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2013-02-11, 06:08 AM | [Ignore Me] #1 | ||
Captain
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I just stumbled on this:
http://forums.station.sony.com/ps2/i...-taunts.83016/ (In essence, they seem to be thinking about implementing "auto" taunting, or customized killscreens respectively). What do you people think about that? |
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2013-02-11, 06:14 AM | [Ignore Me] #2 | |||
Private
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2013-02-11, 06:19 AM | [Ignore Me] #3 | ||
Sergeant
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Can't say I care for this. I'm pretty annoyed by the fact the game forces you to see the kill screens when you can do something more valuable with those ten seconds.
So far we have empire specific running animations and now kill screen customization with taunting on the list of this plan. How about an extensive voice macro menu? Like TF2? Or more importantly, the original planetside? Last edited by MercDT; 2013-02-11 at 06:20 AM. |
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2013-02-11, 06:27 AM | [Ignore Me] #4 | ||
Sergeant Major
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The only taunt I'd ever care to see implemented would be the ability to have your NC character palm its crotch after killing someone.
I'd love to kill someone than Zoidberg away, grabbing my crotch with one hand and making some cheesy one-liner. |
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2013-02-11, 09:20 AM | [Ignore Me] #6 | |||
Private
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2013-02-11, 09:29 AM | [Ignore Me] #7 | ||
Captain
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I think i would like (or better: tolerate) taunts/animations that work like voice commands in combination with the killcam showing your killer. This is not to give his position away but rather for him to taunt you more "dynamically" instead of some premade crap.
Also there is NOTHING like seeing your killer being shot because he had to goof off for you. It's my favorite part in "Battlefield Heroes", and that never gets old. Ever. Also it would be a good way to flesh out the whole "voice command/emoticon" area, because currently that part still is a horrible mess (I can't even ask for a gunner...). Add more "voice commands" ("emoticons" respectively), refine them with additonal animations, or just add some animations for the hell of it (think "/dance" "/salute" etc.). It all adds up to the game feeling more social and "mmo" - or the other way round the game feels less alive without them. It's the small things, man. |
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2013-02-11, 09:42 AM | [Ignore Me] #9 | ||
Captain
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Ohhh yeah. The inability to type something in the spawn-screen drives me nuts everytime. Especially when you look at Teamspeak and such, there is no reason you should not be able to communicate while being dead.
Sometimes when this or something similar happens i can't help it but wonder if these devs ever made (or even played) a (non-deathmatch) FPS before. |
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2013-02-11, 12:42 PM | [Ignore Me] #10 | |||
Contributor Major
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Topic at hand: lol, what a waste of time and a terrible community building system (unless the goal is to make the most toxic community possible). Really starting to think this game needs less Matt Higby (a person who boasts about being a griefer) and more Dave Georgeson (a person who has way more experience and knows what community building gameplay systems are all about). No insults here, just pointing out the different mentality and directions. Last edited by Tatwi; 2013-02-11 at 12:42 PM. Reason: I hate touch screens....... |
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2013-02-11, 03:16 PM | [Ignore Me] #12 | ||
Automatic taunts seems fairly juvenile. Kinda surprised they want to put it in. I'm trying to think of a game where taunting has been a positive contribution and am coming up blank. Taunting's pretty much just a thing dumb people and tiny babies do when they play games like Halo or whatever. Why facilitate that?
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2013-02-11, 03:47 PM | [Ignore Me] #13 | ||
Sergeant
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I like to taunt ppl via /yell its soo effective making enemy concentrate on chat reader then battle, especially when you are outnumbered
but heaving generic taunts it will be effective only first week after that nobody will pay attention i wold rather buy some sort of salute animation or hand pointing JUST IMAGINE YOUR OUTFIT DOING THIS AWESOMENESS more awesome ,mature,has military felling and team binding experience(+ make it shop item== moar $$ ) then childish taunts DO IT SOE ! Last edited by elementHTTP; 2013-02-11 at 03:52 PM. |
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