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PSU: Lets go, the enemy wont know!
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2013-03-13, 08:57 AM | [Ignore Me] #1 | ||
Contributor Major
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Did they finally fix it?!~ Sounds like it from the patch notes! I have a feeling they snuck something in there though, that they'll later say was an intended change. Maybe the Magrider now requires infantry to push it since the fact that it was moving was clearly OP and needed to be nerfed. But it does move up hills faster when pushed by more people!
Also.. vehicle kill XP according to the patch notes went through the roof? Going to seriously speed up cert gain. Last edited by Assist; 2013-03-13 at 08:58 AM. |
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2013-03-13, 09:01 AM | [Ignore Me] #3 | |||
Contributor Major
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It was already hard enough to Magmower people, now we don't even get the satisfaction of watching them fly across the map |
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2013-03-13, 09:39 AM | [Ignore Me] #4 | |||
First Sergeant
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2013-03-13, 02:54 PM | [Ignore Me] #11 | ||
Master Sergeant
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Was it ever really gone, or was it just perception and a touch of hysteria after the slight nerf to maneuverability.
But then I was rarely seen trying to park vertically on the face of a cliff, I find my 2nd gunner does better when his/her gun is horizontal and we have freedom to strafe and reverse around the place. Coz the Magrider is about the strafing, not the hillclimbing and terrain. Last edited by Gimpylung; 2013-03-13 at 02:56 PM. |
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2013-03-13, 03:08 PM | [Ignore Me] #12 | ||
Contributor Sergeant
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Mostly perception, combined with a warpgate that negated a lot of the mobility of the Mag via canyon walls. I won't complain about traction increases or a little boost in the uphill speed, however.
Oh, and I'm still annoyed that the magboost doesn't give you a buzzer and stop you from burning fuel if you are at an incline where it won't work. I'm tired of wasting my boost in a situation where I could just turn 45 degrees and boost away without issue, but can't because the fuel is gone. It's turned a few oh damn, I should get out of here.... into a.... oh #@$, what the @#$%... Damnit! |
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2013-03-13, 03:14 PM | [Ignore Me] #13 | |||
Contributor Major
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My opinion, and it seems a vast majority of the VS players opinion, is that the Magrider 'slight nerf' was quite a bit more than that. How you choose to use the Magrider and how you view it should be used is simply your opinion. I also don't disagree with you about the hill-climbing and terrain, as strafing is the most important function. However, it is a hover tank and therefore in my opinion should carry it's momentum quite a bit better over terrain and certainly when using the Magburner for additional thrust. The Magrider doesn't have tank tracks to grab the ground and create additional friction, so it shouldn't move like it does when you're going over hills and inclines. On the flip side it should also be near impossible for the Magrider to 'stop' on it's own on an incline as gravity would always be working against it, whereas the other tanks have the tracks to 'stop' themselves. |
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