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2013-02-14, 03:40 PM | [Ignore Me] #1 | ||||||
Private
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I saw the previous thread on Tank Mines (which, honestly, got rather messy), and got to thinking. As such, I've written up a short and very rough proposal for some adjustments that I hope will improve gameplay and address some of the issues that people have raised with respect to Tank Mines. Of course, constructive feedback is always welcome, but please be civil. Remember, we're all trying to find ways to improve the game, and shouting at each other won't help that end.
The first question we should ask is what problems the current functionality of tank mines causes, especially with respect to C4. To me, it seems that the potential problems are:
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2013-02-14, 04:29 PM | [Ignore Me] #2 | ||
Second Lieutenant
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i think they way they work now is fine. its breaking up armor columns , and those that like to pull a mbt and go solo well they have to think twice about that now, because if you have a gunner then there is no reason he cant shoot light assaults and engis as they come after you. thus its helping to cut down on the amount of armor on the field.
if you want to solo and sit still in a tank while trying to snipe from 300 ms away then you deserve to die everytime. all i can say is get and gunner, use coms, and watch all the engis and light assaults die who try to come after you. hope this helps |
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2013-02-14, 04:59 PM | [Ignore Me] #3 | |||
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It's a valid argument I suppose, but arguably, the changes in the proposal still allow for this. The Engineers may no longer be able to walk up to a tank to throw down a bunch of mines, but that role can still be fulfilled by C4. Thus in theory, the proposal I've suggested should still allow for this particular type of deterrent to tankspam, but also allow for the aforementioned changes in Tank Mine function. |
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2013-02-14, 05:13 PM | [Ignore Me] #4 | ||
First Lieutenant
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As a C4 user (not engie, but LA), i'll celebrate the day people have to work to destroy vehicles (like we do) rather than just suiciding with death frisbees. Plus, minefields would give a lot more tactical aspects to engie play.
We already have more than enough ways to destroy tanks, and the concept of having ridiculous stuff to counter spam (rather than fixing the actual causes of the spam) needs to die. |
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2013-02-14, 05:27 PM | [Ignore Me] #5 | |||
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- Proposed changes should imply a reduction in the use of tank mines to kill deployed Sunderers - Instead, mines are used to create minefields, and C4 is used to kill Sunderers - This leads to teams that run Sunderers with Blockade Armor, led by Flashes with Mine Detectors - The result is that teams that work together can benefit from being able to negotiate minefields and bring some defense against C4 - But those that pull Sunderers on their own will have to choose one or the other It's not airtight by any means, but that's how I hope it would work. |
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2013-02-14, 05:32 PM | [Ignore Me] #7 | ||
Second Lieutenant
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im a huge fan of c4 myself , but if there werent so many stupid people driving around in armor allone i wouldnt get as many kills. thats the truth.
if your in a tank and you allow someone to get that close to you you deserve to die, its that simple. you have what??? 3000 ,5000 health, and you can move at 60 kph..... stop camping, get a gunner,communicate, and dont be stupid and i promise youll kill any infantry that come near you. |
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2013-02-14, 05:37 PM | [Ignore Me] #8 | |||
Second Lieutenant
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then they would have to allow players to carry more c4. if you want them to be used to kill stationary armor every class should be able to carry 4 to 6 c4. but i think they got it right the first time. no gunner means your fodder for light assaults and engis. and if this is about engis killing your suny then you should be defending it at all times. why would you allow a engi to walk up to a spawn point which could turn the tides of a battle uncontested? Last edited by Rumblepit; 2013-02-14 at 05:46 PM. |
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2013-02-14, 05:48 PM | [Ignore Me] #9 | ||
First Lieutenant
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Personally i'm not so worried about tanks, that's the whole reason I got proximity radar (to catch people sneaking up on me with mines or C4). Since i'm a Lightning driver, I don't have the advantage of a gunner to watch my back anyway.
The thing with Sundies though is they're hell to defend. All the people clumped up around it means all the engie has to do is get in the middle of them and they win within like one second and a couple of clicks. As you probably know, it takes 10 times longer for a C4 user to do the same job, especially if they're doing the whole job themself (my favoured method being underslung grenades to finish the job). |
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2013-02-14, 05:52 PM | [Ignore Me] #10 | |||
Second Lieutenant
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2013-02-14, 06:02 PM | [Ignore Me] #12 | |||
Second Lieutenant
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i assume you would rather the just keep it the way they have it now though? so if a sundy parked you want those using c4 to put 2 on the sundy then run back resupply and drop another on there? i sure most would love this,,,, because you can just leave your sundy unguarded go get kills and not have to worry about it getting blown up. if your a dedicated sundy driver, first and foremost get minegaurd,then defend your sundy at all costs . this is your job as the sundy driver. when it gets blown up you failed your faction because of lack of defense . Last edited by Rumblepit; 2013-02-14 at 06:06 PM. |
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2013-02-14, 06:35 PM | [Ignore Me] #13 | |||
Private
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However, I don't think the changes proposed will mean that people can just leave their Sunderers unguarded, because the C4 will still do a large amount of damage. On their own against a stock Sunderer, two bricks of C4 will bring it down to critical, and if nothing is done about it, the Sunderer will eventually burn and explode. Against a Sunderer with Blockade Armor, the C4 will still do a ton of damage, but won't bring it to that critical state. However, from that point, the Sunderer can still be easily killed by throwing another rocket or two at it. Essentially, what this means is that The Blockade Armor doesn't make the C4 ineffective, it just acts as a saving grace that buys them a tiny bit more time to repair the Sunderer. They still have to defend it though, because like you said, all it takes is for two Light Assaults to get on it together, or coordinate with a HA with a Decimator for the Sunderer to go down just as quickly as if it didn't have the armor. |
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2013-02-14, 06:53 PM | [Ignore Me] #14 | |||
Second Lieutenant
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so i was saying was implying that they made the right decision in only allow a engi who has spent 3000 certs to do this. GET MINEGUARD!!!!!!! everyone who runs a sundy should have it maxed.and if 2 engis happen to get you,then die knowing they had to spend over 500 resources to do it. nine times out of ten 2 wont make it to the same sundy. Last edited by Rumblepit; 2013-02-14 at 06:55 PM. |
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