Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Stop refreshing the page dimwit!
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2013-02-13, 11:52 PM | [Ignore Me] #1 | ||
First Sergeant
|
Lock on time now 5sec+ which has made the weapon useless and this is over 3 hours of playing with HA and it was consitently longer lock on times. Also seen an esf using landing to break lock as I could not lock him for over 20secs when I had clear line of sight and within 50m as he played touch and go with the ground. Not sure if its a known bug or a new one.
Anyone else seen anychanges with other lock-on air launchers or finding similar experience with annhilator? |
||
|
2013-02-14, 03:50 AM | [Ignore Me] #4 | ||
First Sergeant
|
They need to increase the lock on time anyway as its an op weapon. It should be dumbfire or only av or only aa not will lock on anything but as it isn't they should make it a 6-7 second lockon that way the specific aa or av lockons may be more highly used
Last edited by Blynd; 2013-02-14 at 03:53 AM. |
||
|
2013-02-14, 04:02 AM | [Ignore Me] #5 | ||
Sergeant
|
A base 6-7 sec lock on time before factoring stealth, IR smoke, or flares would effectively make the weapon useless. You would be looking at like 20 sec periods before you could actually damage a target.
|
||
|
2013-02-14, 07:07 AM | [Ignore Me] #6 | ||
Private
|
lol i play HA and i fly mossy and i have to say i have never had a problem with the annihilator... the short lock on time makes up for the lack of dumb-fire and the lower damage. skep and grounder do more damage but are single role and dumb-fire does the most. so what i get from this is you want the lower damage AA to suck more so people will use the better AA... good strategy @Blynd
|
||
|
2013-02-14, 08:30 AM | [Ignore Me] #8 | ||
First Sergeant
|
No I understand the delay with flares Pella. This is on ESF that have no countermeasures. Throw in countermeasures and you might as well forget your target and the fact you explosed your self to risk for nothing.
The Annhilator's dmg compensates for its utility. I use it as a deterrent to shoo air away with the occasional kill when the pilot is careless or already dmg and to annoy armor. But now with the increase lock time its extremely hard to get a lock on with terrain and range plus countermeasures unless your at Crown with its high elevation and open plains on the north side give you the visibility on the target to compensate. I hoping its just a bug, as its now a waste of resources in its current state. |
||
|
2013-02-14, 08:32 AM | [Ignore Me] #9 | |||
Captain
|
Also Stealth mod give +Lock on time.
__________________
|
|||
|
2013-02-14, 09:21 AM | [Ignore Me] #13 | |||
I love the new pathfinding missile guidance btw, when it works
__________________
"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
||||
|
|
Bookmarks |
|
|