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Old 2013-02-20, 07:12 AM   [Ignore Me] #1
NewSith
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Game Update 03


http://wiki.planetside-universe.com/...3_(2013/02/20)

All servers will be brought down at 6:00 AM PT for a game update. Downtime is anticipated to be approximately 90 minutes. Players may note the following changes:


General Updates
  • Tweaks have been made to render distance values

Infantry Updates
  • Corrected an issue while using HR-NV on an SMG on low settings that would make it difficult to see other players within 20m
  • Dying and reviving with the VS Eridan SX5 HS/NV Scope equipped will no longer cause the scope to become misaligned.
  • Icon for the VS Eridani SX5 should no longer be misaligned
  • If an engineer turret is placed on or near a vehicle pad, they will be deconstructed when a vehicle spawns.

Vehicle Updates
  • Optics will no longer persist when switching from gunner to the driver’s seat in various vehicles

Item Updates
  • New SMG’s and customization items

UI Updates
  • Players with outfit tags should be able to see kill messages in chat
  • Made it so players can see hotspots on continents they are not on.
  • While using the Enemy/Ally HUD color scheme, the influence pie chart will only display 2 wedges (ally vs enemy) instead of three (two of them being red anyway)
  • Squad leaders should now be properly added to the Command Chat voice channel
  • Squad leaders that belong to a platoon should now be able to promote a member of their squad to the role of squad leader.
  • Fixed an issue where changing an outfit member’s rank would not always work on the first attempt
  • Corrected an issue where multiple consumable tints could not be purchased at once in the Premium Early Access section of the depot
  • Submachine guns should now appear properly in the depot when filtering for Infiltrator or Heavy Assault weapons
  • Influence percentages on the HUD should now update more dynamically
  • Fixed an issue where purple generator icons were being displayed on the respawn map instead of the appropriate destroyed generator icon
  • Will no longer display a “Killed by []” message in chat when you are killed by a pain field

Facility Updates
  • Fixed the spawn location for Xelas South Bridge
  • Made fixes to the coverage of multiple spawn room pain fields including:
    • Zurvan Pump Station
    • Zurvan Network Complex
    • All forward spawns for Dahaka
    • Saurva Data Storage
    • Mao Southeast Gate
    • Mao Southwest Gate
    • Rashnu Cavern
    • Rashnu Southern Pass
    • Allatum Broadcast Hub
    • Allatum Research Lab
    • Hvar Northgate Garrison
    • Auraxicom Substation
    • Wokuk Shipping Dock
    • Wokuk Storage Yard
    • Camp Waterson
    • Elli Barracks Complex
  • Should now be able to successfully capture the Freyr Substation forward spawn point
  • Fixed the spawn point at the NS Refinery
  • Made fixes so the spawn room shields will properly change faction when the point is captured across the following areas:
    • Hvar, Southeast Forward Spawn
    • Mekala, North Forward Spawn
    • Tumas, Northeast Forward Spawn
  • All jump pads at Tawrich Depot should work correctly again
  • All teleporters at Andvari Bio Lab should have functioning shields again
  • Amerish’s East Hills Checkpoint should now display correct region info in the HUD
  • All jump pads and air vehicle pads at Elli Amp Station should now properly recognize the Empire in control of the facility
  • Saerro Listening Post’s teleporter room has had its pain field re-enabled
  • Fixed an issue where specific door shields at Zurvan would be invisible when viewed from certain angles
  • Corrected some missing wall textures at Tawrich
  • Corrected ramp geometry errors across all amp stations
  • Regions of the Vanu Archives should no longer display as part of Snake Ravine in the HUD

Audio Updates
  • VS Flare audio should no longer cut out when running low on ammo

And there was I expecting the Feb patch...
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Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.

Last edited by Ghryphen; 2013-02-20 at 12:27 PM.
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Old 2013-02-20, 07:18 AM   [Ignore Me] #2
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Yea, I see this more as a Hotfix, not a patch/GU.. Ya know, the 'real' GU3 is on its way(hopefully)...
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Old 2013-02-20, 07:40 AM   [Ignore Me] #3
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Re: GU03


Yea i hope this is not the GU3 ! lol this is jus a smalll fix for bugs.. (
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Old 2013-02-20, 08:42 AM   [Ignore Me] #4
funkmetal
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Re: Game Update 03


What happened to account wide SC purchases and Server Transfers?
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Old 2013-02-20, 09:00 AM   [Ignore Me] #5
Phantomdestiny
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Re: Game Update 03


i really doubt this is the february update ; during jan we also got a mini update before the big jan patch " renforcements needed " any one ?
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Old 2013-02-20, 09:00 AM   [Ignore Me] #6
Sir B Smythe
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Re: Game Update 03


Server merges before server transfers matey, then you'll see which servers are left and where to transfer too if you so desire.
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Old 2013-02-20, 09:09 AM   [Ignore Me] #7
hashish
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Re: Game Update 03


Ah i wish we get the MAX unit specializations aswel Would be nice to actually make use of MAX's faction specific features..
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Old 2013-02-20, 09:09 AM   [Ignore Me] #8
Foxxar
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Re: Game Update 03


Thats a patch, not a GU. Not surprising SOE didn't include account wide unlocks. Gotta milk those cows a couple more weeks.
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Old 2013-02-20, 09:31 AM   [Ignore Me] #9
Hamma
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Re: Game Update 03


I have a feeling they are splitting up the GU's rather than one massive one.

Side note, it's now 6:31AM PST and as far as I can tell the downtime hasn't started.
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Old 2013-02-20, 09:44 AM   [Ignore Me] #10
KaskaMatej
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Re: Game Update 03


Originally Posted by Hamma View Post
Side note, it's now 6:31AM PST and as far as I can tell the downtime hasn't started.
GU02 was few hours late too. So no biggie.
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Old 2013-02-20, 10:28 AM   [Ignore Me] #11
Hmr85
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Re: Game Update 03


I see we are getting the new SMG in this. Any word on faction specific launchers?
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Old 2013-02-20, 10:37 AM   [Ignore Me] #12
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Re: Game Update 03


Why are they calling this GU03?...
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Old 2013-02-20, 10:44 AM   [Ignore Me] #13
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Re: Game Update 03


The update has been delayed per RadarX on the official forums.
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This is the last VIP post in this thread.   Old 2013-02-20, 10:52 AM   [Ignore Me] #14
RadarX
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Re: Game Update 03


The GU was delayed because there were a few bugs that popped up at the last minute and the team has this weird thing about not frustrating you guys with those.

Why is it called a GU? It's a Game Update that is adding new content. Yes unfortunately the empire specific Rocket Launchers weren't quite ready and the [redacted] also needed a little more time but you can expect to see them in the next update or one after.
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Old 2013-02-20, 10:55 AM   [Ignore Me] #15
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Re: Game Update 03


Originally Posted by RadarX View Post
The GU was delayed because there were a few bugs that popped up at the last minute and the team has this weird thing about not frustrating you guys with those.

Why is it called a GU? It's a Game Update that is adding new content. Yes unfortunately the empire specific Rocket Launchers weren't quite ready and the [redacted] also needed a little more time but you can expect to see them in the next update or one after.
Thanks for the Update RadarX
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