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2013-03-08, 04:23 PM | [Ignore Me] #1 | ||
Private
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Posted this in the official Forums. A different spin on Resource management to get people to engage in the bigger part of the game and not just BioLab exp camp.
http://forums.station.sony.com/ps2/i...rience.101830/ Basically, adjust exp based on Influence. If you surround the biolab and they won't come out to fight you then they should be getting 1/2 the exp. Anything under 50% influence and the exp starts to go down. Really, the pop bonus for the continents as well as for the territories was a great start... I think they just need to keep going with that to fine tune it even more. |
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2013-03-09, 06:16 PM | [Ignore Me] #3 | ||
Staff Sergeant
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Yea, although I'm sure this idea seemed good on paper, what it in effect would do is encourage more of this "Everything is based on attacking momentum" mindset. Why dig in and defend a position when its worth less exp than pushing into a diffrent area. Its already compounded enough by getting XP for a capture but not for a hard fought successful defense.
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2013-03-09, 07:24 PM | [Ignore Me] #4 | ||
Corporal
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I agree with the above posts. Defense is only rewarding right now in a handful of locations -- defensible places like the Crown, amp stations, biolabs, etc. Making defense even less worthwhile doesn't seem like a good idea to me.
I think a better variation on this would be the opposite -- less experience is awarded to attackers as more arrive in comparison to the number of defenders. This would discourage huge zergs in favor of several different attacks. Attacking in the zerg is pretty lame unless you run into another huge zerg. Otherwise it's just a curbstomp in your favor. Defending against a zerg is the same. Spreading the zerg out a bit could help without diminishing the overall size of the game too much, I think. |
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2013-03-09, 08:42 PM | [Ignore Me] #5 | ||
Staff Sergeant
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In all honesty, with that Lattice 2.0 thing they're prototyping, any ideas for spreading out the zerg are getting a bit ahead of ourselves, as we don't entirelly know how the new system will work or effect the current flow of battle.
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2013-03-14, 12:32 PM | [Ignore Me] #6 | ||
Private
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Wow!!! guess I should have rewritten the whole thing here. The goal is to care about Adjacency when defending, or attacking for that matter. Don't zerg to the warpgate and get cut off and not care about it. If you aren't connected then there shouldn't be as much benefit to capturing new territory. If you can't or won't defend what you just rolled over then there shouldn't be as much benefit to keep going.
Maybe it's just our server or you guys don't play a whole ton. But the quickest way to get exp and certs is to just sit in a good defensive bio lab spot with a max and an engi and pharm the teleport up room by the generator? Crazy kill streak bonus' and a constant stream of noobs to kill. Anyone who still thinks that their 250 exp for zerg ghost capping a base will outperform experience during a biolab or crown defense just doesn't understand the game mechanics yet. There is all this talk of making Resources more useful and trains and stuff like this. It's the same concept, if the territory isn't connected to the warpgate, cut the exp. If there is a TRUE reason to defend the territory then the people there will stay to defend, otherwise they will move out to recapture the surrounding areas to maintain their exp bonus. |
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2013-03-14, 12:50 PM | [Ignore Me] #7 | ||
Staff Sergeant
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Again, the way the new lattice will work means that backcapping the warpgate will no longer be possible. It isnt a problem that needs a solution to be brainstormed, because the solution has already been made.
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