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2013-03-01, 07:19 AM | [Ignore Me] #1 | |||
Master Sergeant
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Not so sure that this was spotted when it was initially poste.
Fairly clear that the continent design roadmap is planned for the coming year. It was mentioned in that thread, and I had meant to highlight that fact as it seemed to go uncommented at the time. I was hoping for stable game. (ie: doesnt crash). Fixing warpgates/cont locks to mean something. A continent every other month until we've got 10 to really give PS2 the size it needs to fight a 3 way persistent war without fighting in the same places and same bases day after day. Perhaps this could be something to add to the official roadmap. |
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2013-03-01, 07:30 AM | [Ignore Me] #2 | ||
I don't know, maybe they find a good way to make cross continental warfare work with only a few continents. I really don't have much hope that they can spit out more continents than they announced, they seem to be pretty slow on that side. I can only hope it will work with less.
.sent via phone.
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2013-03-01, 07:33 AM | [Ignore Me] #3 | ||
Colonel
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This isnt minecraft. Apparently these continents take a lot of work. I would be very happy with continental conquest when they introduce the fourth continent in the next couple of months. Because to introduce continental conquest we would have to have working warp gates and sanctuaries. I hope that this is going to happen because a lot of the posters are right, there is no meta to the combat. People need a reason to leave the crown and the risk of actually losing the entire continent because you parked your ass at the crown all night will make people re evaluate their game play.
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2013-03-01, 07:34 AM | [Ignore Me] #4 | ||
Captain
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The design process for making a continent is very constraining and lenghty. It normally takes about at the LEAST 3 months to make a single continent (if I'm not mistaken, but correct me if I'm wrong). I too want more continents, but they will only come as fast as the Devs can work on them.
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2013-03-01, 07:51 AM | [Ignore Me] #6 | ||
Second Lieutenant
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i'm sure they found a way to it with only 5 . again if a third continent isn't coming in the 1 year plan therefore other big thing are in that plan either sanc or something completely new which might change everyone's minds
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2013-03-01, 08:00 AM | [Ignore Me] #7 | ||
Lieutenant Colonel
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"only"
I dont have a problem with this. Sure more is better I guess but we dont even use the 3 we have and 2 more should add significant variety. I am more interested in mechanism to encourage us to spend more time in areas we already have but ignore.
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Wherever you went - Here you are. |
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2013-03-01, 08:14 AM | [Ignore Me] #8 | |||
Sergeant Major
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"A continent every other month"
Its not like a easy job to make a whole new continent plus we dont have players to support 5 continents much less 10 unless we merge into a super server. Even when we get all 10 I see it as... 3 conts locked by TR, 3 locked by NC, 3 locked by VS and we will still be busy fighting over Indar.
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2013-03-01, 08:17 AM | [Ignore Me] #9 | ||
Master Sergeant
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I struggle to see how a continental warfare or metagame will be meaningful with 4.
It will either limit the fights or the devs will go down some form of lockout timer and a small fireworks display .. That is not a continental metagame, it is a reward for having more population on one map because the enemy gave up the fight realising they were losing. I'm very sad. They must have been working on Amerish and Esamir for much longer than indicated as at one point in tech test it was "we might only have one continent at launch " which soon became two .. and we ended up with three. As for continents being difficult or time consuming. Time is a resource of man power. If they are working on other things - they aren't working on continents. I kind of expected the 'map' team to be standalone, dedicated and if necessary bigger now for the next 18 months than it will be in 5 years time as the game needs continents. |
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2013-03-01, 08:18 AM | [Ignore Me] #10 | ||
Staff Sergeant
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Try making a continent for the game then see if its as easy as you make it sound.
I'm not too worried about the amount of continents. Sure we need more, but we don't need tons of them. A system to make fighting for them more interesting and which encourages us to rotate the ones we play on is required though. Add on all the other stuff and the devs have a pretty hefty list of things to do. Sure the game wasn't released in a perfect state, but at least we can get a real feeling of progress as time goes on. Business dictates a lot of things in video games these days unofrtunately. Besides, I find it fits in nicely with the devs' premise of integrating player feedback (although we must always keep in mind that it remains their game when they implement things differently from what we expected/hoped). |
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2013-03-01, 08:33 AM | [Ignore Me] #12 | ||
Psijakas thread here has some good ideas regarding cross continental warfare with only a few continents:
http://www.planetside-universe.com/s...ad.php?t=53050 .sent via phone.
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Last edited by Sturmhardt; 2013-03-01 at 09:46 AM. |
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