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2013-02-27, 05:17 AM | [Ignore Me] #1 | ||
Lieutenant General
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What do you guys think of the current Stronghold design?
Changes that are especially interesting to note are the tunnel and indoor CC and also interesting is the AA roofing and obstructions around the spawnroom's ground floor exits. But of course in general the elevated platform is of importance, as is the fact you can easily place an AMS overhead on top of the cliff when assaulting from the south. Another thing to look at is the force fielded vehicle bay (force field remains operative continuously and can only be entered and exited by the owner of the facility, even though people can take over and use the vehicle pad). |
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2013-02-27, 05:50 AM | [Ignore Me] #2 | ||
Captain
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Vanu Archives / The Strong Hold / Impact Crater.
What i would like to see is some kind of protective forcefield that covers each base. To protect from Arial assault. That quickly lock down any fun Infantry combat.
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2013-02-27, 08:30 AM | [Ignore Me] #5 | ||
Lieutenant General
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Guys, on topic please. Current design before we move on to improvements.
Because before you can discuss improvements, you need to know how the current systems are flawed or underperforming and what the causes are. By suggesting a dome, you hint at aircraft issues, but be a bit more precise please. |
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2013-02-27, 09:09 AM | [Ignore Me] #6 | ||
Lieutenant Colonel
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I like the current design of the Stronghold. I wish we had some more of them scattered through out the continents. TBH, I feel that the guys manning the walls need some cover similar to the towers to help protect from the air. I also wouldn't mind seeing a force field as mentioned above.
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2013-02-27, 10:19 AM | [Ignore Me] #9 | ||
We need to worry about Fonts comming to kill us now.
What has the world come to? I like the Stronghold. I wouldn't like it all bases were like it. The unique bases are fun.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
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2013-02-27, 10:42 AM | [Ignore Me] #12 | ||
Sergeant
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Love the Stronghold. When I started out in PS2, participating in a large infantry vs. infantry battle at the Stronghold was the thing that hooked me on the game. That was the day a single squad of NC held off two platoons of VS who somehow forgot to bring their Magriders. They finally overran us only when the pile of VS corpses rose to wall height and they could walk right in over their fallen comrades. 'twas glorious. A few more bases like this one would be a good thing.
Last edited by Binkley; 2013-02-27 at 07:01 PM. |
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2013-02-27, 10:49 AM | [Ignore Me] #13 | |||
Lieutenant General
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(For the record peops, it currently is a 100m -or more- straight U shaped tunnel from one side to the other side of the base, mainly consisting of a 3.5m wide straight line corridor with a total of five crates). |
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2013-02-27, 03:22 PM | [Ignore Me] #14 | ||
Contributor Lieutenant Colonel
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COMIC SAAANNNSSS!
I don't often fight at the stronghold, but from what I can remember they moved the cap point into the three story building. Provided the defense can get into the building, it's just about perfect. The main issue was suppressive fire raining down from the heavens, but if it's been solved by a tunnel all the better. Last edited by bpostal; 2013-02-27 at 03:22 PM. Reason: clarity |
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2013-02-27, 03:54 PM | [Ignore Me] #15 | ||
Lieutenant General
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No that's not solved by a tunnel. The tunnel leads into the mountain and comes out at the far end of the base. But it's just a flanking tunnel between the west and east side of the platform. Doesn't help in approaching the CC.
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