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2013-03-08, 07:24 PM | [Ignore Me] #2 | ||
Corporal
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If you time your running leap just right, you can jump onto one of the buildings next to the spawn room and go from there. It's difficult enough to be annoying, though.
http://www.twitch.tv/slv10k/b/370179821 |
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2013-03-08, 07:29 PM | [Ignore Me] #3 | ||
Major
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Jump on a window ledge and shimmy to a tree. Then get just about anywhere.
There's also a bug that can let you jump about 2 times far and about 2 times as high if you time it right and have a place to do it. I don't know if it is an exploit or not, so I wont go into more detail than that. But, if given an OK I could rig a video in 10 minutes then wait a few hours for the damned youtube upload. |
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2013-03-08, 07:31 PM | [Ignore Me] #4 | ||
Captain
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Ahh yes, the new spawn building. Now that explains things hehe.
EDIT: I too noticed weird jumping behaviour sometimes but wasn't able to reproduce it. I use engi turrets as ladders. Last edited by Babyfark McGeez; 2013-03-08 at 07:32 PM. |
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2013-03-08, 07:46 PM | [Ignore Me] #6 | ||
Major
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It's not hard to do once a place is found. The problems with it is finding a place to do it and time the jump. As an example, you know those small walls behind terminals in WGs? I can just jump over them as a medic, may be able to get higher as a MAX with its charge if the physics are what I think. Haven't tried with a MAX yet though.
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2013-03-08, 07:49 PM | [Ignore Me] #7 | ||
Rectal propulsion? Poop factor 9? 88 skid marks an hour?
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2013-03-08, 08:21 PM | [Ignore Me] #8 | ||
Major
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Well someone just posted a video explaining how these tricks are possible due to buggy physics in the game on the official forum so it's probably ok. You keep your downwards, and upwards momentum as Infantry when you jump. So running up a ramp, and jumping at the top makes you fly higher lol. SOE still struggling with gravity. Probably cause they are all dirty VS used to breaking the laws.
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2013-03-11, 03:05 PM | [Ignore Me] #13 | |||
Contributor Major
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Basically any type of small 'bump' will cause you to 'hop' when you go over it now. Before this change you used to simple go over the bumps, now you seem to hit the bump and it carries your momentum upward rather than just forward. It doesn't seem to be an exploit but an intended change, as it happens everywhere. The most obvious places for these are entry ways into/exiting buildings. First one that comes to mind is at tech plants, where the two new exits are where the SCU room Generator used to be. Sprint and run through the door way, you'll sort of 'hop' when you pass over the tiny doorway bump. Works on rooftops, and just about anywhere else with that style of bump. A MAX suit while sprinting just compounds the effects and sometimes if you hit it right you can jump about 50m through the air in your MAX. As for the bio labs, the engineer turret is what I've always used. Last edited by Assist; 2013-03-11 at 03:07 PM. |
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2013-03-11, 04:00 PM | [Ignore Me] #15 | |||
Major
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I must test this. If a MAX can jump 50m then that IS an exploit and a rather big one. I only thought that it let you get a bit more air and some extra distance, nothing to bad as jetpacks can do that anywhere. But, if you're right about a 50m MAX jump and not pulling a number out your ass then this should be on the to do list for bug fixes. |
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