Nerfing the old shotguns at the same time you add new shotguns isnt cool. - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Breaking News: Traffic Doubled Due to Hot Girls Thread!
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2013-03-02, 08:02 AM   [Ignore Me] #1
Ghoest9
Lieutenant Colonel
 
Ghoest9's Avatar
 
Nerfing the old shotguns at the same time you add new shotguns isnt cool.


Apparently they nerfed ranged slug damage based on the notes. I havent been sniping tsince the patch notes so I can say how bad it is.

But what they did do that I definitely experienced was add a large circular wave to the recoil animation of the existing semi-auto shotguns.
Its particularly odd since the size of the animation varies with your scope power. With a lower power scope the size of the "recoil circle" is huge relative to the target - with a 4x scope the "recoil" stays the same size relative to your view but shrinks relative to the target.


Anyway -I think its lame to add a weapon that more or less obsoletes existing weapons.
Its even worse to nerf the existing weapons.
__________________
Wherever you went - Here you are.
Ghoest9 is offline  
Reply With Quote
Old 2013-03-02, 08:04 AM   [Ignore Me] #2
Ironside
Corporal
 
Re: Nerfing the old shotguns at the same time you add new shotguns isnt cool.


Originally Posted by Ghoest9 View Post
Apparently they nerfed ranged slug damage based on the notes. I havent been sniping tsince the patch notes so I can say how bad it is.

But what they did do that I definitely experienced was add a large circular wave to the recoil animation of the existing semi-auto shotguns.
Its particularly odd since the size of the animation varies with your scope power. With a lower power scope the size of the "recoil circle" is huge relative to the target - with a 4x scope the "recoil" stays the same size relative to your view but shrinks relative to the target.


Anyway -I think its lame to add a weapon that more or less obsoletes existing weapons.
Its even worse to nerf the existing weapons.
nerfed nc from what i read, vs nova still feels the same with slugs
Ironside is offline  
Reply With Quote
Old 2013-03-02, 08:34 AM   [Ignore Me] #3
Canaris
Contributor
General
 
Canaris's Avatar
 
Re: Nerfing the old shotguns at the same time you add new shotguns isnt cool.


I love how most people come up with the reason why they nerfed slug range and seem to miss the fact that they were being used to snipe people at extreme range that a shotgun should never hit at..... nah couldn't be for that reason it makes sense
__________________

"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. "
Slim Charles aka Tallman - The Wire
BRTD Mumble Server powered by Gamercomms
Canaris is offline  
Reply With Quote
Old 2013-03-02, 08:38 AM   [Ignore Me] #4
ChipMHazard
Contributor
PSU Moderator
 
ChipMHazard's Avatar
 
Re: Nerfing the old shotguns at the same time you add new shotguns isnt cool.


Edit: Nwm, misunderstood the issue.
__________________
Any sufficiently advanced bug is indistinguishable from a feature

*Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.

Last edited by ChipMHazard; 2013-03-02 at 09:07 AM.
ChipMHazard is offline  
Reply With Quote
Old 2013-03-02, 08:58 AM   [Ignore Me] #5
Ghoest9
Lieutenant Colonel
 
Ghoest9's Avatar
 
Re: Nerfing the old shotguns at the same time you add new shotguns isnt cool.


Are you people semi-illiterate?

Im not complaining about the damage thing.

Im complaining about the recoil animation they added yesterday.
__________________
Wherever you went - Here you are.
Ghoest9 is offline  
Reply With Quote
Old 2013-03-02, 09:47 AM   [Ignore Me] #6
Baneblade
Contributor
Lieutenant General
 
Baneblade's Avatar
 
Re: Nerfing the old shotguns at the same time you add new shotguns isnt cool.


Originally Posted by Canaris View Post
I love how most people come up with the reason why they nerfed slug range and seem to miss the fact that they were being used to snipe people at extreme range that a shotgun should never hit at..... nah couldn't be for that reason it makes sense
Actually, rifled slug guns can be nearly as accurate as normal centerfire rifles.
__________________
Post at me bro.

Baneblade is offline  
Reply With Quote
Old 2013-03-02, 10:14 AM   [Ignore Me] #7
KesTro
Second Lieutenant
 
KesTro's Avatar
 
Re: Nerfing the old shotguns at the same time you add new shotguns isnt cool.


I've continued using the piston and haven't noticed this at all really.
KesTro is offline  
Reply With Quote
Old 2013-03-02, 11:20 AM   [Ignore Me] #8
Ghoest9
Lieutenant Colonel
 
Ghoest9's Avatar
 
Re: Nerfing the old shotguns at the same time you add new shotguns isnt cool.


Originally Posted by KesTro View Post
I've continued using the piston and haven't noticed this at all really.

I said semi-autos.
The Piston didnt get the nerf.
Ive switched from the Sweeper to the Piston myself.
__________________
Wherever you went - Here you are.
Ghoest9 is offline  
Reply With Quote
Old 2013-03-02, 11:28 AM   [Ignore Me] #9
Mox
Contributor
Second Lieutenant
 
Re: Nerfing the old shotguns at the same time you add new shotguns isnt cool.


Thats part of their business model. Make new stuff op at first. When intorducing new stuff later make it op again and nerf the old stuff. Therefore everybody have to buy the new things to stay on the top.
Mox is offline  
Reply With Quote
Old 2013-03-02, 05:10 PM   [Ignore Me] #10
Obstruction
First Sergeant
 
Re: Nerfing the old shotguns at the same time you add new shotguns isnt cool.


business model^

edit: and i'm waiting for the 2nd new shotgun lulz
Obstruction is offline  
Reply With Quote
Old 2013-03-02, 05:34 PM   [Ignore Me] #11
Chewy
Major
 
Re: Nerfing the old shotguns at the same time you add new shotguns isnt cool.


What I first seen in teh NC trail of the new shotgun is it's spread. The Claw has the same if not better spread pattern than the Mauler. I run a Mauler because it's suppose to have the tightest spread (if descriptions are a thing to go off of), but here's a shotgun with more pellets but the same spread. In fact after looking up the spreadsheet stats it tells me that ALL shotguns have the exact same COF with only the Mauler (NC), Nova (VS), and Nighthawk (TR) to have any change at all. And that's for jump COF fire only (others have a COF 5, those 3 have a COF 2).

What the hell? Giving shotguns with 4 extra pellets the exact same COF as all others while only at the cost of rate of fire and a few spare shells is not right. It's a near perfect upgrade with no downsides.
Chewy is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:06 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.