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Old 2013-03-07, 02:29 PM   [Ignore Me] #1
irodex
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"Must Have" weapons for each faction / vehicle?


I have a large pile of station cash on my account and want to make sure I have what are considerer the "best" / "must have" weapons for each class / vehicle.

I currently play Vanu. These are the weapons I use for each class and vehicle. What am I missing/need that I don't have?

Heavy : Orion
Max : Nebula / Nebula
Medic : H-V45
Light Assault : VX6-7
Engineer : VX6-7
Infiltrator : Eridani SX5 / Parallax


Sunderer : (need suggestions)
Galaxy : (need suggestions)
Flash : (need suggestions)
Liberator : Dalton / need secondary suggestions
Lightning : Python HE
Magrider : Supernova VPC / Saron
Scythe : Hailstorm Turbo Laser / Photon Pods

What are some of ya'lls favorite camos?

Thanks for the input!
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Old 2013-03-07, 02:36 PM   [Ignore Me] #2
EVILPIG
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Re: "Must Have" weapons for each faction / vehicle?


The Oirion beats the LSW on paper, so why do so many VS prefer the LSW?
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Old 2013-03-07, 02:39 PM   [Ignore Me] #3
Assist
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Re: "Must Have" weapons for each faction / vehicle?


Originally Posted by EVILPIG View Post
The Oirion beats the LSW on paper, so why do so many VS prefer the LSW?
Mag size.
I prefer the Flare at range, I don't use the LSW at all. I use the Orion in CQC if I'm playing Heavy, which I rarely do in CQC.

Originally Posted by irodex View Post

Sunderer : (need suggestions)
Galaxy : (need suggestions)
Flash : (need suggestions)
Liberator : Dalton / need secondary suggestions
Lightning : Python HE
Magrider : Supernova VPC / Saron
Scythe : Hailstorm Turbo Laser / Photon Pods

What are some of ya'lls favorite camos?

Thanks for the input!
Sunderer - 1 Bulldog, 1 AA gun imo
Galaxy - Bulldog where you can, AA every other.
Flash - Wait for the patch
Lightning - HEAT imo
Magrider - I use what you have, though I do have an FPC / Saron for when I feel like playing a true space douche sniper.
Scythe - Same as you.

Camos is pure personal decision. Best actual camo available is the Alpha Squad for VS imo, everything else just makes you stand out more. Looks are half the battle though, if you don't look cool when you kill someone it just doesn't count.
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Last edited by Assist; 2013-03-07 at 02:43 PM.
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Old 2013-03-07, 02:39 PM   [Ignore Me] #4
MrMak
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Re: "Must Have" weapons for each faction / vehicle?


For the lightning id say the Python HEAT is a good choice, though its chep and you might want to just use certs to get it. If you like to specialise the AP is good aswell but i owuldnt call it a "must" have, the HEAT does the job adequatly.


For the Sunderer id say at elast one Bulldog or Fury paired with a Kobalt (again kobalt is chiep so no need to spend SC on it). The Walker and Ranger are also good choices if you are in an outfit or an organsied squad if you keep the sundy away from direct combat. Then it gives you protection from aircraft while on the move.

With the Flash the Basilisk seems like an ok choice though id hold out to see that new shotgun in (hopefully) this week's update. If you catch a tank off guard you can mess him up pretty bad if you get behind him with a basilisk flash. Rear armor hits should destroy even an MBT without relaoding.

For the Lib secondary id say go with the Walker, unless you have friends whith whoom you can ccordinate neuagh to give both gunners angles on ground targets, then the bulldog could work. Especialy if you are rollig with the Dalton, it would give you a bit more anti infantry power.

For the Gal either all around Walkers or Walkers on the top and tail gun with bulldogs on the sides.
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Old 2013-03-07, 02:50 PM   [Ignore Me] #5
psijaka
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Re: "Must Have" weapons for each faction / vehicle?


There are some NS "must haves" as well; to allow for maximum versatility when required:

- Dual Bursters.
- AV MANA turret.

And speaking as an AV MAX who delights in blowing up Sunderers with Dual Falcons, the one weapon that makes me think twice before taking on a Sundy is the Bulldog. Nasty!

Are Dual Comets any good?
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Old 2013-03-07, 02:55 PM   [Ignore Me] #6
maradine
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Re: "Must Have" weapons for each faction / vehicle?


Originally Posted by psijaka View Post
Are Dual Comets any good?
Beastly.

http://www.youtube.com/watch?v=cFiQGfOivCM#t=20m45s
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Old 2013-03-07, 03:02 PM   [Ignore Me] #7
Innate
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Re: "Must Have" weapons for each faction / vehicle?


