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2013-02-09, 04:14 AM | [Ignore Me] #1 | ||
First Sergeant
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http://forums.station.sony.com/ps2/i...2#post-1204608
Because the warpgate position OP. Add more continents, fix the metagame. |
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2013-02-09, 04:36 AM | [Ignore Me] #2 | ||
Second Lieutenant
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After swithcing WG position on Indar I have to admit: the NC (current VS) wg position is horrible. We really need way more teamwork to get out of there after a WG lock (putting more effort into "keeping" Indar now) and your options where you can go are also pretty limited. Against a smart enemy (with overpoplation) it's a pain in the ass to get out of there. And when we are wg locked, even with the new xp bonus, we do not really care and only come back once they have given up camping the wg.
They should really redesign the area around the warpgate. (And maybe make the xp pop bonus actually an incentive to fight) |
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2013-02-09, 06:40 AM | [Ignore Me] #3 | ||
Major
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They made something that made NC guns register more hits. I play on low effects and it used to be the effects of bullets bouncing on the wall were almost toothpick sized. After the update, it's between medium and low effect, almost medium, actually.
Then after the hotfix, it's back again. I've arrived at the hit registration independent from others. Meaning players converged on this idea on their own. I've read though that's guns are registering more accurately again on one of the official forum complaints thread. But I have yet to try the guns since then. If it's a performance issue, we arrived at the conclusion at the NC weapons hitting a lot more than it used to separately. And this is before the stutter hotfix. |
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2013-02-09, 08:06 AM | [Ignore Me] #4 | ||
Corporal
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I'm more inclined to think that we have all developed leet skills overnight. But then I am biased.
They needed a bit of an accuracy improvement though. Even when on semi auto they were horrific until the recent patch. Now they are more like what a gun should be like. This isn't the 17th Century afterall! |
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2013-02-09, 09:19 AM | [Ignore Me] #5 | ||
Master Sergeant
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NC pops are high on Mattherson now (38% yesterday night) while VS have pretty much tanked and are in the 20s. As TR, we've warpgated VS a few times, but trying to warpgate NC at NS Salvage Yard is like the UES where every action takes 10 seconds to execute and you just randomly die to a grenade. There's just a lot more NC around.
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2013-02-09, 10:19 AM | [Ignore Me] #7 | ||
Contributor General
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From my POV they seemed to be absolutley OTT just after the patch but then got toned down after the hot fixes.
It's all pretty odd because the DEV say there were no changed and yet it certainly felt as if they were. And, this has been said to me independently by several people. So, I don't know what to make of it all, maybe it has all been an artifact of the performance issues. I know I have been calling for NC to receive a buff or two so if they have that's fine, but not as it was just after the patch. |
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2013-02-09, 01:34 PM | [Ignore Me] #11 | ||
Lieutenant Colonel
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Also the Cyclone has extremely short range(under 25 yards) but with in that range it has user friendly characteristics more like the other factions.
Its by far the easiest gun to hit stuff with if you are an average or worse player.
__________________
Wherever you went - Here you are. Last edited by Ghoest9; 2013-02-09 at 01:35 PM. |
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2013-02-09, 03:15 PM | [Ignore Me] #13 | |||
Major
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It's one of the "round peg jammed in a square hole" problems the conts have all thanks to the forced need to max out playable space for the hex system. |
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2013-02-09, 03:20 PM | [Ignore Me] #14 | ||
General
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Best part about warpgate rotation is everyone still blitz's toward TR warpgate.
But on subject. There was definately an increase in performance. I was killed by a Gauss SAW a territory over a few days ago. (Crown into Ceres) But that was one moment. There's some other experiences that just make it feel like NC weapons are performing better on average. Played my NC guy this morning in a long time. Gauss SAW no attachments. It actually seems like I don't need to burst fire with it at all until over 50 meters. Flinching still seems a little big though. Since SOE seems to balance around average performances I guess we'll see if any balance changes may come in the future. |
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2013-02-09, 04:19 PM | [Ignore Me] #15 | |||
Imagine how good it is in my hands then. I can even kill things further than 25 yards away with it. |
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