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Old 2013-02-09, 09:33 AM   [Ignore Me] #1
Sturmhardt
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Mines blowing up stationary targets = stupid


I think it's stupid that mines can kill any stationary vehicle in seconds. It's rally the role of C4 to blow up stationary targets, mines are for everything that is actually driving/moving.

Every Sundy dies instantly to a single engineer who happens to have mines with him - and every engineer has mines, they are cheap and useful.

I would love it if you actually needed C4 for stationary and not moving vehicles and mines would only blow up if the vehicle starts moving. It would make mines a little more what they are supposed to be and a sundy would not get killed by a single engineer all the time. As an engineer there is pretty much no reason to equip C4. This would also play more into the "sidegrade" thing the devs have been promoting all the time.
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Old 2013-02-09, 09:35 AM   [Ignore Me] #2
superseohyun
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Re: Mines blowing up stationary targets = stupid


use mineguard.... for gods sake
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Old 2013-02-09, 09:42 AM   [Ignore Me] #3
EvilNinjadude
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Re: Mines blowing up stationary targets = stupid


Originally Posted by superseohyun View Post
use mineguard.... for gods sake
Listen to his reasonable argument for god's sake.

You're like those people who countered complaints of spawn camping with "L2P n00b if you get spawncamped you lose". And now that all the spawn rooms are changed, their silliness has become a thing of the past.

Now, in my OWN opinion, I agree with the OP that Tank Mines really are like automated C4, and that this should not be the case. I get the fact that proximity mines blow up when people are nearby, and as far as I can tell that makes sense too. But the Tank mines feel wrong.
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Old 2013-02-09, 09:53 AM   [Ignore Me] #4
Trefugl
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Re: Mines blowing up stationary targets = stupid


Mines should be able to be disarmed before something like this makes sense. Otherwise the sundy would blow up once it packs up to leave (or magically starts sliding on flat ground while deployed) and there would be no way to avoid it.
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Old 2013-02-09, 09:56 AM   [Ignore Me] #5
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Re: Mines blowing up stationary targets = stupid


Originally Posted by EvilNinjadude View Post
Listen to his reasonable argument for god's sake.

You're like those people who countered complaints of spawn camping with "L2P n00b if you get spawncamped you lose". And now that all the spawn rooms are changed, their silliness has become a thing of the past.

Now, in my OWN opinion, I agree with the OP that Tank Mines really are like automated C4, and that this should not be the case. I get the fact that proximity mines blow up when people are nearby, and as far as I can tell that makes sense too. But the Tank mines feel wrong.
i read his argument and dont find it reasonable at all. i mean, really? Every Sundy dies instantly to a single engineer who happens to have mines with him? i believe you actually meant every stupid sundy.
anyway, the best advice i can give: use mineguard for gods sake and laugh while watching engineers wasting their mines on your sunder and die every single time lol

Last edited by superseohyun; 2013-02-09 at 09:58 AM.
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Old 2013-02-09, 10:32 AM   [Ignore Me] #6
Baneblade
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Re: Mines blowing up stationary targets = stupid


I think you are missing the OP's point, Engs have no need of C4 with the way mines work now.

Mines shouldn't even activate when something that will trigger them is in range. It's basic munitions safety.
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Old 2013-02-09, 12:17 PM   [Ignore Me] #7
Rago
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Re: Mines blowing up stationary targets = stupid


I really like this point on AV Mines and i dont want to miss it, i prefer FUN over REALISM.

Like driving a buggy and using a Fury ? ? ? YES !

Let this stuff in.
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Old 2013-02-09, 12:25 PM   [Ignore Me] #8
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Re: Mines blowing up stationary targets = stupid


Mines don't blow up stationary objects. The way it works is that you throw the mines down then shoot them to blow the sunderer.

It should be left in because its actually difficult to do. you place emphasis on how you think its unfair that ONE guy can blow up a sunderer with AV mines. However, that's what balances them. I want you to try and bomb an enemy sunderer that is the MAIN spawn for the zerg attacking a base. It's near impossible.

