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2013-02-09, 09:33 AM | [Ignore Me] #1 | ||
I think it's stupid that mines can kill any stationary vehicle in seconds. It's rally the role of C4 to blow up stationary targets, mines are for everything that is actually driving/moving.
Every Sundy dies instantly to a single engineer who happens to have mines with him - and every engineer has mines, they are cheap and useful. I would love it if you actually needed C4 for stationary and not moving vehicles and mines would only blow up if the vehicle starts moving. It would make mines a little more what they are supposed to be and a sundy would not get killed by a single engineer all the time. As an engineer there is pretty much no reason to equip C4. This would also play more into the "sidegrade" thing the devs have been promoting all the time.
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2013-02-09, 09:42 AM | [Ignore Me] #3 | ||
Second Lieutenant
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Listen to his reasonable argument for god's sake.
You're like those people who countered complaints of spawn camping with "L2P n00b if you get spawncamped you lose". And now that all the spawn rooms are changed, their silliness has become a thing of the past. Now, in my OWN opinion, I agree with the OP that Tank Mines really are like automated C4, and that this should not be the case. I get the fact that proximity mines blow up when people are nearby, and as far as I can tell that makes sense too. But the Tank mines feel wrong. |
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2013-02-09, 09:53 AM | [Ignore Me] #4 | ||
Private
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Mines should be able to be disarmed before something like this makes sense. Otherwise the sundy would blow up once it packs up to leave (or magically starts sliding on flat ground while deployed) and there would be no way to avoid it.
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2013-02-09, 09:56 AM | [Ignore Me] #5 | |||
Private
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anyway, the best advice i can give: use mineguard for gods sake and laugh while watching engineers wasting their mines on your sunder and die every single time lol Last edited by superseohyun; 2013-02-09 at 09:58 AM. |
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2013-02-09, 12:25 PM | [Ignore Me] #8 | ||
Master Sergeant
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Mines don't blow up stationary objects. The way it works is that you throw the mines down then shoot them to blow the sunderer.
It should be left in because its actually difficult to do. you place emphasis on how you think its unfair that ONE guy can blow up a sunderer with AV mines. However, that's what balances them. I want you to try and bomb an enemy sunderer that is the MAIN spawn for the zerg attacking a base. It's near impossible. One of the greatest moments i had in planetside yet was when TRG was defending Eisa (old Eisa, not new Eisa) and the entire Vanu zerg was spawning on one sunderer tucked into the hills. I went engie and, using the hills and going WAAAY around, destroyed it with mines-after about 20 deaths trying to do the same thing. |
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2013-02-09, 12:30 PM | [Ignore Me] #9 | ||
Private
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@thegreekboy, the point is what you described is the way C4 should work.
But why get C4, if tank mines explodes under a deployed sunderer. And they DO explode without shooting them. They also explode if dropped ON TOP of a tank and this is also stupid. So make C4 usefull for this situations and let tank mines be what they should be, fight PREPARATION. Targets, which don't move or mines ON TOP of a target should NOT explode. And if detonate by shooting at, their firepower should be cut in half. |
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2013-02-09, 12:49 PM | [Ignore Me] #10 | ||
Private
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I pretty much just logged in here for the first time since before beta to agree with the OP like times 10! It is easily the most frustrating and game killing exploit to allow engineers to place mines under parked and deployed vehicles for an INSTAKILL. Like, really? How does that even make sense?
I'm fine with driving over a mine, it sucks and it's annoying but it's legit. That's how mines work. Putting them under a deployed sundered or prowler? For instant fiery death? That can too easily ruin an assault or defense before it ever even gets started. And people know it, that's the worst part. I really hope SOE changes this. |
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2013-02-09, 12:51 PM | [Ignore Me] #11 | |||
Master Sergeant
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2013-02-09, 01:02 PM | [Ignore Me] #12 | ||
Private
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That is not the point, MINES should not work that way. That behaviour should be reserved for C4.
If the mines would not detonate, layed under a NOT MOVING target, you would need C4, what would justify its high cost. As you said, a deployed sunderer is the MAIN target, why should it be destroyed that cheap? Mines are for fight preparation and nothing else... |
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2013-02-09, 01:13 PM | [Ignore Me] #13 | ||||
Staff Sergeant
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