterBone
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Re: Communit design meeting with Higby and T-ray


dweeb alert
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Old 2013-01-27, 12:19 AM   [Ignore Me] #6
thegreekboy
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Re: Communit design meeting with Higby and T-ray


Honestly there wasn't really any good part of the meeting. They presented their ideas, then Higby thought about it, then he said "okay we'll look into that" and brainstormed a bit. Nothing special tbh.
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Old 2013-01-27, 12:30 AM   [Ignore Me] #7
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Re: Communit design meeting with Higby and T-ray


Poor Higby had to drive all night and get up and do this.
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Old 2013-01-27, 01:40 AM   [Ignore Me] #8
Helwyr
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Re: Communit design meeting with Higby and T-ray


Originally Posted by Rivenshield View Post
Somebody wanna recap the highlights for us...?
Bits that I recall:

Iccarus Jump Jets scraped.
No plans for Stalker Camo (PS1 type cloak), implied scraped as well.
Higby wants more cloak counters.
TRay gets pissed at something theGreekboy said in chat.
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Old 2013-01-27, 04:31 AM   [Ignore Me] #9
Phantomdestiny
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Re: Communit design meeting with Higby and T-ray


Rail guns confirmed for tanks , and searhus releases in 7 months
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Old 2013-01-27, 05:03 AM   [Ignore Me] #10
DirtyBird
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Re: Communit design meeting with Higby and T-ray


Cant wait for the next one.
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Old 2013-01-27, 06:58 AM   [Ignore Me] #11
Ironside
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Re: Communit design meeting with Higby and T-ray


higby basically says lattice will never be introduced because the game/our pcs can't cope with the large amount of players it promotes in one area.

So here's a suggestion, get 6 conts up and running as a starting point, introduce the lattice, LOWER pop locks on continents to a more manageable number, reduce the amount of pointless installations on each cont, redesign bases/towers.

This gives us the beginnings of the meta game and promotes meaningful fights on the other conts, instead of ghost hacking them, in my opinion this is moving in the right direction.

Remember ps1 had lower cont pop locks yet the fights were so much more epic and meaningful
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Old 2013-01-27, 07:26 AM   [Ignore Me] #12
coconut
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Re: Communit design meeting with Higby and T-ray


Originally Posted by Ironside View Post
higby basically says lattice will never be introduced because the game/our pcs can't cope with the large amount of players it promotes in one area.
He also pointed out that the continent which put the most constraints on player movements (which is the effect the suggested lattice systems want to achieve) is also the least popular.

People on forums care about a lattice system, but the vast majority of players dislikes it, it seems.

Proponents of a lattice system will have to explain how their suggestion would be more successful than Amerish to convince me.
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Old 2013-01-27, 07:40 AM   [Ignore Me] #13
ringring
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Re: Communit design meeting with Higby and T-ray


I thought this was brilliant, very well done Nobel!

I mean this not so much for what was said that was concrete, @thegreekboy - no one should have expected an 'omg I didn't think of that, we're going to put that it right away', but for the insight into thew way Matt and the devs were thinking and the issues they believe there are.

Personally I have no to very little faith in resources or the mission system - but I wait until I see the way it turns out.

I also think the text chat is more important than what Matt seemed to think. It may be old but it works and in many respects works better than VOIP as a command channel for inter-outfit stuff.

Overall very good. I think we got a lot of information and I saw Figment and Rockit who for different reasons nearly got a name check each.
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Last edited by ringring; 2013-01-27 at 07:54 AM.
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Old 2013-01-27, 10:53 AM   [Ignore Me] #14
CrazEpharmacist
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Re: Communit design meeting with Higby and T-ray


Originally Posted by coconut View Post
He also pointed out that the continent which put the most constraints on player movements (which is the effect the suggested lattice systems want to achieve) is also the least popular.

People on forums care about a lattice system, but the vast majority of players dislikes it, it seems.

Proponents of a lattice system will have to explain how their suggestion would be more successful than Amerish to convince me.
Just because it's a lattice in geography(whatever that even means) doesn't mean it's an actual fully fleshed lattice system like we have in PS1. I would wager that most people don't even look at the geography on Amerish. They just go to whatever nearby base is capturable or looks like it has action. Not to mention you can just fly over any geographical bottlenecks the developers have designed and just hot drop in on a base.

The lattice made it clear what bases you could attack allowing defenders to set up defenses which made for interesting, dynamic battles. In other words two forces colliding and the winner would have to demonstrate superior tactical advantage over the enemy. You couldn't just zerg bases and 90% of the time meet no resistance like we see in PS2.

Further demonstrating my point: look at the crown on Indar. The developers have stated Indar is the most popular while Amerish the least. The crown gives players the kind of fights they are looking for. The crown supports the fact that the hex system fails at it's function because most players have to pretend it doesn't exist to have an enjoyable fight.

Last edited by CrazEpharmacist; 2013-01-27 at 11:02 AM.
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Old 2013-01-27, 11:30 AM   [Ignore Me] #15
Nobel
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Re: Communit design meeting with Higby and T-ray


We actually did get one changed agreed upon. He said that changing resources to only flow to bases connected to warpgate was a "no-brainer" and although it would be a short term solution, it was insinuated this would be done. Also, the "Hex-walls" had feedback from higby that it would be sent to the rest of the team/technical to see how possible it was.
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