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2013-02-12, 02:54 PM | [Ignore Me] #1 | ||
I would love to hear everyone's ideas on what weapons, abilities and equipment the Sniper Class could have.
I understand that some disagree with creating this class. I ask that this thread not be for the debate as to whether or not to create a separate Sniper Class, but for ideas on how it should be developed. Sniper Weapons Suit Utilities
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2013-02-12, 03:00 PM | [Ignore Me] #2 | ||
First Lieutenant
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Though I disagree with the premise, i'll never say no to a bit of brainstorming.
How about some sort of futuristic camouflage suit that colours itself to whatever terrain/foliage/etc the wearer is in/around if they stop moving? Would provide decent (but not perfect) camo. |
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2013-02-12, 03:10 PM | [Ignore Me] #4 | ||
Master Sergeant
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It's a very defined role. If it has to be split from the Infiltrator class, then:
1) Give them some kind of targeting gun that samples the color they point at, and match the camo to that color. 2) Allow the Sniper to change the camo pattern on the fly 3) Weapons are already there. 4) Give them binoculars that can "spot" enemy vehicles. These spotted vehicles show up on mini map for all friendly vehicles. Maybe go so far as to have the enemy vehicle show up on the continent map for everyone, while the sniper keeps the binoculars on the enemy vehicle. 5) Give them the ability to climb steeper slopes. Maybe a cert tree for this. |
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2013-02-12, 03:13 PM | [Ignore Me] #5 | ||
Contributor Sergeant
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A secondary "tool" that would be for ranging (IE, a telescope or binoculars).. maybe also for making a silent spotting (only visible to yourself) or 5m or something (ie, instead of yell, normal vocal distance)
Using the spotting system while sniping is just asking for guys to hunt you down... same for infiltrating... lets just yell out our position eh? Add-on to weapon of a bipod (crouching/sitting bipod) that decreases sway when crouched, but increases it when standing (and/or slows down walk/run speed) |
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2013-02-12, 03:17 PM | [Ignore Me] #6 | |||
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2013-02-12, 03:20 PM | [Ignore Me] #7 | ||
Master Sergeant
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I wouldn't make new weapons for a "sniper" class. I would just use the weapons that are already there for the "infiltrator" class, and give those to the "sniper". "Infiltrators" would then get some role appropriate weapons/tools.
In other words, the pistols are already in the game. That's enough "PDW" for their role, which is supposed to be "long range". |
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2013-02-12, 03:23 PM | [Ignore Me] #8 | |||
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2013-02-12, 04:13 PM | [Ignore Me] #9 | ||
Colonel
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I was playing as a sniper on arma 2 the other day and they have this great mechanic of adjusting your rifle for bullet drop. First they check range then dial in the correc range into the scope. Its a really cool feature and should be included into any real sniper class.
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2013-02-12, 04:19 PM | [Ignore Me] #10 | ||
Lieutenant General
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All current sniper rifles + pistols and alternative pistols.
- Laze targeting device for use in conjunction with bombers and painting targets - Anti-personel mines - Motion Sensors - Prone ability (slow, to avoid dolphin moves) with limited rotation and situational awareness, possibly including a deployable support animation for the sniper rifle (hence only interesting if you're in a good spot). - Armour piercing bolt action rifle, for specific use against MAX units and shielded troops - Signal flares / parachute flares - Deployable shrubberies. - Suit with either shrubberies attached to it, a hood (snow/desert/rock/sky colours), or very, very limited cloak (probably shorter than you can have now) - Light Assault health/shield strength - Slightly better jump capacity than normal grunt - Slightly better rock scaling normal grunt - Slightly faster move than normal grunt Note that IMO all sniper rifles should have higher recoil and less accuracy when hip fired than currently is the case. |
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2013-02-12, 07:10 PM | [Ignore Me] #12 | |||
Master Sergeant
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I was under the premise that we are to take the "sniping" out of the Infiltrator class, and make a class around it. There's not much more you can do to a "sniping" class than let it snipe. And possibly "spot" at much longer ranges than typical infantry. In concept, I agree with you. Snipers in BF3 were dumb (for the game modes BF3 has). Personally, I would just greatly flesh out the infiltrator class, and arrange it so the infiltrator has to choose between a "sniping" setup or an "infiltration" setup. But the thread is quite specific, so I made my suggestions. To me (my opinion, and I stick by it), a sniping class should be very functional at long ranges, and severely handicapped at short ranges. That means pistols only for side arms. Camo, but not invisibility. The ability to get into high places, but not jetpack type useful. Moving on... I like the idea of carrying different ammo for the rifle. AV that would hurt a Flash pretty quick. An ESF in a clip. Etc.. Ammo that is particularly effective against a MAX. Swap ammo types using the "B" key, or whatever the "switch modes" key is bound to. Make the animation to swap ammo types really long, as in: Pull out magazine, take round out of chamber and put it back in magazine. Put magazine away, take out new magazine. Place magazine in rifle, chamber a round. IE: Long. Snipers would most likely ignore armors and focus on Bandoliers to augment their ammo capacity. Maybe make a utility pouch type cert that carries even more ammo. |
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2013-02-12, 07:27 PM | [Ignore Me] #13 | ||
First Lieutenant
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I wouldn't say PDWs would be needed (mostly because I think it's a really pointless designation, but hey ), and I also wouldn't say pistols are useless. Especially if they bring out some nice heavy and automatic pistols.
I think people are used to pistols being crappy emergency weapons in most shooters since the beginning of time, but PS2 wouldn't be the first to do away with that concept (if they made some really nice ones). |
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2013-02-12, 09:00 PM | [Ignore Me] #15 | ||
Sergeant Major
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EvilPig, I think this might be news for you but...
The game is out of beta now. I know, it's hard to believe, but it is really truly out of beta. There will be no "sniper" class. Sniper rifles will not be removed from the infiltrator. It is what it is. |
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