[Suggestion]How to balance the TR - PlanetSide Universe
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Old 2013-01-27, 09:08 AM   [Ignore Me] #1
blackweb
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[Suggestion]How to balance the TR


The TR are overpopulated on my server and on many servers. The reason that the TR are the most popular faction is simple, they have the best starter HA, LA/Engineer and Infiltrator weapons in the game. I had to spend over 1000 certs and upgrades to get an HA weapon that is as good as the T9 Carv is out of the box. In my opinion, there is no NC or VS LA weapon that is as good as the Trac 5 for any amount of certs. Let's not forget about the TX1 Repeater. The Repeater is in a class by itself. There is no other Pistol that even comes close for any price for the VS or the NC. The Repeater is a huge advantage for TR Infiltrators (or Medic, LA or Engineer).

Yes, my main is an NC but I have played TR and VS enough to know what I am talking about. After playing TR HA for several hours, I made the following comments:

I had to spend over 1000 certs to get an NC HA weapon this strong.
and

This is too easy!
Everyone in my NC outfit who rolled TR characters with me agreed. In fact, we stopped playing our TR characters as an outfit (we also have a TR outfit) because we did not want to help an empire that was already overpowered and overpopulated on our server and make things worse for the NC there.

Given that TR infantry weapons are so strong right out of the box, why would anyone who is interested in being successful from day 1 in PlanetSide choose any other empire?

The solution to TR overpopulation is to nerf all 3 of their starter weapons as follows:

1. The T9 Carv, Trac 5 and TX1 Repeater should all cost at least 700 certs.

2. Players should have to spend 200 to 330 certs to bring them up to the point where they are now BR1 with no certs.

3. Replace the T9 Carv, Trac 5 and the TX1 Repeater with gimped starter versions of the same weapons that are equivalent to the gimped starter weapons that you gave the VS and the NC.


In order to get infantry weapons that are even close to the starter TR weapons, the NC have to spend over 2000 certs and the VS nearly as much. This puts the NC and VS at a permanent, unfair dis-advantage to the TR.

Make these changes SOE and the TR overpopulation problem will solve itself.
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Old 2013-01-27, 09:36 AM   [Ignore Me] #2
SeraphC
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Re: [Suggestion]How to balance the TR


I too decided what empire to play based on weapon stats. In fact I spent several days studying them before even starting to play the game.
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Old 2013-01-27, 09:42 AM   [Ignore Me] #3
Rothnang
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Re: [Suggestion]How to balance the TR


I bought a Vanu LMG from the shop that emulates an NC LMG because I like the feel of it. People do crazy shit.
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Old 2013-01-27, 09:44 AM   [Ignore Me] #4
MaxDamage
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Re: [Suggestion]How to balance the TR


TR have nothing in their arsenal remotely as overpowered as the NC MAX.
If you play better with the TR, then guess what? You are more suited to TR.

There is balance, however when you learn that your choice of an empire means you are restricted AND benefited by factional leanings - you will evolve as a player and hopefully will stop whining.

The benefits of balance without mirror weapons far outweighs the negatives.
Learn to play.
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Old 2013-01-27, 09:46 AM   [Ignore Me] #5
ShadetheDruid
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Re: [Suggestion]How to balance the TR


Wow, a "this faction is OP" thread that isn't about VS. Kudos.

I disagree though. I actually find TR quite hard to play (the only thing harder for me is trying to use NC defaults, which I avoid doing). Sure, they shoot a lot of bullets quite accurately.. but it's like shooting peas at people.

I'd take the Solstice over the Trac-5 any day. The only reason i'd take the Carv over the Gauss SAW is because it has a faster reload and I can actually hit things with it, but i'd still take the Orion over them both. However, 100 certs nets you the GD-22S which is by far my favourite LMG.

The Repeater is good, but I still wouldn't take it over the Mag-shot. I would take it over the Beamer though. The Beamer isn't terrible, but it's not amazing either.

Funny thing is, the general consensus is that VS is the easiest faction to play "out of the box", and not TR.
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Old 2013-01-27, 10:20 AM   [Ignore Me] #6
SeraphC
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Re: [Suggestion]How to balance the TR


Originally Posted by MaxDamage View Post
There is balance, however when you learn that your choice of an empire means you are restricted AND benefited by factional leanings - you will evolve as a player and hopefully will stop whining.
Originally Posted by MaxDamage View Post
TR have nothing in their arsenal remotely as overpowered as the NC MAX.
Made me smile.

To be a little more constructive: yes faction have their differences, but MaxDamage is right when he tells you to play to their strengths. NC for example, are the only faction that get a bolt action sniper by default.

