What's your Feb/GU#3 Update Wishlist? - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Tip your admins!
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2013-02-13, 08:27 PM   [Ignore Me] #1
Mordelicius
Major
 
Mordelicius's Avatar
 
Post What's your Feb/GU#3 Update Wishlist?


Post your GU#3/February update wishlist (note, I don't know if they are synonymous; I'm just assuming Feb update is GU3).

GU2 has been mainly positive. There had been some kinks, but for the most part, the update has spruced up PS2 dynamics and gameplay for the better.

For the next update, here's a wishlist:

1) Faction balance - GU2 saw what faction balance can do. I see less Magrider spam coupled with an increase in Prowler/Vanguard tank activity. The Prowler is a tad too survivable on anchored mode, but other than that the tank balancing had been generally positive.

I've heard there will be a major balancing pass on infantry weapons. This is the last key piece of the current faction balancing puzzle. I don't care about E-sports whatsoever but one positive aspect of this being in PS2 is the Devs are going to have to prioritize faction balance for fair, competitive reasons.

2) Hackers - It could be that PS2 is still hauling in huge amounts of new players in since the high rate of hacking/cheating/exploiting doesn't seem to diminish.

3) Bunnyhoppers - Please fix this. Even I have been using this now. Why? I don't want to lose to a dolt using this to their advantage. There should be a huge and long accuracy penalty for bunnyhopper. And the more the frequent the jumping, the longer the accuracy penalty should be. Just call it losing equilibrium (stones in the ears).

Likewise LA use the same cheap moves since the hit detection/registration is bad when jumping like crazy.

4) Flinching mechanics - Fix so it can be of use to low rate of fire weapons. Our screen shakes violently in comparison to the ones we are hitting.

5) Infiltrators + SMG - With an SMG, the Infiltrator is the the only class that is deadly on all ranges: very long, long, medium, and close. There should be a cloaking penalty in place when using SMG.

There is a reason why Star Trek Online won't ever have any faction war pvp or any good pvp for that matter. The lore says Klingons have stealth ships; and they are devastating in hit and run.

6) Combat Medic buff - I don't play Medics but they are currently the scarcest class. It's because they have the least attractive abilities. They should get biological weapons (not in the conventional sense).
- Wheezing/Teargas grenade - Grenades that will make players animate cough/choking momentarily.
- Poison Gas Mine - Players who step on this proximity mine will have their reflexes slowed down for 10 seconds (just a random number I threw up).

I'm sure I've missed some points I want to make. But that's the crux of my next-update wishlist.
Mordelicius is offline  
Reply With Quote
Old 2013-02-14, 05:16 AM   [Ignore Me] #2
ringring
Contributor
General
 
Re: What's your Feb/GU#3 Update Wishlist?


I'll exclude balance and bug-fixing from my list because those are activities that will happen at all times.

Flesh out the tunnel system.
Nothing else.

Development activities should concentrate on Seahus and how to best incorporate that into the game world.
__________________
ringring is offline  
Reply With Quote
Old 2013-02-14, 05:22 AM   [Ignore Me] #3
ShadetheDruid
First Lieutenant
 
ShadetheDruid's Avatar
 
Re: What's your Feb/GU#3 Update Wishlist?


Battle rifle changes! This is the one thing I hope makes it into the patch (well, other than the stuff on the roadmap), and I hope the changes are awesome.
ShadetheDruid is offline  
Reply With Quote
Old 2013-02-14, 05:43 AM   [Ignore Me] #4
Thunderhawk
Contributor
Second Lieutenant
 
Thunderhawk's Avatar
 
Re: What's your Feb/GU#3 Update Wishlist?


1) Faction balance - GU2 saw what faction balance can do. I see less Magrider spam coupled with an increase in Prowler/Vanguard tank activity. The Prowler is a tad too survivable on anchored mode, but other than that the tank balancing had been generally positive.

I've heard there will be a major balancing pass on infantry weapons. This is the last key piece of the current faction balancing puzzle. I don't care about E-sports whatsoever but one positive aspect of this being in PS2 is the Devs are going to have to prioritize faction balance for fair, competitive reasons.
Have they fixed the bug with the Magrider yet ? - It wasn't being pulled due to a huge disadvantage to straffing, and I personally don't drive it anymore ever since they made it's climbing ability non existant. Not sure if this was fixed or not, but seeing as I dont get into a magrider that often I wouldnt have noticed.

2) Hackers - It could be that PS2 is still hauling in huge amounts of new players in since the high rate of hacking/cheating/exploiting doesn't seem to diminish.
The new Hacker reporting tool was a massive leap in the right direction, just type /report and click the Last Killed By button to fill in name and voila.

Would be good if they made it so a certain threshold would envoke a CSR to be on the scene quickly as i have seen one hacker literrally stop a zerg.

