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Old 2013-02-25, 11:31 AM   [Ignore Me] #1
EVILPIG
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The Battle Island w/player created structures.


I've been holding this one back for a while, but I'm going to put this out now, though incomplete. Perhaps you can help with the design.

One thing that may change things up would be to have conditions on some of the new conts. This could be compared to the old Battle Islands and how they had different rules for what weapons and vehicles were allowed there. Just as new conts could have hazards, like Hossin's killer vines that attack players.

This continent would be a huge island. The island would be a mix of desert and jungle with rolling terrain that leads up to a volcanic cone in the center of the map. The volcano has jungle and trials that lead up the outside, too steep and dense for vehicles to climb. ATVs can maneuver the trails. The inside of the volcano has similar switchbacks leading down inside the volcano. Down in the depths of the volcano lies the sole capture point for the Island. The rest of the island is a wild expanse.

The foothold for each empire, is a massive offshore structure, similar to an oil rig. From this rig, a new amphibious vehicle can be spawned. The new vehicle can carry troops and deploy on the shoreline where it can act as a vehicle spawn. War waged across the cont must be waged from here. Any spawns must be imported and positioned as the empires fight for control of the Island. Basically, this is a huge sandbox where the players determine where the structures are. If outfit bases are implemented, this is a great place to use them. If not, allow the players to use Sundies or build little fire bases to operate out of. Either way, it would be wide open and always changing.

The amphibious vehicles would have some weaponry for defense. The primary defense for the shoreline deployment would be turrets on the rig which would be able to hit targets near the shore, but not further onto the island.

Finally, when the island is captured, the volcano erupts and wipes out anything inside the crater and would rain lava on the outside of the cone.

I'm open to any discussion.
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Old 2013-02-25, 12:13 PM   [Ignore Me] #2
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Re: The Battle Island w/player created structures.


i think you could integrate some sort of resources that would need to be collected manually around the island . those resources could be used to create the outfit bases themselves. You would need to make them modular in order to adapt for the differents outfits prefered play . For example specs ops outfits could cover the bases in leafs in order to camouflage the bases . the air outfits could have bastion like flying fortresses . bigger outfits could have small implanted cities which could serve as trade center for the resources while smaller outfits could have little outpost or hiden underground bunkers

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Old 2013-02-25, 12:36 PM   [Ignore Me] #3
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Re: The Battle Island w/player created structures.


Originally Posted by Phantomdestiny View Post
i think you could integrate some sort of resources that would need to be collected manually around the island . those resources could be used to create the outfit bases themselves. You would need to make them modular in order to adapt for the differents outfits prefered play . For example specs ops outfits could cover the bases in leafs in order to camouflage the bases . the air outfits could have bastion like flying fortresses . bigger outfits could have small implanted cities which could serve as trade center for the resources while smaller outfits could have little outpost or hiden underground bunkers
I love resource collection around the island. I do however want to limit aircraft spawning to the offshore footholds.
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Old 2013-02-25, 12:44 PM   [Ignore Me] #4
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Re: The Battle Island w/player created structures.


then we would need to create a naval unit that moves resources from the main island to the off-shore platforms in order to manufacture planes which would be pretty interesting for the meta game
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Old 2013-02-25, 12:50 PM   [Ignore Me] #5
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Re: The Battle Island w/player created structures.


And possibly have the "bases/outposts" destructable? To prevent spawn spamming and base spamming and such.
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Old 2013-02-25, 12:53 PM   [Ignore Me] #6
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Re: The Battle Island w/player created structures.


Out of 100% of user created content, only 10% is even useable or appropriate to the setting, of that 10% only 1% is even of a quality to be used.
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Old 2013-02-25, 12:57 PM   [Ignore Me] #7
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Re: The Battle Island w/player created structures.


Sounds like you wanna play Battlefield. Off shore footholds would be like any other shooters spawn point, a volcano that wipes the map and reset the territory? Air vehicles only pulled from off shore?

I personally have advocated for the Battle Island gear restriction for a long time. I'd love to see what happens when HA and MAX aren't aloud on a cont, or no heavy tanks, Libs, and Gals.