Last edited by SeraphC; 2013-01-27 at 10:22 AM.
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Old 2013-01-27, 10:43 AM   [Ignore Me] #7
Ghoest9
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Re: [Suggestion]How to balance the TR


The reason TR are most popular is that

1 They are overall significantly better than NC.

2 Many guys dont like to wear purple.
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Old 2013-01-27, 03:35 PM   [Ignore Me] #8
LoliLoveFart
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Re: [Suggestion]How to balance the TR


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Old 2013-01-27, 04:53 PM   [Ignore Me] #9
Palerion
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Re: [Suggestion]How to balance the TR


^^^ Ackbar speaks the truth.

Can't believe you're trying to act like TR carbines are so great.

They have strong directional recoil; a hard trait to manage.

I prefer VS and NC carbines over TR ones.
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Old 2013-01-27, 06:50 PM   [Ignore Me] #10
Sifer2
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Re: [Suggestion]How to balance the TR


Err which servers? In my experience its even pops during prime time, then during the off hours there are significantly more VS/NC that just zerg across empty TR bases during the night. Which suggests either that more TR players have jobs an must sleep. Or that there are just more VS/NC overall, and its more noticeable during off hours.

And as far as weapon balance goes. VS starter gear is totally on par or better than TR kit. Especially since the stealth nerf of the Carv like a month ago. And their vehicles are significantly better. Magrider lol. NC are also underrated. Their starter gun is not so great but shines with upgrades. Their MAX is borderline hacking indoors. And the Vanguard is quite good. Only the Reaver underperforms making A2A missiles more necessary for them.
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Old 2013-01-27, 06:52 PM   [Ignore Me] #11
Neutral Calypso
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Re: [Suggestion]How to balance the TR


Funny, I heard my outfit complaining about how OP the NC guns are just yesterday.
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Old 2013-01-27, 06:57 PM   [Ignore Me] #12
LoliLoveFart
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Re: [Suggestion]How to balance the TR


In the right hands NC guns are fucking brutal. That one less bullet to kill is just so game changing when someones on song, that came out really sarcastic but it is true. I don't see NC guns as UP or OP just a lot harder to use then VS and TR, mainly because you can't just full auto at mid range like you can with VS and TR.
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Old 2013-01-27, 07:22 PM   [Ignore Me] #13
p0intman
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Re: [Suggestion]How to balance the TR


nerf total biscuit and give him an american accent. there, done.
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Old 2013-01-27, 07:37 PM   [Ignore Me] #14
Cyridius
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Re: [Suggestion]How to balance the TR


Originally Posted by blackweb View Post
The TR are overpopulated on my server and on many servers. The reason that the TR are the most popular faction is simple, they have the best starter HA, LA/Engineer and Infiltrator weapons in the game. I had to spend over 1000 certs and upgrades to get an HA weapon that is as good as the T9 Carv is out of the box. In my opinion, there is no NC or VS LA weapon that is as good as the Trac 5 for any amount of certs. Let's not forget about the TX1 Repeater. The Repeater is in a class by itself. There is no other Pistol that even comes close for any price for the VS or the NC. The Repeater is a huge advantage for TR Infiltrators (or Medic, LA or Engineer).

Yes, my main is an NC but I have played TR and VS enough to know what I am talking about. After playing TR HA for several hours, I made the following comments:



and



Everyone in my NC outfit who rolled TR characters with me agreed. In fact, we stopped playing our TR characters as an outfit (we also have a TR outfit) because we did not want to help an empire that was already overpowered and overpopulated on our server and make things worse for the NC there.

Given that TR infantry weapons are so strong right out of the box, why would anyone who is interested in being successful from day 1 in PlanetSide choose any other empire?

The solution to TR overpopulation is to nerf all 3 of their starter weapons as follows:

1. The T9 Carv, Trac 5 and TX1 Repeater should all cost at least 700 certs.

2. Players should have to spend 200 to 330 certs to bring them up to the point where they are now BR1 with no certs.

3. Replace the T9 Carv, Trac 5 and the TX1 Repeater with gimped starter versions of the same weapons that are equivalent to the gimped starter weapons that you gave the VS and the NC.


In order to get infantry weapons that are even close to the starter TR weapons, the NC have to spend over 2000 certs and the VS nearly as much. This puts the NC and VS at a permanent, unfair dis-advantage to the TR.

Make these changes SOE and the TR overpopulation problem will solve itself.
TR is heavily underpopulated on Mattherson. Argument = Invalid.


(Also, everything you said is wrong)
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Last edited by Cyridius; 2013-01-27 at 07:40 PM.
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Old 2013-01-27, 07:59 PM   [Ignore Me] #15
LoliLoveFart
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Re: [Suggestion]How to balance the TR


Originally Posted by Cyridius View Post
(Also, everything you said is wrong)
Might help if you stated why he was wrong in your opinion.
Won't happen though.
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