3) Bunnyhoppers - Please fix this. Even I have been using this now. Why? I don't want to lose to a dolt using this to their advantage. There should be a huge and long accuracy penalty for bunnyhopper. And the more the frequent the jumping, the longer the accuracy penalty should be. Just call it losing equilibrium (stones in the ears).

Likewise LA use the same cheap moves since the hit detection/registration is bad when jumping like crazy.
Add Fatigue, that simple, jumping up and down slows you to a crawl.... soon stop bunnyhopping. Only really noticed it in people that are BR1-20 (newbies that just joined from UES effect) and that come from COD or BF.

4) Flinching mechanics - Fix so it can be of use to low rate of fire weapons. Our screen shakes violently in comparison to the ones we are hitting.
Agreed that the screen shake to explosions is utterly ridiculous and set too high. Whether its a priority or not is another matter.

5) Infiltrators + SMG - With an SMG, the Infiltrator is the the only class that is deadly on all ranges: very long, long, medium, and close. There should be a cloaking penalty in place when using SMG.

There is a reason why Star Trek Online won't ever have any faction war pvp or any good pvp for that matter. The lore says Klingons have stealth ships; and they are devastating in hit and run.

Infiltrators with SMGs are fine, please go read the thread dedicated to that discussion and then come back here and ask for this. You'll find your opinion might have changed.

6) Combat Medic buff - I don't play Medics but they are currently the scarcest class. It's because they have the least attractive abilities. They should get biological weapons (not in the conventional sense).
- Wheezing/Teargas grenade - Grenades that will make players animate cough/choking momentarily.
- Poison Gas Mine - Players who step on this proximity mine will have their reflexes slowed down for 10 seconds (just a random number I threw up).
Medics are fine, and get same XP for REZ as they do for Kills, with healing XP as well as other tools they have, you dont need to add anymore. There's an abundance of Medics on Miller, so maybe it's a low pop thing, where players tend to not play medic if there's not a lot of people, but on my server there's medics coming out of the wazzoo, so i dont see why they need new Gimmicks.

Have they fixed Triage yet ? Last time I tried to use it was in Beta and it was broken,l not sure if this is working yet or not, guessing its fixed seeing as I heard nothing about it on the forums.


In short,

1. Fix resource spread on continents, so that I dont get a ton of Air resources on Indar by owning 20% of the map where as if I own 75% of the map on Amerish I get less Air resources then on 20% of Indar.

The balance of Air/Mechanised/Infantry Resources on maps is not good, and I am not sure if this is an attempt by the devs to make certain bases more important than others or not, so people tend to go for certain facilities first.

2. Tweak the Prowler a bit more (in the negative direction) as at the moment we have gone from OP Magrider to OP Prowler in 1 pass. Prowler needs some love taken away.

3. Fine tune the Tunnels a bit more. At the moment you could replace tunnels with teleporters, and the only reason there is a tunnel is as far as I can see adding an artifical delay to an infantry to get from spawn to target, thus not overwhelming attackers with teleporting troops.

Widen, add more twists and turns, add big rooms to them, add a CC or 2 down there, add a gen maybe, and you get all sorts of awesome on the forums from players praising SOE Game developing prowess.

Have more ideas but I have to go chair a meeting in work.
__________________
Thunderhawk is offline  
Reply With Quote
Old 2013-02-14, 05:46 AM   [Ignore Me] #5
Ironside
Corporal
 
Re: What's your Feb/GU#3 Update Wishlist?


to do all the update testing on a test server and keep hotfixing to a minimum
Ironside is offline  
Reply With Quote
Old 2013-02-14, 05:50 AM   [Ignore Me] #6
NewSith
Contributor
Brigadier General
 
NewSith's Avatar
 
Re: What's your Feb/GU#3 Update Wishlist?


SC-only weapons
Liberator Zephyr and Dalton Buffs
Hacksaw Range buff
Removal of CoF blossom on TRAC
Spawnroom redesign (that they'll only have one unshielded door)
More routes to biolabs' interiors
Infantry armor nerf
Grendes not costing resources
G-AMS
Infantry rendering farther than tanks
Removal of adjacency rule
Rocketpod buff
Removal of bulletdrop
Magrider armor buff
Removal of vehicle costs and timers
Making infiltrators able to shoot while cloaked
AT mine buff



On a serious note, though, the ONLY thing I want with GU3 is a test server.
__________________

Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.

Last edited by NewSith; 2013-02-14 at 05:53 AM.
NewSith is offline  
Reply With Quote
Old 2013-02-14, 06:34 AM   [Ignore Me] #7
Pella
Captain
 
Pella's Avatar
 
Re: What's your Feb/GU#3 Update Wishlist?


