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2013-02-22, 03:28 PM | [Ignore Me] #7 | ||
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What do you mean by rotate? If you mean make Amerish the default continent new players spawn on when they first create a character unless it's full then I say yeah sure. I think or at least hope all continents are going to be near full next monday. So it would be a good idea to try this if were ever going to. It would let use more accurately judge which continent is really the most popular. Will everyone just go back to Indar or will they stay.
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2013-02-23, 05:26 AM | [Ignore Me] #9 | ||||
Amerish really is more fun to fight on in your opinion. Which is not shared by the majority that prefer to fight on Indar; myself included. Amerish may be beautiful, but there are not enough hex areas; the Amerish hex system is a dumbed down version of the hex system on Indar. Last edited by psijaka; 2013-02-23 at 05:31 AM. |
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2013-02-23, 12:28 PM | [Ignore Me] #13 | ||
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Because they don't have a choice the other maps are empty? It's the same situation in some other FPS games once they get old an population is low. There is usually that one map that runs in 24/7 rotation, and you can't find a match anywhere else. Indar got chosen cause zerg likes to camp the Crown. That's the only reason. From a game balance point of view Amerish really is superior for a couple reasons. The balance between defense/offense primarily. Less Hexes is easier to defend. More mountains is less angles for Sunderers to sneak in so also easier to defend. More mountains also means aircraft are more relevant. Gal drops are much more useful on Amerish. ESF's have more opportunity to break the one million missile locks on them. Indar in comparison is so wide open in most places with many junk hex outposts which are only ninja capped, and never create good fights. |
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