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2013-01-28, 09:51 PM | [Ignore Me] #1 | ||
First Sergeant
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PS2 desperately needs a public test-server.
If you look at the Roadmap, some of the items that are being worked on are quite substantial changes (stupid, but substantial). SOE needs to have a test-server to test these things out before they go live, we can't have the live version be this constant cycle of "buff-nerf-redesign" because it wears on the player population. (especially the paying kind) With a game like PS2 you can't just internally test things with 20 dudes and theorycraft the rest, its too complex a game with too many variables. The test server would provide the metrics to evaluate proposed changes and implement actually tested solutions instead of a "good guess" by the developers. I mean how else are you going to test base redesigns? Class revamps? Are you serious to release your guesswork on the live servers and then either hope for the best or let -us- sort out your errors? I'm sorry but BETA is over and things need to be handled in a professional way. Paying customers are going to get massively miffed when you start fucking with weapon and vehicle balance or start removing or adding functionality on a weekly basis. Seriously. Test Servers. Now. |
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2013-01-28, 10:15 PM | [Ignore Me] #6 | |||
First Sergeant
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That seems either incredibly inefficient or downright stupid. I mean, these things cant be tested with 200 guys on a server, if you are changing base-flow it will affect the capture priorities. Its not just localized consequences in a fight, there will be changes to general continent flow that might lead to other unforeseen consequences. i.e The Crown Effect Terrain plays a big role as well so you'd have to test this on multiple continents and layouts. You need a full server, period. Internal testing isn't going to cut it. Blizz doesn't do it, EVE doesn't do it either, the reasons for that is that with games of this scale changes have a domino effect, tweak something slightly here and you might end up with a complete shitstorm somewhere else. Also a week is precious little time to assess any kind of larger changes that need to permeate through the population. |
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2013-01-29, 02:26 AM | [Ignore Me] #9 | |||
Colonel
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I think a test server is a good platform for testing bug fixes and crash type things. Testing balance, assuming it exists with any plans or fixes the developers create, really needs to be done with a large population to get data. The same is true for base redesigns. I don't see the point in testing with a possible smaller population on a test server. I personally like seeing changes to bases and redesigns even if they turn out not to work. Then again that's assuming the test server is hard to join because of special patching rules or downloading the whole client again and thus has a low population.
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2013-01-29, 07:58 AM | [Ignore Me] #12 | |||||
First Sergeant
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Did I ever say that this should -replace- internal testing? I said that internal testing is not enough, not that it should replace internal testing. It is -better- than purely internal testing, thats not opinion, thats fact. There is nothing lost by SOE to have a public test server.
If it won't "break" the cycle, then it will at least minimize the impact of changes from what we have now, its still a win.
Do the testers get to dictate policy? How is this different from what we had in beta, now? Its about giving SOE/devs the ability to gather large scale metrics before they roll out changes to live. |
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2013-01-29, 08:01 AM | [Ignore Me] #13 | ||
Aye it was mentioned some time ago that they were going to make a test server. No idea if the idea was scrapped.
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2013-01-29, 08:10 AM | [Ignore Me] #14 | |||
Major
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I have yet to encounter a game where test servers don't lead to a measure of test server elitism. In some games like WoW it's so bad that when a major content patch launches guilds that relocated all their efforts to the test server the month before end up beating the new raids the same day because they have already done them two dozen times by the time they are supposedly new. Last edited by Rothnang; 2013-01-29 at 08:13 AM. |
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