Interlink Facility
New cont
Some sort of Lattice system
Hack Timer
Extra implant slot. For stat increases. ADS speed ect.


Nerf:
Rocket Launcher sniping. Annoying and nobbish.
Grenades, Explosion timer needs to be increased slighlty.
Claymores need to be tweaked to be abit more visual aswell.
Tank Mines versus Sundys needs to be massively decreased.


That is all.
__________________
Pella is offline  
Reply With Quote
Old 2013-02-14, 06:48 AM   [Ignore Me] #8
ShadetheDruid
First Lieutenant
 
ShadetheDruid's Avatar
 
Re: What's your Feb/GU#3 Update Wishlist?


Originally Posted by Thunderhawk View Post
Have they fixed the bug with the Magrider yet ? - It wasn't being pulled due to a huge disadvantage to straffing, and I personally don't drive it anymore ever since they made it's climbing ability non existant. Not sure if this was fixed or not, but seeing as I dont get into a magrider that often I wouldnt have noticed.
I think what they should do with the Magrider is have it be the slowest tank (which it is), but make it lose the least speed from changing direction or from terrain out of all the tanks (the tracked tanks still need more traction; they should have issues with speed on hills, not traction). Then you have the mobility that it should be known for, the ability to float around without direction changes or hills impacting their speed too much, without the ridiculous cliff climbing.

Last edited by ShadetheDruid; 2013-02-14 at 06:51 AM.
ShadetheDruid is offline  
Reply With Quote
Old 2013-02-14, 06:49 AM   [Ignore Me] #9
Baneblade
Contributor
Lieutenant General
 
Baneblade's Avatar
 
Re: What's your Feb/GU#3 Update Wishlist?


Fix the Engineer load out. The ammo box should either be classified as an ability or a utility, not both. I don't care if you have to pick between it and the turrets in your load out... Heck, that might be a good change.
__________________
Post at me bro.

Baneblade is offline  
Reply With Quote
Old 2013-02-14, 06:54 AM   [Ignore Me] #10
NewSith
Contributor
Brigadier General
 
NewSith's Avatar
 
Re: What's your Feb/GU#3 Update Wishlist?


Originally Posted by Baneblade View Post
Fix the Engineer load out. The ammo box should either be classified as an ability or a utility, not both. I don't care if you have to pick between it and the turrets in your load out... Heck, that might be a good change.
What class do you play, that you are so eager to have even less ammoboxes during the zerg? Obviously not HA, nor a Sniper...
__________________

Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.
NewSith is offline  
Reply With Quote
Old 2013-02-14, 07:02 AM   [Ignore Me] #11
Baneblade
Contributor
Lieutenant General
 
Baneblade's Avatar
 
Re: What's your Feb/GU#3 Update Wishlist?


I play all of them. Including Eng.
__________________
Post at me bro.

Baneblade is offline  
Reply With Quote
Old 2013-02-14, 07:07 AM   [Ignore Me] #12
Pella
Captain
 
Pella's Avatar
 
Re: What's your Feb/GU#3 Update Wishlist?


Originally Posted by Baneblade View Post
I play all of them. Including Eng.
Why do you want to take something away that has been part of the Engi class since Beta?

Perhaps if you played abit more of Engineer you would be thankful not ungrateful.
__________________
Pella is offline  
Reply With Quote
Old 2013-02-14, 07:17 AM   [Ignore Me] #13
Mietz
First Sergeant
 
Re: What's your Feb/GU#3 Update Wishlist?


Originally Posted by Pella View Post
Why do you want to take something away that has been part of the Engi class since Beta?

Perhaps if you played abit more of Engineer you would be thankful not ungrateful.
What kind of argument is that? Leave it in because it was in since Beta?

Why are you being passive-aggressive?

OT:

Priority:
Lattice redesign
Base-locks in one form or another
Preparation for Continent links and locks once Serahus comes out

Last edited by Mietz; 2013-02-14 at 07:21 AM.
Mietz is offline  
Reply With Quote
Old 2013-02-14, 07:17 AM   [Ignore Me] #14
Koadster
Sergeant Major
 
Koadster's Avatar
 
Re: What's your Feb/GU#3 Update Wishlist?


That it will be released in Feb and not March lol
__________________


MuNrOe : Eat a Dick sandwich TR
Koadster is offline  
Reply With Quote
Old 2013-02-14, 07:21 AM   [Ignore Me] #15
Pella
Captain
 
Pella's Avatar
 
Re: What's your Feb/GU#3 Update Wishlist?


Originally Posted by Mietz View Post
What kind of argument is that? Leave it in because it was in since Beta?

Why are you being passive-aggressive?
What?

Its hardly game breaking. And doesn't need changing what so ever.

That is my argument.
__________________

Last edited by Pella; 2013-02-14 at 07:23 AM.
Pella is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:01 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.