Originally Posted by EVILPIG View Post
The Oirion beats the LSW on paper, so why do so many VS prefer the LSW?
The Orion has ROF going for it, but the LSW has better advantages imo.

The Orion has balanced recoil (random left or right on each shot) which will straight up cause you to miss shots you otherwise would have gotten if your target is far enough away. The LSW has unidirectional recoil which you can counter almost perfectly by simply pulling in the opposite direction (in this case, down and a bit to the left). The kind of accuracy at range the LSW is capable of is simply not reproducible with a balanced recoil weapon. You're limited only by the COF mechanics instead of COF and uncounterable recoil.

It has way more damage per magazine and a comparable short reload time. The Orion is a pain in the ass to use especially for midrange+ combat because you're always juggling with reloading. It's not as comfortable as something like the Flare, but with the LSW I don't mind running into somewhere without taking the time to reload. For the Orion, I want to hang back while I get a full magazine.
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Old 2013-03-07, 03:08 PM   [Ignore Me] #8
Neurotoxin
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Re: "Must Have" weapons for each faction / vehicle?


Galaxy is 2 Walkers and any combo of Drake and Bulldog. I currently run with only one Bulldog, and circle the target base with that wing towards the target area. Auto-repair systems are probably the best, because (with air support) you can feasibly stay in the air without landing, even if you take damage every now and then. Chassis depends on your flying, if you are terrible at landing then avoid speed and use precision drops instead.

Flash with Radar is key. Radar is broadcast to friendlies, and extends to incredible ranges at the highest level. Any weapon is better than no weapon, use thermals to help spot targets and deployables. Mine Guard is probably the best bet. Chassis depends on what you do with it, but even the default climbs like a beast.

For the Liberator, Tank Buster, Zephyr (Dalton only if you know you are only hitting vehicles) and Walker (unless your tailgunner prefers the Bulldog) is the best setup. The secondary gun must have great optics, either thermal or maximum zoom. Some pilots I know prefer High Speed, Afterburner, and Nanite Auto-Repair to make passes and get away, which avoids a lot of rockets and minimizes the time period where flak can hit effectively, as well as giving the ability to get hit and repair fully without touching down for repairs.
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Old 2013-03-07, 04:12 PM   [Ignore Me] #9
Badjuju
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Re: "Must Have" weapons for each faction / vehicle?


Originally Posted by EVILPIG View Post
The Oirion beats the LSW on paper, so why do so many VS prefer the LSW?
Oirion is great at close range bu the LSW is a better all purpose weapon. And mag size.
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Old 2013-03-07, 04:19 PM   [Ignore Me] #10
Bocheezu
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Re: "Must Have" weapons for each faction / vehicle?


I'd buy some kind of shotgun

Nova/Phobos seem to be all the rage.
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Old 2013-03-07, 06:01 PM   [Ignore Me] #11
Laldy
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Re: "Must Have" weapons for each faction / vehicle?


For VS, I'd recommend the Nova with slugs, extended mag and IRNV.
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Old 2013-03-07, 06:11 PM   [Ignore Me] #12
Redshift
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Re: "Must Have" weapons for each faction / vehicle?


bulldogs on everything!
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Old 2013-03-07, 06:39 PM   [Ignore Me] #13
Emperor Newt
Second Lieutenant
 
Re: "Must Have" weapons for each faction / vehicle?


Sunderer: I would stick with the default guns. Only if you want to cert a dedicated battle bus I would go with a different weapon loadout.
Galaxy: at least one AA
Lightning: HEAT (but I would wait for the next update. I smells like they will do something to HE/HEAT/AP balance)
Max: A second burster is a must have. Also I would prefer to go Nebula / x (prefer the Cosmos) with different magazines sizes so you can continously fire without the need to reload both weapons at the same time.

Also Nova/Phobos with slugs is a good mid to long range weapons for all classes (except infiltrators but those don't need it)

Last edited by Emperor Newt; 2013-03-07 at 06:41 PM.
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Old 2013-03-07, 06:49 PM   [Ignore Me] #14
irodex
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Re: "Must Have" weapons for each faction / vehicle?


Originally Posted by Laldy View Post
For VS, I'd recommend the Nova with slugs, extended mag and IRNV.
Are slugs any good?
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Old 2013-03-07, 06:57 PM   [Ignore Me] #15
DirtyBird
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Re: "Must Have" weapons for each faction / vehicle?


I was all for twin dogs on the Bangbus but having tried the AA on one I'm making the switch to one of each.
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