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2013-03-02, 01:25 PM | [Ignore Me] #1 | ||
Lieutenant General
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I was killing a lightning as a prowler and I guess he bailed, and the game placed him behind me (because fuck logic I guess, we were right next to each other so he had no place to bail but it still let him bail) and then I died instantly from full hp to 0 from a tank mine.
is this intended? you can put mines on stationary targets and they instagib? and you can bail through vehicles? man I just thought the game was fun again but uh it's apparently worsely bug ridden and horribly balanced than it was in december or is this intended? ?? Last edited by Bags; 2013-03-02 at 01:29 PM. |
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2013-03-02, 01:43 PM | [Ignore Me] #4 | ||
Yes, mines don't trigger because of movement or pressure. They are basicly just AT proximity mines. They shouldn't instagib you if you have enough health, if he was actually only using one mine.
__________________
Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
Last edited by ChipMHazard; 2013-03-02 at 01:44 PM. |
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2013-03-02, 01:58 PM | [Ignore Me] #5 | ||
PSU Admin
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We have had several threads on this.
In short yes, you can place a mine and pretty much instakill tanks. In my opinion it's extremely stupid and should not be allowed at all. Just waiting for someone to say learn to play as an answer to putting down a mine under an object they are standing next to and thinking that's something that should be normal. |
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2013-03-02, 02:03 PM | [Ignore Me] #7 | ||
Captain
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Every single time my tanks get killed by mines I stop and think to myself, "I can become 100% invulnerable to this if I choose to do so."
So when I die to a mine, I realize that I've made a choice and that death is the result of it. More people should do that, and come to peace with themselves, rather than complaining about a tool to gives infantry a bit of power against vehicles. |
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2013-03-02, 02:05 PM | [Ignore Me] #8 | ||
PSU Admin
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So it's ok for infantry to just place something that is supposed to be a stationary passive destructive device underneath an active vehicle thereby making it an active method to kill thing?
The device should not be used in that manner that's not the use it was intended for. It's an overpowered ability of mines because of their very nature. |
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2013-03-02, 02:11 PM | [Ignore Me] #9 | ||||
Captain
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Mines are meant to destroy vehicles. They're doing that quite well right now. If you die to mines it's: A) Because you drove over them (what you have defined as the intended function of the mine), or B) You were stationary long enough for the most vulnerable unit on the field to get with in inches of your machine of death. You shouldn't let B happen at all costs. If it does, you should accept the death as your fault for not certing invulnerability, and/or succumbing to someone who has out played you. Last edited by Aurmanite; 2013-03-02 at 02:12 PM. |
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2013-03-02, 02:15 PM | [Ignore Me] #10 | |||
Lieutenant Colonel
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That said Im in favor of a 1 or 2 second set up time for all mines.
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Wherever you went - Here you are. |
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2013-03-02, 03:49 PM | [Ignore Me] #12 | |||
Staff Sergeant
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Mines in ps2 should not even be called mines. They are vehicle killing superbombs that do not necessitate premeditated placement or lengthy setup process, and can even be thrown from on high to gib vehicles below. They are incredibly easy to use, and the reward for doing so is disproportionately high. I use these things all the time. I abuse the shit out of their potential killing power. Why? Because the game rewards me for doing so. And I will continue to take advantage for as long as I can, because that's what the game design encourages me to do. That being said, mines are ridiculously op against vehicles without mine guard, and are basically useless against those with it. The disparity here is just too great. The prevalence, ease of use, and difficulty of detection of av mines basically necessitates mine guard on all vehicles. This limits player choice and leads to stagnant game play. Last edited by Varsam; 2013-03-02 at 03:51 PM. |
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2013-03-02, 04:05 PM | [Ignore Me] #13 | ||
Lieutenant General
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He might have used two, IDK I had 90% health before he bailed. All I know is I killed the lightning, didn't get an actual kill, realized he had bailed, and he was behind me. I went third person and exploded.
there was no indication that he bailed and I did not see him leave the vehicle, so my guess is the game bugged out and put him behind me. Unless he managed to chuck a mine or two, and then run all the way around me, and then be about 10 feet from me in about a second... [MOUNTAIN][lightning][prowler][him] instead of doing - "you can't bail there's no room!" But yeah the whole incident was mind boggling unfair and buggy. Bleh. What's the point of C4? |
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2013-03-02, 04:17 PM | [Ignore Me] #14 | |||
Captain
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I agree that mines should be a little easier to detect. In the original Planetside you could see them before you were in range to set them off if you were in first person. That should be the case in game too, making players choose between driving in third person for situational awareness, or driving in first person to detect any mines. The rest of your post doesn't really say anything of value about the use of mines in game. Using tools effectively is part of being a good player, you aren't abusing anything. Besides, even though you can get relatively steady kills with mines, they definitely do no make up the largest portion of your kills/xp/etc. That fully loaded Sunderer pinata you popped that one time included. If calling them mines upsets you so much, call them something else. I won't mind I promise. I.E.Ds, anti-vehicular explosives, triangles of boom, whatever. |
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2013-03-02, 04:19 PM | [Ignore Me] #15 | ||
From what I've seen, the point of C4 seems to be to take out turrets, infantry and MAXs', primarily MAXs'.
__________________
Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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