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2013-02-07, 09:46 PM | [Ignore Me] #1 | ||
PSU Admin
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PlanetSide Universe - Administrator / Site Owner - Contact @ PSU Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer Last edited by Hamma; 2013-02-07 at 09:48 PM. |
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2013-02-07, 09:46 PM | [Ignore Me] #2 | ||
PSU Admin
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Lots of good fixes in there. New weapon apparently as well.
Boo on lockon warning
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PlanetSide Universe - Administrator / Site Owner - Contact @ PSU Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer Last edited by Hamma; 2013-02-07 at 09:50 PM. |
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2013-02-07, 09:57 PM | [Ignore Me] #5 | ||
Sergeant Major
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I really don't approve of the velocity increase. I understand its useful for the TR, but it doesn't fit their factions niche. It'd make more sense if it had virtually no recoil and fired faster.
I'm curious as to how the projectiles are increasing in speed just because you're locked down...only thing that I can think of explaining it is having the rounds magnetically accelerated, but the prowler cannons appear to just be standard barrels. |
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2013-02-07, 10:12 PM | [Ignore Me] #6 | ||
Sergeant Major
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Nice to hear about prowler and fall damage.
Fixes to Maniac mask aesthetic bug would be nice. Concussion grenades still bugging out, hanging in air/not detonating, when thrown in tight spaces or downward. A fix for invincibility on medic revives would be good. Should be limited to sunderer spawns. After taking down an NC MAX, my friend was shot down as it was revived and instantly killed again with no chance to take him out. He has also been revived with shotgun and taken out 6 guys before, thanks solely to invincibility shield. It is necessary at sunderers, but lame from medics.
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Last edited by MaxDamage; 2013-02-07 at 10:14 PM. |
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2013-02-07, 11:05 PM | [Ignore Me] #9 | ||
Major
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What about NC hits not registering correctly/accurately with our guns? Our NC hit registration was fixed in GU2 (it really did felt our guns were hitting; check my GU2 feedback thread): http://www.planetside-universe.com/s...ad.php?t=52570
Then, the hotfix broke it again. Check the NC posts on official forums, they know something is up. |
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2013-02-07, 11:52 PM | [Ignore Me] #10 | ||
Private
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As if they needed to make anti air any stronger, its silly enough a no skill br1 use annihilators to counter a decked out tank/lib so effectively... lock on missiles are too strong as it is without the lockon indicator.. we dont know how many / where they're from... its silly when you're getting MAGIC MISSILES from out of render raping your tank/lib.. this is so silly SoE, just make a damn infantry only continent..
Oh and about time they fix medpacks. |
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2013-02-08, 01:40 AM | [Ignore Me] #12 | ||
Staff Sergeant
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I really, really disagree with making sunderers capable of equipping anti-air. It could potentially take the ubiquity, mobility, and durability of the sunderer and turn it into a permanent no-fly zone wherever there happens to be sunderers (read: everywhere). It also makes Skyguards virtually obsolete.
I also think prioritizing this release over fixing the lock-on bug (which is gamebreaking for ESFs) was a huge misstep. It adds even more variables to the air-ground relationship, which was in desperate need of tuning already. Was pretty satisfied with SOE's direction up til now. Last edited by Varsam; 2013-02-08 at 01:46 AM. |
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2013-02-08, 01:53 AM | [Ignore Me] #13 | |||
Sergeant
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Some time later I hopped on to my Jaeger character and didn't have any issues with ammo packs. |
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2013-02-08, 04:23 AM | [Ignore Me] #14 | ||
awesome list of fixes there, this is why I lub our Dev's
Plus AA for the Sunderers YAY
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"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms Last edited by Canaris; 2013-02-08 at 04:25 AM. |
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2013-02-08, 05:21 AM | [Ignore Me] #15 | ||
Major
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I actually didn't mind the lock on bug. Bit weird at first but once you notice the 'lock on' turn white before it disappears , you know a missile is on it's way. Makes you have to be more aware of lock ons and i like that.
Even with the nerfs... esf's are still farming cert machines you gotta admit! |
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