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PSU: Everything you read here is a lie.
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2013-01-30, 11:30 AM | [Ignore Me] #1 | ||
Corporal
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"Starts with some projectiles falling from the sky, followed by a lot more projectiles falling from the sky."
This is the roadmap concept for an Orbital Strike. We already have enough spam like this from Liberators, ESFs and tanks, and the proposal is to dumb down this unique weapon with more of the same - more boring, unimaginative projectile spam. Let's take a moment to step back and think this through. What is it that separates an orbital strike from the mundane? What could mark it as different, special, memorable, interesting, an event... 1 Players need forewarning of the impending strike. Something like a blinding beam of light directed down from the orbital station. Sound familiar to anyone? 2 Players need a little time to play smart and evade. "Oh, fuc... ruuUUNNNN!" Picking up on a theme yet? 3 Players need fresh sets of underwear. An apocalyptic rushing sound accompanied by deep rumbling that shakes dust from the subwoofer, followed by a slamming rush of energy, billowing out in a shockwave of destruction... Those were the days! Yes, that pretty much describes the orbital strike from PS1. Bloody spectacular it was! Awesome to watch from a moderate distance, thrilling to evade with quick-wits, and amusing for the noobs who instinctively stare up into the blinding light like startled deer with tears in their eyes, before it takes away their suffering. That's what I call an orbital strike. Please, reconsider the 'throw some spam at it' design. Btw, I did post in the roadmap thread but it doesn't show. There may be a bug with post limits or something. |
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2013-01-30, 11:38 AM | [Ignore Me] #2 | |||
Master Sergeant
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My idea of a orbital strike on the Roadmap. 26 likes, 5 dislikes so far. =x
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2013-01-30, 11:54 AM | [Ignore Me] #5 | ||
The current plan is to have the OS a consumable and will cost resources.. You would buy the marker and likely have to aim it, like a Laz-Pointer. The bombardment would start slow and ramp up.
Personally, I'd prefer to not have the OS. We coordinate this effect with organized aerial bombardment already. -If- the OS makes it in, I certainly hope they have empire specific ones.
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Last edited by EVILPIG; 2013-01-30 at 12:53 PM. |
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2013-01-30, 12:00 PM | [Ignore Me] #6 | |||
Brigadier General
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The cost would be resources, obviously, as every other consumable in the game. But whatever, thats not important anyway. The important thing is to avoid the spam. having 525235250273895235 OS going down in one location just because why not was terrible in PS1. But the restrictions shouldnt just lie in "you cant fire here because there was an OS already just a second ago", or "12 hour CD", but the basic ability to fire a OS needs to be heavily restricted, means even aquireing the cert should be something that isnt easy. And im not talking about making it cost loads of certs, that isnt a restriction, that just delays the problem. We nee restriction that prevent 95% of the playerbase to ever get acccess to Orbital strikes. We need that, or OS need to stay out of the game. |
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2013-01-30, 12:01 PM | [Ignore Me] #7 | |||
Master Sergeant
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2013-01-30, 12:49 PM | [Ignore Me] #10 | ||
Second Lieutenant
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I think the OS should not just be something given to players by unlocking it via certs or SC. I believe it's something that each side should actively work towards owning.
For example, throw a single facility on Hossin when it's released. The owner of this facility can use the OS on the other 3 continents, but not on Hossin. This way the facility that controls the OS is always contestable and can never be defended with the OS. This means that the owner would have a considerable advantage on the other continent, but would always have to keep defenses on Hossin to protect. Maybe link 3 amp stations to an interlink facility. Each of the 3 amp stations power the OS. If you control all 3 and the interlink facility, the OS recharges at a faster rate. If you own none of the amp stations, the OS doesn't recharge. Owning 1 or 2 of the amp stations charges the OS at a slow rate. The OS is tied to the interlink facility. If the interlink facility is connect to one of the amp stations and the owner's warpgate, it charges. This would give all of the sides the ability to slow down the charge of the OS and control it. Could be fun. |
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2013-01-30, 12:53 PM | [Ignore Me] #11 | |||
I never make up information, nor claim something is true unless I personally saw or heard it from a reliable source. I just clarified this information, so I will correct it. I will post the actual plan in another thread.
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2013-01-30, 12:53 PM | [Ignore Me] #12 | |||
First Sergeant
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PS2s design doesn't scale. I would like to see the OS to be a beam-weapon that sweeps down a path for a set amount of time, or even multiple smaller beams that sweep in random directions over a set area. This would make the OS avoidable as you can run/drive to the side. The graphic could be similar to the current squad and platoon map markers (they already look like beams from the sky). It would show a thin "laser designator" before it fires so people get warned before it hits. As for OS restrictions, I'm not sure this can even be done without the proposed redesigns and I'm not holding my breath. The OS will come, it will be spammable, all we can do is try minimize its impact by not making it like an automated AOE Dalton. |
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2013-01-30, 01:01 PM | [Ignore Me] #13 | |||
Captain
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As for the CR ranks making a return, it would help fix the communication problem but the OS problem. In maybe a years time with all the double xp weekends they have been giving alot of people will have by 2 years easily. Maybe the combination of both these ideas might help, but there needs to be at least 2 interlink facilities per Continent in order to prevent one empire from dominating the world just because they have one facility on one Continent. |
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2013-01-30, 01:08 PM | [Ignore Me] #14 | ||
OS should be an energy beam, yes. It is one of those iconic Planetside things that should at least be included into the sequel. It could be very handy for breaking the zerg as well.
Might be a benefit for defenders too. For instance, perhaps you would only be able to use it within your own territory, so defenders could not be bombarded by it. Or maybe it can be used everywhere except for a sphere of influence around a base. Must be heavily restricted though. Restrict it's access, and put in an anti-spam mechanic for OSs based on region or something. Last edited by Aaron; 2013-01-30 at 01:18 PM. |
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2013-01-30, 01:37 PM | [Ignore Me] #15 | ||
Staff Sergeant
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If they are going to put it in, and I sincerely hope that they do not, I think the orbital strikes should be Faction specific.
Vanu should get a gathering cloud animation (the prerequisite forewarning), followed an ion beam from the sky. TR should get a tactical nuclear strike delivered by a cruise missile, the missile fly over animation being the incoming signal, followed by a mushroom cloud. The Smurfs, in keeping with their faction tradition of ersatz munitions, get a "Daisy Cutter" delivered by an NPC Galaxy. It flies overhead, and a large pallet of C4 is pushed out the back and is delivered to the ground via parachute. Large conventional explosion then follows. |
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