One of the greatest moments i had in planetside yet was when TRG was defending Eisa (old Eisa, not new Eisa) and the entire Vanu zerg was spawning on one sunderer tucked into the hills. I went engie and, using the hills and going WAAAY around, destroyed it with mines-after about 20 deaths trying to do the same thing.
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Old 2013-02-09, 12:30 PM   [Ignore Me] #9
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Re: Mines blowing up stationary targets = stupid


@thegreekboy, the point is what you described is the way C4 should work.
But why get C4, if tank mines explodes under a deployed sunderer. And they DO explode without shooting them. They also explode if dropped ON TOP of a tank and this is also stupid.

So make C4 usefull for this situations and let tank mines be what they should be, fight PREPARATION. Targets, which don't move or mines ON TOP of a target should NOT explode. And if detonate by shooting at, their firepower should be cut in half.
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Old 2013-02-09, 12:49 PM   [Ignore Me] #10
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Re: Mines blowing up stationary targets = stupid


I pretty much just logged in here for the first time since before beta to agree with the OP like times 10! It is easily the most frustrating and game killing exploit to allow engineers to place mines under parked and deployed vehicles for an INSTAKILL. Like, really? How does that even make sense?

I'm fine with driving over a mine, it sucks and it's annoying but it's legit. That's how mines work. Putting them under a deployed sundered or prowler? For instant fiery death? That can too easily ruin an assault or defense before it ever even gets started. And people know it, that's the worst part. I really hope SOE changes this.
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Old 2013-02-09, 12:51 PM   [Ignore Me] #11
thegreekboy
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Re: Mines blowing up stationary targets = stupid


Originally Posted by VR Draco View Post
@thegreekboy, the point is what you described is the way C4 should work.
But why get C4, if tank mines explodes under a deployed sunderer. And they DO explode without shooting them. They also explode if dropped ON TOP of a tank and this is also stupid.

So make C4 usefull for this situations and let tank mines be what they should be, fight PREPARATION. Targets, which don't move or mines ON TOP of a target should NOT explode. And if detonate by shooting at, their firepower should be cut in half.
Except that c4 costs a RIDICULOUS amount of both certs and resources and is not as effective as 2 mines in the first place.
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Old 2013-02-09, 01:02 PM   [Ignore Me] #12
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Re: Mines blowing up stationary targets = stupid


That is not the point, MINES should not work that way. That behaviour should be reserved for C4.

If the mines would not detonate, layed under a NOT MOVING target, you would need C4, what would justify its high cost. As you said, a deployed sunderer is the MAIN target, why should it be destroyed that cheap?

Mines are for fight preparation and nothing else...
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Old 2013-02-09, 01:13 PM   [Ignore Me] #13
Varsam
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Re: Mines blowing up stationary targets = stupid


Originally Posted by thegreekboy View Post
Mines don't blow up stationary objects. The way it works is that you throw the mines down then shoot them to blow the sunderer.

It should be left in because its actually difficult to do. you place emphasis on how you think its unfair that ONE guy can blow up a sunderer with AV mines.
Actually, mines do trigger on stationary targets. So no, it's not terribly hard to do. At all.

Originally Posted by superseohyun View Post
i read his argument and dont find it reasonable at all. i mean, really? Every Sundy dies instantly to a single engineer who happens to have mines with him? i believe you actually meant every stupid sundy.
anyway, the best advice i can give: use mineguard for gods sake and laugh while watching engineers wasting their mines on your sunder and die every single time lol
Players should be able to spend their certs freely in order to promote varying gameplay styles and meaningful choices, not because of poor game play promoted by poor game design. The amount of effort it requires to mine a non mineguard sundy is laughably low compared to the corresponding reward for blowing it up. sundy drivers shouldn't be forced to purchase mineguard just to stay competitive it's the same problems ESFs are facing right now - flares and flak armor are practically mandatory upgrades for ESFs due to the sheer ubiquity and effectiveness of anti-air systems. It precludes all other options, and limits gameplay variability. Which is bad.
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Old 2013-02-09, 01:16 PM   [Ignore Me] #14
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Angry Re: Mines blowing up stationary targets = stupid


Gotta agree with Op no this one, just think how much 4th Empire Sundy Tk problems this would solve....
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Old 2013-02-09, 01:31 PM   [Ignore Me] #15
Ghoest9
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Re: Mines blowing up stationary targets = stupid


Why is it "stupid?"

Because you dont like it?

I see no reason why a mine could not be used to blow up a stationary target - boom is boom.
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