Why so many ties? - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Silly Vanu, Killing is for Terrans
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2013-02-15, 01:31 AM   [Ignore Me] #1
Binkley
Sergeant
 
Why so many ties?


Recently, I've been getting more and more "ties" where an opposing player and I simultaneously kill each other. These are mostly (probably all) close quarters situations. The only thing I can think of that has changed on my end is that I switched from wireless to a wired net connection. Would the lower latency affect this? Just curious as to how often this happens to others and does it happen more with higher speed connections?
Binkley is offline  
Reply With Quote
Old 2013-02-15, 02:46 AM   [Ignore Me] #2
Tatwi
Contributor
Major
 
Re: Why so many ties?


Client side hit detection, non-instantaneous network connection between clients, hence the issue you are observing. Par for the course.
__________________
Tatwi is offline  
Reply With Quote
Old 2013-02-15, 06:59 AM   [Ignore Me] #3
Gimpylung
Master Sergeant
 
Gimpylung's Avatar
 
Re: Why so many ties?


It has been happening to me with a noticeable increased frequency since update 2.
Gimpylung is offline  
Reply With Quote
Old 2013-02-15, 08:32 AM   [Ignore Me] #4
psijaka
Contributor
Major
 
psijaka's Avatar
 
Re: Why so many ties?


I would agree; happened a few times lately, always CQC.
psijaka is offline  
Reply With Quote
Old 2013-02-15, 08:55 AM   [Ignore Me] #5
Bocheezu
Master Sergeant
 
Re: Why so many ties?


Happens all the time when the shotgun is involved. The high per-shot damage coupled with latency will often cause a "tie." I use Nighthawk indoors as engy/medic and if I run into another engy/medic shotgun user, we will often end up killing each other.

Doesn't happen with HA as often (still happens occasionally) because people use different shields (I use resist indoors) and some people don't get their shield up before I get a shot in. I don't know if NMG can eat an entire shotgun blast or not, but I imagine resist shield can absorb damage equivalent to at least one shotgun blast if you get it up before you get shot. So, in that case, you can save yourself from the simultaneous death.

EDIT: I did some math

So one shotgun blast is 143x6 = 858 damage. I don't know what the headshot multiplier is, but let's assume no headshots.

NMG absorbes 600 damage. This puts a non-nanoweave HA at 1600 effective health; not enough to eat two shotgun blasts (1716 damage). You would need at least 116 more health, or rank 5 nanoweave (125 extra health) to survive the second blast.

Resist shield is 45% damage mitigation. So a shotgun blast in that case only does 472 damage. You can eat two shotgun blasts without dying (no nanoweave). You can't survive a third blast even with rank 5 nanoweave, however.

Last edited by Bocheezu; 2013-02-15 at 09:44 AM.
Bocheezu is offline  
Reply With Quote
Old 2013-02-15, 08:58 AM   [Ignore Me] #6
Canaris
Contributor
General
 
Canaris's Avatar
 
Re: Why so many ties?


lol that's kinda funny, I was having far more ties towards the beginning of release, not so many these days.
__________________

"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. "
Slim Charles aka Tallman - The Wire
BRTD Mumble Server powered by Gamercomms
Canaris is offline  
Reply With Quote
Old 2013-02-15, 11:59 AM   [Ignore Me] #7
EVILPIG
Contributor
Colonel
 
EVILPIG's Avatar
 
Re: Why so many ties?


Originally Posted by Bocheezu View Post
Happens all the time when the shotgun is involved. The high per-shot damage coupled with latency will often cause a "tie." I use Nighthawk indoors as engy/medic and if I run into another engy/medic shotgun user, we will often end up killing each other.

Doesn't happen with HA as often (still happens occasionally) because people use different shields (I use resist indoors) and some people don't get their shield up before I get a shot in. I don't know if NMG can eat an entire shotgun blast or not, but I imagine resist shield can absorb damage equivalent to at least one shotgun blast if you get it up before you get shot. So, in that case, you can save yourself from the simultaneous death.

EDIT: I did some math

So one shotgun blast is 143x6 = 858 damage. I don't know what the headshot multiplier is, but let's assume no headshots.

NMG absorbes 600 damage. This puts a non-nanoweave HA at 1600 effective health; not enough to eat two shotgun blasts (1716 damage). You would need at least 116 more health, or rank 5 nanoweave (125 extra health) to survive the second blast.

Resist shield is 45% damage mitigation. So a shotgun blast in that case only does 472 damage. You can eat two shotgun blasts without dying (no nanoweave). You can't survive a third blast even with rank 5 nanoweave, however.
Don't forget that if you do not get Resist activated before the first hit, you're not going to mitigate any of that first blast.
__________________
"That which does not kill us,
makes us stronger
" -Nietzsche

www.planetside-devildogs.com
EVILPIG is offline  
Reply With Quote
Old 2013-02-15, 12:09 PM   [Ignore Me] #8
CraazyCanuck
First Sergeant
 
Re: Why so many ties?


I've noticed this a lot more. Always CQC. I get the kill xp notification and the guy still is shooting after that and finishes me as well.
CraazyCanuck is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:14 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.