I'm also a huge fan of player generated content, but it would suck if the only option to play that happens to be the only place that limits play like that, I don't think both should be on 1 continent
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Old 2013-02-25, 02:27 PM   [Ignore Me] #8
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Re: The Battle Island w/player created structures.


Much as I like the idea, at this rate the 'player made bases' we were promised seem a long way off.

As in like, 2014.
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Old 2013-02-25, 02:32 PM   [Ignore Me] #9
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Re: The Battle Island w/player created structures.


Personally I think this is taking sandbox too far - while push out from the shore, the chance to build my own base, fortify it and all that stuff sounds great in practice I just don't think it works.
Also why would I bother building up this base of fantasticness if any faction caps the island it wipes all my hard work with a volcano eruption? Surely the volcano would just become another Crown?

My take on outfit base building if it took any form would be along the lines of satellite/mobile and destructible outposts that (just as an example) use a sunderer (or insert new vehicle name here) that pitches up and has to have x amount of terrain grid space to initially deploy (then built up with engineers?) similar to how the British Command Truck in Company of Heroes moves around (yes I know this is not a strategy game..). It can then be protected/upgraded with static auto guns (that appear to have models already in the content files). What would this serve? Well maybe it can be an advanced type of sunderer that when deployed you can combine certifications so setting up immobile stackings of: 2 utility and 2 defense slots (or something along those lines I'm just spouting cert names here and not paying attention to balancing).

I like the idea of the continent description as a whole though I just don't see the implementation of fully custom bases and a resetting island as a mechanic. I like the idea of the environment being hostile as well.
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Old 2013-02-25, 02:38 PM   [Ignore Me] #10
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Re: The Battle Island w/player created structures.


what if you adapter your idea by getting rid of the volcano neutralising the map and instead made it more like a ARMA 2 wasteland server mod but with a planetside 2 souce and outfits owning them
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Old 2013-02-25, 02:56 PM   [Ignore Me] #11
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Re: The Battle Island w/player created structures.


The eruption is just a concept. Anything can be changed. Also, I didn't mean for it to reset the map, juat wipe out everything inside the cone and damage what's outside on the actual mountain, not the whole island.

As for player bases, it can be either player bases or using what we have now, like sundies to supply spawns. It would be a good opportunity to create the Loadstar as well.
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Old 2013-02-25, 03:06 PM   [Ignore Me] #12
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Re: The Battle Island w/player created structures.


This is the kind of vision i was hoping to see from the developers. Thumbs up, OP!

Originally Posted by MrBloodworth View Post
Out of 100% of user created content, only 10% is even useable or appropriate to the setting, of that 10% only 1% is even of a quality to be used.
If that would be true it would speak volumes of the players of this game. Ever heard of "Wurm Online"?
Besides, with "connect-able" Lego-like structures (which this game is made of anyways) the amount of penis and swastika buildings would be limited.

...or were you on for something else here?
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Old 2013-02-25, 04:18 PM   [Ignore Me] #13
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Re: The Battle Island w/player created structures.


Originally Posted by Babyfark McGeez View Post
This is the kind of vision i was hoping to see from the developers. Thumbs up, OP!



If that would be true it would speak volumes of the players of this game. Ever heard of "Wurm Online"?
Besides, with "connect-able" Lego-like structures (which this game is made of anyways) the amount of penis and swastika buildings would be limited.

...or were you on for something else here?
Funny you bring up Wurm online. I was the art director of it for 3 years. My work paved the way for the new player models, trees, ETC.. Many of the useability refinements were championed by me as well.

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Old 2013-02-25, 06:09 PM   [Ignore Me] #14
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Re: The Battle Island w/player created structures.


What would be the reason to capture this island beyond the 'I like fireworks' thing, which will die off quickly?

It just seems like something that will be popular for awhile and then not popular at all.
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Old 2013-02-25, 06:20 PM   [Ignore Me] #15
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Re: The Battle Island w/player created structures.


Originally Posted by Baneblade View Post
What would be the reason to capture this island beyond the 'I like fireworks' thing, which will die off quickly?

It just seems like something that will be popular for awhile and then not popular at all.
Same as all others, a Benefit. Do Benefits need revamping? Yes.
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